why ETERNAL ORBS are really BAD for the game !

1. You're comparing D2's gold sink to what? PoE's item sink? (hint, there isn't any apart from 4mo leagues and hc deaths) PoE's currency sink?(D2's gambling system was basically an orb of chance). To do that you'd have to extensively compare the entire itemization systems of both games, not pick and choose.

2. You're blowing the ilvl issue waaay out of proportion. You can buy high ilvl gear and it won't cost you that much. I agree it should be available outside of high maps and trading, but that has absolutely nothing to do with what I said about eternals.


"
Do you want to find something better than you can trade for? Of course. But that's not really the point. If you trade your orbs away, that person is either going to sink them in this kind of intelligent manner, or trade them away himself... and eventually, the orbs will fall in the hands of someone who will use them in this manner. Orbs being used to gamble is inevitable; therefore, your decision to trade them away or use them yourself is irrelevant.


Of course using them is a gamble, but the risk is worth the reward when you can't just buy an upgrade instead. It's that simple.
Last edited by Novalisk#3583 on Oct 21, 2013, 1:56:06 AM
these two:
eternal orb
kalandra mirror
are both extremely bad for the game. they are basically cheats.
damage is done, developer didnt listen to guys who (fore)seen this.
"
mobutu wrote:
these two:
eternal orb
kalandra mirror
are both extremely bad for the game. they are basically cheats.
damage is done, developer didnt listen to guys who (fore)seen this.

I agree on eternals, how is kalandra bad?
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
bump
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507
Both of them add up to the biflation spiral that PoE (and many ARPG, due to complete imbalance of item sink/faucets) suffers. Biflation means deflationary spiral of the (ever increasing, because over time every item that is not BiS tends to be a low-tier item, and the longer it goes, the worse it gets) mid/low-tier gear and high inflation of high-end (BiS in the end) items.


This reinforces the bad economic model of peasant/lord system and pyramidal (pretty much scam) system were wealth trickles UP all the time. Although I almost think this is BY DESIGN to force people to indefinitely reroll at new leagues (because that's what GGG interest is, due to lack of creativity to solve permanent leagues economies dynamics spiralling in that way).


Mirrors should have NEVER existed, and the addition of eternals just added to this terrible feedback loop which is what makes leagues die in the long-term. I agree with a previous comment telling that mirror's are pretty much the biggest offenders here, the existence of them is what messes up the valuation of other items and messes up the trading and hoarding behaviour making it only work in one direction.


Damage is done, permanent leagues are dumpster leagues anyway where only casual players play (non-BiS gear becoming incrementally cheaper over time, currency gains buying power against non-BiS items) or the super-rich play and the only way to fix that would be to delete items created that way from the database, which will never happen. But at least they can fix it for temporal league and new permanent leagues (if they are ever released).
Make Ex, Et, Mirror account bound and increase those drop rates.
So that newbies won't ask "should i exalt this?" and get "NO YOU IDIOT" in 99% of the cases.
CCR5 but GGG and many ARPG "purists" (most of them playing the 'trading economic game' instead of hack'n'slash) won't agree with something like that.


If that's the case, none of these orbs should exist. Well, except exalts, they actually are quite balanced IMO, given they are pretty crappy orb most of the time, and the only reason they may be ever problematic is because Mirrors exist, otherwise the cost of crafting bottom-up will never be worth it and you will never recover that wealth trading the item you crafted unless extremely lucky (just like it happens with any item rolled using other minor currency like alchs or chaos orbs).
"
knac84 wrote:
CCR5 but GGG and many ARPG "purists" (most of them playing the 'trading economic game' instead of hack'n'slash) won't agree with something like that.


yeah i understand

it is just completely retarded that player won't improve their mid range gear if he is in this trading game...

Case in question:
yoloed lowest bracket %IPD/accuracy yesterday


at first I only noticed +7 accuracy and was disappointed but then hey 161% IPD? wtf?
it always was 140-something WOW!

which is completely idiotic decision from trader POV because for 1 ex I could have bought better weapon altogether.

same with chancing:
it only make economic sense to chance Kaom, Soul Taker and Shavs and maybe something else.

because it is cheaper (and faster) to buy anything else than to chance or heaven forbid scour-chance

so much for chancing idea
Last edited by CCR5#7770 on Feb 21, 2014, 6:23:12 AM
"
mobutu wrote:
these two:
eternal orb
kalandra mirror
are both extremely bad for the game. they are basically cheats.
damage is done, developer didnt listen to guys who (fore)seen this.


I would like to play a game in which they are removed. It would mean players are decked out in a more diverse variety of gear, and that player's are more content with less perfect rolls. It would also mean players are trigger happy with their exalts, as the best use of them really is on already well rolled gear, there would be no looking back, nothing you could have done better.

The problem then is that mapping becomes much more expensive due to chaos orbs being more demanded, but i have always been against endgame being chaos orb sink. They should just change chisels into items that only drop in maps and whose whole function is to reroll maps, droprate unrelated to party size. Prevent chaos orbs from being used on maps. There, fixed and maps are no longer frustrating to get into mapping, rewards doing harder mods, and is not biased for party size any longer(Outside of being easier in groups). How hard can it be.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Feb 21, 2014, 7:04:35 AM
"
knac84 wrote:
Both of them add up to the biflation spiral that PoE (and many ARPG, due to complete imbalance of item sink/faucets) suffers. Biflation means deflationary spiral of the (ever increasing, because over time every item that is not BiS tends to be a low-tier item, and the longer it goes, the worse it gets) mid/low-tier gear and high inflation of high-end (BiS in the end) items.


This reinforces the bad economic model of peasant/lord system and pyramidal (pretty much scam) system were wealth trickles UP all the time. Although I almost think this is BY DESIGN to force people to indefinitely reroll at new leagues (because that's what GGG interest is, due to lack of creativity to solve permanent leagues economies dynamics spiralling in that way).


Mirrors should have NEVER existed, and the addition of eternals just added to this terrible feedback loop which is what makes leagues die in the long-term. I agree with a previous comment telling that mirror's are pretty much the biggest offenders here, the existence of them is what messes up the valuation of other items and messes up the trading and hoarding behaviour making it only work in one direction.


Damage is done, permanent leagues are dumpster leagues anyway where only casual players play (non-BiS gear becoming incrementally cheaper over time, currency gains buying power against non-BiS items) or the super-rich play and the only way to fix that would be to delete items created that way from the database, which will never happen. But at least they can fix it for temporal league and new permanent leagues (if they are ever released).

Pretty good assessment. I don't think permanent leagues are unsalvageable but it would be tricky. I wrote a post on exactly how I would do that here. The gist involves super-charging good items but tying them to ultimate item death i.e. an item sink for subBIS items. Practically speaking, the damage for BIS is done. But temporary super charged items would minimize the impact on top tier PvP.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056
Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434
Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507

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