Iggy's Spectral Throw Build! Combines the best of ALL worlds. [SC/HC]

im perfecly fine with 1% leech. I have 3 mana regen nods though.
Abit confused about the wrecking ball skill everyone is picking up for added damage. I thought that physical melee damage does not add to ST? It clearly says melee on wrecking ball, or am I just seeing that wrong? :O

Hope someone can clarify this for me, thanks.
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Abit confused about the wrecking ball skill


It actually says Physical Damage with Two Handed Melee Weapons. Compared that with the language on the node connected to the Scion starter area.
Aha right! Thanks for clarifying man :)

P.S. just read the thread again and someone pointed it out clearly earlier :O reading comprehension ftw! :D
Bit of a noob question here (despite my contribution level, I'm a pretty casual player of this game I love).

Why Iron Reflexes? Granted, I've only played this build up to about level 50, but isn't ST effectively a ranger like play style (hit from a distance, avoid, etc.) and in that case, I'm finding (at least at the early levels) that Evasion (combined with Life Leech gem) seems like a defensive ability I would want to keep for the long haul.
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Tindraa wrote:
Bit of a noob question here (despite my contribution level, I'm a pretty casual player of this game I love).

Why Iron Reflexes? Granted, I've only played this build up to about level 50, but isn't ST effectively a ranger like play style (hit from a distance, avoid, etc.) and in that case, I'm finding (at least at the early levels) that Evasion (combined with Life Leech gem) seems like a defensive ability I would want to keep for the long haul.


I like the idea of not having spikey damage. Evasion builds severly lack armor.
Gear flexibility and evasion pieces roll green sockets easier.
I feel safer going with no life leech gem running armor over evasion.

For me, gear flexibility is the main reason
Last edited by FaceChomp#6863 on Nov 1, 2013, 12:55:11 PM
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FaceChomp wrote:
"
Tindraa wrote:
Bit of a noob question here (despite my contribution level, I'm a pretty casual player of this game I love).

Why Iron Reflexes? Granted, I've only played this build up to about level 50, but isn't ST effectively a ranger like play style (hit from a distance, avoid, etc.) and in that case, I'm finding (at least at the early levels) that Evasion (combined with Life Leech gem) seems like a defensive ability I would want to keep for the long haul.


I like the idea of not having spikey damage. Evasion builds severly lack armor.
Gear flexibility and evasion pieces roll green sockets easier.
I feel safer going with no life leech gem running armor over evasion.

For me, gear flexibility is the main reason


Hmm...guess I'm still not convinced (for me anyway). I get your spikey damage concern, but at range much (most?) damage comes from sources other than physical (e.g., elemental, chaos), where having evasion seems like the better mitigation strategy.

Just to be clear, I'm not saying go all Evasion, just that taking Armour/Evasion gear most often and then maybe not necessarily speccing out of Evasion's effects by taking IR seems pretty viable (unless Evasion has no effect on ranged elemental/chaos attacks in which case moving my ass around is the only true "evasion" and I would withdraw the question).
Last edited by Tindraa#7630 on Nov 1, 2013, 1:53:25 PM
It'd be really good if you can cut the Passive Tree into groups of levels. Like, 1 passive tree from level 1 to 20. Second passive tree from 1 to 40, third passive tree from 1 to 60. It'd be more easy to understand and implement.
Last edited by Xyttra#2315 on Nov 1, 2013, 2:33:07 PM
pure phys dmg is aviable for HC ?
are sword the best thing to choose? ass i see it Theres more sword notes ? cant find any staff dmg notes ? are there any?
Ign:
Brokthefearless
Tofastforme
Deadismyfriend
Coldshoulder
Last edited by LuckPwnSKill#6955 on Nov 1, 2013, 4:50:25 PM

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