Answers to common questions (AKA in-game FAQ)

what is right now the in game currency rate?

Thanks, the faqs are really helpful.
How can I transfer my character(s) into beta? Recently got a key and want to test the new act4 and some gems possibly :)
Christmas comes early - The Awakening!
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Thx really helpful
The FAQ is outdated.
To my question:

What is the first zone that drops maps?
I know they start dropping from level 60 zones, but my witch just made it into merciless and I was wondering if there's a zone that drops maps in act 1 already and if not which zone is the first to have map drops.
how can I get hideout?? whats steps?
RUs
http://pathofexile.gamepedia.com/Masters#Hideout

First you have to find a master somewhere. They appear randomly in areas. Do a mission for him and he'll be found in a certain town afterwards (for example, Haku appears in Lioneye's Watch). When you've done enough missions to get him to level 3 (goes rather fast), you can speak to him in town and have the option of claiming his hideout. You can then invite additional master of at least level 2 to the hideout. The higher the master whose hideout it is gets, the more additional masters you can invite.

You can do daily missions for the masters in your hideout to raise their level. You will also get crafting benches from them on which you can put specific mods on specific items for currency.
scroogetemplar / scroogewitch / scroogemarauder

Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856
Armor's damage reduction is capped at 90% according to the wiki. However, since percent physical damage reduction is calculated at the same time as armor it's possible to entirely negate an attack, correct? An example would be having enough armor to negate 80% damage and then also having 5 Endurance Charges for 20% PDR, thus the 80% + 20% = 100% negated.
Last edited by Jackinthegreen#3344 on Sep 21, 2015, 8:08:35 PM
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Jackinthegreen wrote:
Armor's damage reduction is capped at 90% according to the wiki. However, since percent physical damage reduction is calculated at the same time as armor it's possible to entirely negate an attack, correct? An example would be having enough armor to negate 80% damage and then also having 5 Endurance Charges for 20% PDR, thus the 80% + 20% = 100% negated.


I am fairly certain (no dev posts to back me up, other than my vague memory of them) that the 90% cap is really, really a hard cap. If Armour would negate 85% of a Physical hit, and you stack 10 endurance charges on top of that, you will only get 90% Physical Damage Reduction.

However there are ways you can further reduce physical damage taken, such as Lightning Coil's "30% (40%) of Physical Damage taken as Lightning Damage" mod, which applies before Armour's reduction.
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Guys I've seen on a couple of videos that you can pick up a full stack of items (orbs) an pump them in to an item your changing.

How do you do this,every time I upgrade or alter an item I can only do it one at a time.

Like picking up a full stack of fusing instead of one at a time.

Thanks for any help

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