1.1 Updated [HC/Inv] EB/MoM/AA SuperTank Spectral Throw (Works with Mjölner!!Tested!)

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MFJones wrote:
Dbum I'm playing your build on nem with gg gear

What do you recommend for spectral throw 6link?

Right now I'm running:

Spectral throw > LMP > faster attacks > added fire > and physical projectile attack dmg

What should I add for 6L?


weapon elemental or life/mana leach would be my options

or maybe added cold/light/chaos dmg?




**Also doing the 1 week race with this build and a little elemental twist**

tune in if you wanna check it out
IGN @Dbum
Still alive at 62 solo except cruel Dom. Loving the build
Last edited by VernoInferno#7528 on Jan 28, 2014, 6:55:34 PM
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VernoInferno wrote:
Still alive at 62 solo except cruel Dom. Loving the build


glad you like it verno!!
IGN @Dbum
This seems to be a good build and I am enjoying it. My only suggestion would be to not buy Unwavering Stance so early on. It makes the character really vulnerable early on, I removed it and so far it has made the character far more enjoyable to play.
IGN: Incinereap
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ridfrenzy wrote:
This seems to be a good build and I am enjoying it. My only suggestion would be to not buy Unwavering Stance so early on. It makes the character really vulnerable early on, I removed it and so far it has made the character far more enjoyable to play.


definently noted will update that
IGN @Dbum
Last edited by dbum#5843 on Feb 5, 2014, 7:52:36 PM
Seems a nice build so far. Started like 5, 6 days ago. Lvl 76 atm. Just like to know how would you do this with RT cause i have some good gear with att speed, tri quad res, life mana.. Still i dont have any accuracy and so my chance to hit is at 70ish.. Solid build though :)
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AaAs wrote:
Seems a nice build so far. Started like 5, 6 days ago. Lvl 76 atm. Just like to know how would you do this with RT cause i have some good gear with att speed, tri quad res, life mana.. Still i dont have any accuracy and so my chance to hit is at 70ish.. Solid build though :)


Good to hear u like it!

You could sacrifice some life to get it. But honestly like I have said somewhere in this thread that there is a post that explains why u don't need to worry about chance to hit. Basically when u are higher lvl than what u are killing your chance to hit is wrong. It is based of white mobs your lvl, not what your fighting like d2 was.
IGN @Dbum
Last edited by dbum#5843 on Feb 8, 2014, 10:47:04 PM
hey man, i'm running your build and was wondering, why physical projectile damage>faster projectiles? also i run life gained on hit instead of added fire,kind of remnant from the times of my ranger :) i find faster projectiles to be more useful in clearing big packs and staying a bit further back-> safer, but i'm still like 52 lvl so maybe later you dont have to worry about it since you're tanking? does added fire+projectile damage give so much dmg?
ingame name qqmorez/goldiebeast
oXontros lvl 80 LA Marauder
goat_killer lvl 79 Dual Spark totem

Last edited by meriantok#0653 on Feb 13, 2014, 11:12:15 AM
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meriantok wrote:
hey man, i'm running your build and was wondering, why physical projectile damage>faster projectiles? also i run life gained on hit instead of added fire,kind of remnant from the times of my ranger :) i find faster projectiles to be more useful in clearing big packs and staying a bit further back-> safer, but i'm still like 52 lvl so maybe later you dont have to worry about it since you're tanking? does added fire+projectile damage give so much dmg?


ya those are good for lvling and for safety. but for endgame fire+proj dmg gives soooo much dmg that u lack in the build. and the 2% life leach from the tree is plenty for keeping your hp up
IGN @Dbum
yep switched to it now lvl59 just soloed brutus merciless




i'm lvl59 at 3676 hp
1190 dps on spectral throw
3017 on double strike (4l still but working on it :P)
ingame name qqmorez/goldiebeast
oXontros lvl 80 LA Marauder
goat_killer lvl 79 Dual Spark totem

Last edited by meriantok#0653 on Feb 14, 2014, 7:34:04 PM

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