[1.3]Fireball Witch guide for beginners

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Bada_Bing wrote:

2) A single FB was a build option before burning damage got nerfed from 120% over 4 seconds to 20% of the initial damage over 4 seconds. A build that was centered around spreading burning damage would use a single fireball so that the burning damage would be higher: Shotgunning with 3 fireballs yields higher single target damge, but lower burning damage as the ignition of three FB hits would override each other.
After the nerf to burning damage i highly doubt that you get better clearing speed with a build that focusses on burning damage instead of maxing the initial damage with LMP/GMP.


The nerf was only from 120% over 4second (30%/sec) to 80% over 4sec (20%/sec) not as you said here 120 to 20. And in exchange it is now way easier to scale it making it a buff in the end if you build for it. It is still totally possible to go for the single projectile burn (I can demonstrate if you like me to).

But sure lmp is still a very solid fireball support not sure what that guy was going one about it being wrong.
Does the patch do anything to this build?
As far as I can tell the patch has only buffed the build. I'm eagerly awaiting Bada_Bing's input on the matter though.
updated tree for 1.1 + some minor changes to the guide.
Big damage boost + elemental adaption is now within reach.
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Bada_Bing wrote:
updated tree for 1.1 + some minor changes to the guide.
Big damage boost + elemental adaption is now within reach.


Thanks for the quick update! You're the best.
Yeah, thanks for doing that so quickly Bada Bing!

Noticed Lord of the Dead isn't taken anymore, is it okay if we keep it? I really like the summon skeletons + spell totem set-up, and it benefits a lot from that node. I'm going life based if that makes a difference in your response.
Last edited by Radagastt#5613 on Mar 5, 2014, 8:03:01 PM
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Radagastt wrote:
Yeah, thanks for doing that so quickly Bada Bing!

Noticed Lord of the Dead isn't taken anymore, is it okay if we keep it? I really like the summon skeletons + spell totem set-up, and it benefits a lot from that node. I'm going life based if that makes a difference in your response.

The buff to the starting nodes is too good to ignore so i skipped the LotD shortcut. You might keep it but once you level up your summon skel gem you can do without the 2 additional skels. 5-6 skels is enough (that's lvl 9 and 16 on the gem).
sent you a pm, but thought i'd post here in case others had the same question.

for clearing piety/dominus, what's better between fireball or freezing pulse?
What do you think about going Eb and using Cloak of Defiance? it would also help a little with reflect
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LeftClickRightClick wrote:
sent you a pm, but thought i'd post here in case others had the same question.

for clearing piety/dominus, what's better between fireball or freezing pulse?

A fire witch has a better clearing speed. You have a secondary effect that is dealing damage instead of boosting your defense by freezing/chilling after all.

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