The BIG Lightning NERF

"
AintCare wrote:
"
Nonsensei436 wrote:


If you can't deal with ongoing changes then ARPG's are definitely not the sort of game for you.


well o now we don;t have beta tag to blame it on so we just going to say all ARPGs have major balancing changes every month?

yeah I don;t think so man, much better games out there that you could have fun with builds for years...

again this game is cool but if this major nerfs and shit will be happening im out, and I feel many ore will follow... beta is beta but this shit was released


You have nowhere to go in this genre. Any online only ARPG you play will sooner or later have major rebalancing changes.
"
Nonsensei436 wrote:


You have nowhere to go in this genre. Any online only ARPG you play will sooner or later have major rebalancing changes.


back to d2 then
Oh cut the crap...

On 50+ farming zones in Domination almost every "X RUNS" party has sparker in it, people still do it and adapted to new tree. LOL, they even do MORE dmg... You can check my acc i had 78 dual sparker earlier, and i know its clear speed on 55+ lvl.

To be honest, nothing changed, just change spelldmg nodes to Totem dmg nodes.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Last edited by eragon1111#0889 on Oct 25, 2013, 1:10:44 PM
"
eragon1111 wrote:
Oh cut the crap...

On 50+ farming zones in Domination almost every "X RUNS" party has sparker in it, people still do it and adapted to new tree. LOL, they even do MORE dmg... You can check my acc i had 78 dual sparker earlier, and i know its clear speed on 55+ lvl.

To be honest, nothing changed, just change spelldmg nodes to Totem dmg nodes.


55 level content is not nearly the same content as someone who is 85+. Spark is now useless for this. We are talking solo, not in groups where someone else does the damage and spark culls.

The RF nerf destroyed any high level sporker. You can still do it, if you dont mind taking 5x as long to clear something as any melee.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt
Just to clarify a little more.

I have no problem with Balance changes. I just think more care should be put into the changes made. When a balance change, directed at a few OP Builds, make a build that was viable (when many thought it was not), then something may have been overlooked. I built my character to have decent defense, including good Ele Resist, and a DPS value that worked well.

I copied and pasted my Totem DPS, from my build page, below.

Spork DPS 508.7 (573.1 with Haste)(Beta DPS 587.7)
Mana Cost 170 (up from 160)
Cast time 0.42 (up from 0.4)

Arc DPS 347.4 (407.3 with Haste)(Beta DPS 338.2)
Mana Cost 181 (down from 213)
Cast Time 0.58 (down from 0.64

The Beta DPS numbers include Haste Aura running. So you can see this build did decent DPS, my opinion, (not like a "Traditional Sporkers" 10K). So, either the change in the Shock Stack Dmg increase, shock Bonus Dmg decreased from 40% to 30%, or something else drastically changed that impacted my build. Either way, imo, no "Balance" change should kill off viable builds, in order to Nerf the OP Builds. That's why I suggested alternate MODs, stating something along the lines of "Can Not Be Used with..." After all, we do have a "Custom Content" button in the Micro-Transactions, that allows you to Create a Unique item. As more and more people do this, the potential for someone, "slipping in", something that could ultimately lead to an OP Build, increases incrementally. So what will be the fix then? More Skill and Passive Skill Tree Nerf's? That hardly seems a wise choice, as it could result in other viable builds being caught in the take down. Every ARPG (that's all I play) has problems with Unique Items allowing people to combine them into Builds that become OP. And every one of them seems to take the stand of Nerfing character related skills or passives. This creates a world where only a select few, correctly outfitted, characters can survive. Then all you see is the "cookie cutter" builds.

I started to play POE because you could actually build your characters. Unlike D3, I quit that title because; In that game there are no "Bad Builds", just bad selections of equipment combinations. Just lvl up to 60 in D3, all skills are unlocked, go buy the uber equipment you want, and go murder everything. I thought POE was different. But what I'm seeing with the release is that they may be caught up in the same pitfall as all the rest. Only certain builds will work, because more emphasis is placed on Unique items vs actual character builds.


edited for typos and grammar, hope I got them all...lol...

BTW, not quitting POE, but my Scion's name,...May_As_Well_Since_Nerf...hardly the reason I wanted to make one.



Last edited by RutRoh#3632 on Oct 25, 2013, 1:46:34 PM
dual sporker was one of the most powerful builds in the game.
it didnt get killed off, at all.
Building up a dual arc totem with lightening trap witch. We shall see how it goes. And yes, this is mostly for party play. Not sure why people think every build is viable for every aspect of the game. If I want to play solo, my IB avatar marauder will be better for that. But my witch just needs to make it to maps. Solo maps are boring anyway.

Build
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAuMHYwelDkgQzBEtES8RUBGWFdcW8xcvHRQkiyY8J-0qEyu2LJwspyy_LR8vby-dO-E8LT0PQ2NJskrETdhV1lZjVytY5Vj1WfNaK15dZOdmnme9bRlwu3FNcql2EXsgfIN8u35Zf8aApIIQhq6IQohrjEaMdo0Zjr6PRprPm6GdxJ48oqOj8qcIpyunlKyqtve3Mbd1uJO71sAawFTBtMHFwfPDE8NtxPbGrs360NDR_deG2RPdjN-w4BLi9-OE5OzmgewY7hXub_Id9q73MviT-Ov60v6H
IGN DanteAllighari - Standard
ArcTesla - Domination
DanteAlighari - Domination
Last edited by KaTet#2745 on Oct 25, 2013, 1:55:17 PM
"
AintCare wrote:

you can use traps with Ancestral bond? I thought you can only use totems as dmg source after that...


Yup, Traps and Mines are not you doing damage, they are doing the damage. Just like you can summon a zombie and it can do damage, think of them as an immobile summon or something. What ever they are, they work like a charm.

They not only work, both do MORE damage, trap starts at 15% more and remote mine starts at 30% I believe. Trust me, laying down 5 remote mine arcs and letting them loose all at the same time is just pure fun to watch. Doing it with spark tends to make all the sparks move out in the same direction which is also fun, but less effective, I find trap is better for it.

I use three crappy zombies and the two totems to give me the time to lay down the mines, and if anything comes in range, boom, shocked and dead.
I can see your / Back is turned and / If I could I'd / Stick my knife in.
Crawl Away, TOOL

Don't get hacked. Make a new email for your account and use a long password.
"
AintCare wrote:
"
Nonsensei436 wrote:


You have nowhere to go in this genre. Any online only ARPG you play will sooner or later have major rebalancing changes.


back to d2 then


D2 had 10 years of rebalancing.
oh, in addition to what I've already posted, another option would be to incorporate a "Diminishing Returns Threshold" De-buff associated with stacking MODS of Equipment.

Just another bit of "Food for thought".

Take Care All!

Edit; That option, imo, would work well to keep ANY build from becoming OP.
Last edited by RutRoh#3632 on Oct 25, 2013, 2:32:06 PM

Report Forum Post

Report Account:

Report Type

Additional Info