Kripp's 2H Phys Sword Spectral Thrower

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Krippers wrote:
Ill just post some quick info as there seems to be a great deal of interest.

Ranger > Duelist > Scion for the Sword version. There are many great ways to combine DoubleStrike + Spectral Throw using other classes, but probably not for 2H swords.

Im still experimenting a bit, but the gems are thought to be as follows:
DoubleStrike, Melee Physical, Multistrike, Blood Magic, Faster Attacks, Added Fire
Spectral Throw, Added Fire, LMP, Blood Magic, Weapon Elemental, Faster Attacks

Reserve all mana with Hatred + Grace

Unlike most builds, this is very powerful throughout the entire game. Its a build you can begin at level 1, and is very effective from then on.

Help Oak all difficulties.

There are many damage passives available. The most important thing to know is which are better.

For point efficiency, best to worst:
Wicked Blade
Blade Master
Wrecking Ball
Reaver
Razor's Edge
Berserking
Legendary Swordsman
Acceleration
Brutal Blade

Level 93 build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAF4B3AHnAf8DJwUtBu4ILgmWEPAS4RQgFHEY2xmOG6ob-iFgI_Yl3ycgKaUxnjGwMgkyfjQ1NDg1kjboOlI64UCgR35KfUrITeNOKlBHVgRW-livWkhbr2BLYSFhUmMXZU1noGxGbUpuaW6qcmx07XTxeA1673z1gTqE2YTvhmCHaod2iO2I8YoikGyXcJuNnrmfy6PnpBmmV6cwqW6plKvFrFmvoq_rtfK-ir6nwA_ApsDzwQfL9dJN037UUtd-3Q3nD-dj6wntg-4O73rv8PJF9778ifzF_gr-jw==


Qouting from page 4.
I find I use double strike more than spectral throw while leveling up.
And spectal only if i feel like i cant tank the mobs.
So, if Kripp re-rolled because his group couldn't kill stuff.... what's that mean for this build endgame-viability wise? Is Spectral Throw endgame-viable or not?


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Ikariusrb wrote:
So, if Kripp re-rolled because his group couldn't kill stuff.... what's that mean for this build endgame-viability wise? Is Spectral Throw endgame-viable or not?



It means you have a brain and don't have to do everything Kripp does.
Should I use endurance charges? How?
Pff. I don't need to do everything Kripp does, but my prior attempt at a melee build was a failure, so I was looking @ this with quite a bit of interest. I heard a couple of folks claim Spectral Throw wasn't very good come endgame, and then saw that Kripp re-rolled. I'm curious if anyone's played this build into the 70+ maps and has comments about it's continued viability.
Well. I hit lvl 69 but I have the feeling that this build will have problem to show up excellent DPS. My gear doesnt suck but come on, even equivalent gear I'm pretty sure I could do a lot better with another build.
Working on a build similar to this atm...

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAF4B3AUtCC4VIBmOG_ol3yfVKk0s6TGeMgk1kj8nQKBHfkp9SshN41b6Wz1gS2EhZU1noGwWbEZuaW6qcmx0QXTteA167311g9uE2YTvh2qHdojxkGybjZ65pBmmV6luqZSrxaxZtfK7476KvqfAD8RYxKLEuM5x0EfSTdN-1e3V-N0N7YPvevxL_MX-j_66d9d_K9aKWK826DpSMn4B56cw974UIFBHiiLA83z1wKbuDiP27_BaSIcpOuHyRf4K52OKrzqzkAo=


Did not take any weapon-specific nodes since I'm not sure what I'll get my hands on before I hit 75+.

Not taking IR or Unwavering Stance since I like to evade and dodge stuff every now and then. Did not want Acrobatics cause of the Armor-pentalty. Aiming to just balance my Armor and Evasion so I'll end up having around 30% reduction from Armor and 40-50% Evasion + Ondair's Guile and a lot of HP. Also going to use the Lightning Coil unique chest for the 40% Physical -> Lightning damage taken conversion to further mitigate physical damage... I havent done the math properly yet but it should add almost 30% more physical reduction (with 75% Light Res) and let's say I have 30-40% reduction with Molten Shell I shouldnt be taking too much physical damage whenever I do get hit.

It should equal around 48% overall reduction of phys dmg after with 30% Armor. From a 5000 damage hit I'd take 500 as Lightning and 2100 as Physical. Can probably mitigate even more with 4-5 Endurance Charges and Molten Shell pumping armor to 35-40%.

I'm not sure how it'll work out but we shall see :P
Last edited by crafteri#4510 on Nov 6, 2013, 4:08:48 AM
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Ikariusrb wrote:
Pff. I don't need to do everything Kripp does, but my prior attempt at a melee build was a failure, so I was looking @ this with quite a bit of interest. I heard a couple of folks claim Spectral Throw wasn't very good come endgame, and then saw that Kripp re-rolled. I'm curious if anyone's played this build into the 70+ maps and has comments about it's continued viability.

PoE isnt D3, where are ppl using same build/gear with max 2-3 variations
PoE is very different and builds are very variable
somebody have problems on endgame with ST beacause gear, passive tree...etc
somboby dont have any issues on endgame with ST because.....
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Leoho wrote:
Should I use endurance charges? How?


Cast when taken dmg linked med Enduring Cry
"What have you become when even nightmares fears you ?"

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