Kripp's 2H Phys Sword Spectral Thrower

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Ases1no wrote:
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Ases1no wrote:
can someone just explain me how to do that endurance charge thing? how can i use that? and which sockets do i need? just quick info. thanks.

guys anyone can answer this please?

That is really not a question for this thread. But you gain endurance charges by using skills like warlords mark or enduring cry.
Last edited by sikker#5501 on Nov 20, 2013, 4:40:25 PM
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sikker wrote:
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Ases1no wrote:
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Ases1no wrote:
can someone just explain me how to do that endurance charge thing? how can i use that? and which sockets do i need? just quick info. thanks.

guys anyone can answer this please?

That is really not a question for this thread. But you gain endurance charges by using skills like warlords mark or enduring cry.

this is actually a question for this thread because i am using this build. and my question was how does that endurance charge thing work on this build? and how can i do that? which sockets which gems?


cast on damage taken(lvl 1) + enduring cry (lvl 1)+ molten shell+ projectile weakness
Just to make sure I understand this correctly, if I do the defensive set-up of:


Molten Shell/Enduring Cry/Temporal Chains/Cast on Damage Taken

Cast on Damage Taken stays at level 1, and I don't level the other three past the point of a level 31 requirement. That would mean keeping Enduring Cry and Temporal Chains at level 5 and Molten Shell at level 7. Is that right?
Yes, that is correct (IIRC).
But I wouldn't take Molten Shell. It is unimpressive at level 7 (IMO). I'd prefer a curse of some sort (like Enfeeble, Vulnerability, or possibly Projectile weakness) and then just cast Molten Shell yourself when needed.
Yeah, that's what I read about Molten Shell, so I'll probably keep it on my skill bar to use on its own. What curse of the ones you listed would work best at the low level required by Cast on Damage Taken?
That depends on what you need.
You want to take less damage? Then Enfeeble.
You want to do more damage? Then Vulnerability.
I would not take Projectile Weakness as most of its benefits don't do much for you.

I have gone with Enfeeble, as the point of the defensive setup is to take less damage.
For the people discussing curses and endurance charges, here are my 2 cents.

I had a hard time maintaining endurance charges with a single CWDT gem, but after setting up two gems my tank increased significantly due to being able to maintain full endurance charges without effort throughout fights and in between packs.

Here is my setup:

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deamon32 wrote:
For the people discussing curses and endurance charges, here are my 2 cents.

I had a hard time maintaining endurance charges with a single CWDT gem, but after setting up two gems my tank increased significantly due to being able to maintain full endurance charges without effort throughout fights and in between packs.

Here is my setup:



i will run it just like this but i will also put phaserun with the CWDT-lvl 1 just for the dmg buff and runspeed cause.... why the hell not!?

also i will have unlinked molten shell lvl 20 just to buff before going in


note: always put phaserun with CWDT when there is nothing else to put as its just a buff that wont prevent anything if u got spot to spare

edit: well i didnt even know it was gone as i tried this game long time ago and just came back
Whisper @joceninja
Last edited by joceninja#6522 on Nov 23, 2013, 3:44:31 AM
I believe the Phase Run gem is not in the game at the moment.

I am a little too lazy to cast Molten Shell manually, but I have heard of people linking it with life leech for some extra healing when the shield goes down.

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