Why don't we have a REAL unique item !?
No it's a unique rare. I want a unique unique!
Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> |
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I think everyone is missing the point and taking the piss out of you buddy. It's not a bad idea. It gives that king of the hill feeling. But to further expand on your idea here goes...
Lets refer to them as DEVOURING uniques
Spoiler
-They have a minimum slain monster limit of 1-1000 kills | per 1-7 days as a time limit. This is to keep the unique sated and bound to the rightful owner. -If the minimum slain monster limit is not met within the time limit the DEVOURING unique will disappear back into the world of Wraeclast for other heroes to find! -as for the stats and unique attributes they can be made up and/or they can gradually get better as you slay more and more monsters. It's similar to the way microtransaction features work - except a lot of people now run around with missing heads, glowing swords and shiny boots! My 2 cents buddy. Take it easy. Memphis Suggestions
>Alt 'Entrance' & 'Quest NPC'|http://dl.dropbox.com/u/26332090/subtledoorANDquest.png >Alt 'Character Panel'|http://dl.dropbox.com/u/26332090/Stats.png |
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Hello darkdraithdoom,
I like the idea, howeveer if the item requires from you to be skilled, it's the skilled players who will benefit from it and the excitement of finding a devouring unique will soon dissapear. If we follow your nice idea i would suggest the item to be dropbale by everyone and the first succeed in activating it will be the only one to have it. To make it a good real unique it should be dropale by only one player but requires basical effort who can be done even by a level 45 player, he just need time invested : like = Grab all white items and vendor then with the devouring or real unique to get another version of the unique, a little stronger for each white new item. Or simply a little number of white items, but all must be different( 50 white items ) => Gratz! Unique activated. Maybe better called : Champion unique ? Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> |
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Few geeks will accumulate all such unique item.
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" False, it's a unique unique and only only one player will have it. Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> |
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" And this "only only one player" will be one of few geeks. Small group will gain 90% of such items and will buy other 10%. |
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" It's random like a mirror of kalandra, yes he can buy it but he can't get 90% of them. and i am suggesting Two items for each New 4months leagues. The item cannot be used outside of them as i said : " So the item is either used by the VERY LUCKY guy who find it or bought from one lucky rich guy. Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> |
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" Exactly. lower end with the same effect |
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Why do you think it's not worth it?
My initial concept was 1 Unique / 4 league. Then i started to think: 1 unique / month / new league. ( 4 "rare" uniques like Mirrors ( less then mirror droprate in this case)) Darkdraithdoom idea is interesting because it allows the unique to be truly unique and allows it to change hands. Poe trade is a barter system ( at least it's supposed to be), Mirror of kalandra is much much more rare than any item or currency in game, what we can say is that mirror of kalandra is like a big amount of gold in other games. ANd you know that a big amount of money in other games has no equal. In a barter system you can trade items with other items, items with currencies ( orbs ) or currencies with orbs. Let's see : 1. Do we have currencies with low rarity ? Yes wisdoms. what about items : white/blue items. 2. Do we have currencies with average to high rarity ? Yes chaos and EX/Et's, what about items : uniques. 3. Do we have EXTREMELY rare currencies ? Yes a Mirror. What about items : None! What i want is an item as valuable as a currency. ( an item that can be equipped) @Peacebringer : If you want to expand your idea you are welcome, cuz i did not get your point. Anarchy/Onslaught T-Shirt Owner. Trading Guide : http://www.pathofexile.com/forum/view-thread/519890 Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta] Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0 << God blesses those who bless themselves >> Last edited by Inexium#6388 on Oct 31, 2013, 6:15:04 AM
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What is the point of doing such items? Items and graphics are not done for free. You need to pay for multiple hours of testing, designing 3d art, maybe concept arts, programmers to implement new mechanics, fluff. That's at least hundred dollars(for unbalanced item with worst possible graphics and fluff), and thousand dollars for decent armor unique(mostly because of models for each class required). For content which is see by 0% (~0,....01) of players, and used by that one guy. It wont prolong games longevity, fun from item will be for few players only and yet you need to spend lot of cash on it. Adding limiting system of drops takes its toll on database usage, every time going through all of database. Also you need to pay programmers to introduce that limit.
Adding unique with very, very limited supply is basically like burning dollars. You can develop those worthless uniques or make general gameplay better by creating content which is accessible by more players and balancing existing. Choice for developer is dead simple. Last edited by Corun#5036 on Oct 31, 2013, 7:25:39 AM
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