Burning Damage

Can someone please explain how the damage from Burning is calculated?

I am using a chance to ignite gem with my infernal blow [ dont ask ] and noticed I have insanely high burning damage, but my character sheet [ as best as i could find ] does not show how much damage is done to opponents while on fire from my chance to ignite.

Thanks in advance!~
If "ifs" and "buts" were candy and nuts, wouldn't it be a Merry Christmas?
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If you land a critical strike with an attack or spell that deals fire damage, the enemy begins Burning. Burning causes damage over time. Humanoids, Monkeys and Sea Witches will flee while burning.
Burning lasts 4 seconds, and the amount of damage over time is 1/3 of the fire damage dealt per second. So a total of 4/3 of the original damage, over 4 seconds.


Thats from the Mechanics Thread http://www.pathofexile.com/forum/view-thread/11707

Of course that is then modified by any % Increased Burning Damage passives(and possible mods?), Curses(the new fire one comes to mind unless thats just chance), and possibly a few other things.
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
Last edited by Zeshin#0112 on Nov 7, 2012, 1:37:13 PM
Thanks, Zeshin! Too bad its not simply shown on the character sheet Q_Q
If "ifs" and "buts" were candy and nuts, wouldn't it be a Merry Christmas?
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DarkWestern wrote:
Thanks, Zeshin! Too bad its not simply shown on the character sheet Q_Q


It can't be shown on your character sheet because the amount of burning damage you do will depend on the fire damage value you do on the monster, which depends on a lot of variable factors, most important is the monster's fire resist.
They could show a base and just let us in on that its altered by enemies mods. Not complicated.
If "ifs" and "buts" were candy and nuts, wouldn't it be a Merry Christmas?
[redacted]
"We were going to monitor the situation but it was in the wrong aspect ratio."
Last edited by Garr0t#3474 on Nov 9, 2012, 4:29:10 PM
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DarkWestern wrote:
They could show a base and just let us in on that its altered by enemies mods. Not complicated.
No, we couldn't. Because there isn't a base value to show. There's nothing which could tell us about how much damage you deal until the point you hit the monster and it happens - that's not a stat you always have that we can calculate and display.

The closest we could get to showing a base value is to show you the minimum and maximum values you could roll for fire damage with a skill - and we already do show this.
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Mark_GGG wrote:
There's nothing which could tell us about how much damage you deal until the point you hit the monster and it happens - that's not a stat you always have that we can calculate and display.


Just saying, this is the exact same as Estimated Physical Damage Reduction.
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Xendran wrote:
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Mark_GGG wrote:
There's nothing which could tell us about how much damage you deal until the point you hit the monster and it happens - that's not a stat you always have that we can calculate and display.


Just saying, this is the exact same as Estimated Physical Damage Reduction.
No - your effect on that is a single known value, which we can be sure of (armour rating). Your effect on your burn damage is a randomly rolled value with a potentially wide range of available values, and we don't have any idea where in that range it will fall util it happens. In both cases the monster's input also varies (although fire resistance will vary more than average damage), but in the burning case we also don't know what your side of the equation looks like, where for armour, we do.

That said, I've said before and still believe that putting the physical damage reduction estimate back in has done more harm than good - but it was the players who really wanted it kept demanding it back until Chris relented.
Last edited by Mark_GGG#0000 on Nov 11, 2012, 11:33:33 PM
Ah, i wasn't aware of that.
And as for EPDR, i can probably work something out. The solution will most likely also offer a buff to armor as well though (to end up being slightly more effective than evasion), and would require being able to calculate movespeed to a 1 or 2 digit decimal.
Last edited by Xendran#1127 on Nov 12, 2012, 12:26:49 AM

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