[S]Explosive Arrow Marauder by Slaydemkidz (lvl 96 HC) - For EXPERIENCED Players! (1.2.0)!

One question - why ppl dont use LMP in non reflect/reflect map?

Ive asked my friend who has lvl 92 EA witch on SC and we did few lvl 72 maps (with anf without reflect) and with LMP clearing speed was amazing. He has only 5L quill rain as far as I remember. I know that this can be a problem because if you have 5L, you will have to use EA+LMP and you will have only 3 free slots so you will need chance to ignite, Elem prolif and you have one free slot. Conc effect is needed probably because it will boost your dmg greatly but ill will walso lower AoE and if you use LMP, it is much like that each EA explosion will overlap with each explosion so you have much more chance to ignite enemies or just kill them in big AoE.

For reflect - you dont have to do reflect maps(of course if you wanna get high lvl as fast as possible you will have to probably). You can always roll them or stack 1-2 arrow in reflect (I have to check how many arrow you can stack on enemies - this should be easy on SC ;)).


I'm just not sure about using LMP and I will have to test it anyway, probably today.
I think it's shit :> whatever, your choice. what you want is ONE burning that is as strong as possible without dealing too much dmg with the explosion. The burning then prolifs and kills everything. That's the plan. Using LMP is a different build.

lvl 96 now btw \o/
Last edited by Xantaria#3019 on Dec 2, 2013, 11:33:17 AM
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Xantaria wrote:
I think it's shit :> whatever, your choice. what you want is ONE burning that is as strong as possible without dealing too much dmg with the explosion. The burning then prolifs and kills everything. That's the plan. Using LMP is a different build.

lvl 96 now btw \o/

Gz, please add some video
Grats on 96! I have to agree, I think LMP is a bad idea. Your chances of ripping go up exponentially by the amount of arrows you stack. Just one stack of 3 arrows into a reflect pack is way more dangerous than 1 strong conc effect arrow. The reason being that EA has an AoE. Conc effect reduces this radius and adds a lot of damage. I myself have noticed that there's a huge difference if i hit a zombie reflect pack with 1 stack vs 1 stack on a pack of reflect crabs that are in close proximity to each other. Simply because of the initial AoE damage; reflect works off of each mob that you hit.

I do find it a bit irritating if i hit a big pack and there's a few straggler mobs spread out that i have to individually EA. What i have been trying out is grouping the mobs(non reflect only) with my decoy totem and then stacking a mob so that it proliferates all of the mobs. I have also been experimenting with grabbing all of the Templar AoE nodes and the duelist projectile nodes.
"They say, 'Evil prevails when good men fail to act.' What they oughta say is, 'Evil prevails.'" , Lord of War
Just like to say thanks for the build. Am currently 77 on nemesis now (just got a 5-link Quill rain)


Current passive is this

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwCcQSzBS0SaRLhFE0XHBkuGjgb-h0UJd8n7Sj6KaU1kjbpOthBh0GqR35N2E4qUFBUSVXGWGNZ818_YEthIWVNZp5qk25pcXlyqXTteA1673zZgW-Cx4TZhO-I8Yx2jM-Nfo9GkFWYrZ2unjyiAKQZpwinhKluq8WsWayqtfK2Qbc-uJO53b6KvqfAD8AaxtjNmM9l0NDSTdSP1e3fv-Lq42rnUudj6-7sOO8O8B_yL_ZI9zL46_no-tL-Cg==

I havent got beserking yet .. trying to focus on survavability. Great post. Many thanks again
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Xantaria wrote:
I think it's shit :> whatever, your choice. what you want is ONE burning that is as strong as possible without dealing too much dmg with the explosion. The burning then prolifs and kills everything. That's the plan. Using LMP is a different build.

lvl 96 now btw \o/


I will test this anyway, maybe today (If I will be lucky to get appropriate colors on my bow...). I'm curious what is better - in 5L, increased burning dmg or Conc Effect? For reflect, burning is a huge bost and we can stay safe but explosion dmg also boost our burning dmg(so dps is doubled I think).


Xantaria, please add some gameplay videos doing 70+ maps.
EDIT: Just did my first 70 map in nemesis solo, rare one. It was really really easy actually thought it will be harder, damage is just sick and my explosive arrow is just 17. Heres screen shot, dont mock me, my pc sucks so im playing windowed and with reduced textures :)http://i.imgur.com/RCPciMb.jpg
Last edited by nuk3das#3178 on Dec 3, 2013, 12:47:30 PM
I'm using this build as Scion so in the start I got 4 pretty ueseless nodes...

Well, 12 life isn't that good and 3 nodes together 1,2% life regen is pretty expensive... I'm thinking if it would be a good idea to go south instead and take 8%, and triple 6% projectile dmg nodes... + the 24%increased eva/armour node...

I'm not sure how that will scale my damage and therefor how it will become more dangerous for reflect.
What is better if it comes to dmg: Conc Effect or Fire Penetration(assume that both are on the same lvl)?
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TheAffinity wrote:
I'm using this build as Scion so in the start I got 4 pretty ueseless nodes...

Well, 12 life isn't that good and 3 nodes together 1,2% life regen is pretty expensive... I'm thinking if it would be a good idea to go south instead and take 8%, and triple 6% projectile dmg nodes... + the 24%increased eva/armour node...

I'm not sure how that will scale my damage and therefor how it will become more dangerous for reflect.


I personally would stick with the life regen, it's more useful and less wasted points then going thru the south proj nodes with 2 more nodes to connect to the life circle. Those proj nodes are pretty weak, and the resists are not needed late game. So the only thing worthwhile is the armor, and in my opinion it's just not enough to waste 2 extra points to go thru there. I have the 3 duelist proj nodes and for me they're more than enough of a damage boost.

That's just my $0.02, you can always try it out and see what you like best...
"They say, 'Evil prevails when good men fail to act.' What they oughta say is, 'Evil prevails.'" , Lord of War

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