Iggy's Spectral Throw Build! Combines the best of ALL worlds. [SC/HC]

Why Wrecking Ball in the build, OP? Is it to keep your options open regarding weapon choice? You could spend the same or fewer points to specialize in a weapon and come out ahead. For example, compare Wrecking Ball for 8 points against the Wicked Blade line in the duelist tree for 6 points.
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MediumD wrote:
Regarding RT--it's worth the skilgrimage in this build. Accuracy fell to 85% or so over level 60 without RT.


Personally I wouldn't take RT until that drop off happens. I would spec up to it and not take the node until the drop off. I have been critting like crazy since I specced out of it and I almost never miss. Until I start missing I'm holding off on it. I'm currently level 46 without it and doing quite well. 87% chance to hit.
IGN:ShattyCathy/ThomasFrell
Last edited by SuggitPlzr#5126 on Oct 31, 2013, 10:52:59 AM
Also I'm sorry if you guys are tired of explaining this, but would taking the executioner node work towards ST? It says physical damage with 2 handed melee weapons. It's not actual melee damage though I don't think so I'm assuming it will work?
IGN:ShattyCathy/ThomasFrell
Last edited by SuggitPlzr#5126 on Oct 31, 2013, 11:21:56 AM
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SuggitPlzr wrote:
Also I'm sorry if you guys are tired of explaining this, but would taking the execution node work towards ST? It says physical damage with 2 handed melee weapons. It's not actual melee damage though I don't think so I'm assuming it will work?


If you are using a 2-handed melee weapon it works because it's "increased physical damage" not "increased melee physical damage".
Last edited by Galtrovan#5344 on Oct 31, 2013, 11:25:19 AM
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MediumD wrote:
Why Wrecking Ball in the build, OP? Is it to keep your options open regarding weapon choice? You could spend the same or fewer points to specialize in a weapon and come out ahead. For example, compare Wrecking Ball for 8 points against the Wicked Blade line in the duelist tree for 6 points.


Not the OP, but yes, to keep options open. Personally, by the time I ever have enough skill points to get over to Wrecking ball, I hope to have some kind of final weapon, and if so, won't go over there, but will instead spec into weapon-specific damage nodes that I'm already next to.
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Galtrovan wrote:
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SuggitPlzr wrote:
Also I'm sorry if you guys are tired of explaining this, but would taking the execution node work towards ST? It says physical damage with 2 handed melee weapons. It's not actual melee damage though I don't think so I'm assuming it will work?


If you are using a 2-handed melee weapon it works because it's "increased physical damage" not "increased melee physical damage".


Awesome thanks.
IGN:ShattyCathy/ThomasFrell
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SuggitPlzr wrote:
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MediumD wrote:
Regarding RT--it's worth the skilgrimage in this build. Accuracy fell to 85% or so over level 60 without RT.


Personally I wouldn't take RT until that drop off happens.


My attack speed is so high I couldn't tell if I were missing or not (with 85% chance to hit). I took RT at level 65 and started clearing faster. I wouldn't prioritize it, but I can definitely recommend it for endgame.
Last edited by Javice#3564 on Oct 31, 2013, 1:18:35 PM
It's neat, but...119 points? I'd like to see it at around level 90-100 points.
Last edited by MediumD#2297 on Oct 31, 2013, 2:24:21 PM
How to deal with reflects? with this build we've got only phis damage O_o

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