Mods Compendium
" You rolled a suffix and a prefix with the +item rarity mod for a total of +28%. Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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hey i got a helm that fits my needs but got only 5 stats, can anybody tell me what i could get if i exalt it?
_Unseen
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nvm
I appear to be living in "Romance Standard Time". That has to be good! :) Last edited by radiatoren#0601 on Feb 25, 2013, 3:10:24 PM
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Does someone know which +ES ( flat ) mod can be rolled on (dext-int) gloves ( and the probability of rolling it ) ? so far, I have tried 80 alt already and ... rolled it twice with really bad values :/.
The shop indexer doesn't show me more than 19 ... seems I wasted quite many alts there :X SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 26, 2013, 1:53:22 PM
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" The Mods Compendium says the same thing : 19 is the max for gloves and for boots. 72 for helmets. 145 for shields and chests. Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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ah true, I missread it, thats mb here.
what about the probabilities ? Is there a different probability for each mod, or did I only get 2 +flat ES because there are only 3 ranges available for gloves where there are 6 for +eva%/ES% ( + bad luck ) ? so at the end, according to the compedium, not taking a shield will give me quite a lot less ES :(( SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Feb 26, 2013, 3:47:39 PM
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" Good question. Unfortunaly, we don't know about the probabilities of each mod to spawn. My guess is that some mods have higher probability to spawn than others. We'd need intensive testing to verify that assumption though. Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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I'd bet on the fact that each range has the same probability of appearing ( which'd mean : more different ranges => more chances to get it ), I don't have a lot of experience in crafting in PoE yet still.
Need te re-stack Alterations lol. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Hey, I noticed you made a mistake on your information for IIR prefix rolls Dragon's, Pirate's, and Magpie's.
Your values for them are too high. I don't know if that's because a patch nerfed their values, but they are wrong. I managed to figure out how to edit the values myself, but now I'm stuck in spreadsheet mode and can't use the document like it's intended. How do I switch it back to non-editing mode?! |
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Merciless, Ranger, Sever the Right Hand (General Grevius): chance to flee, pierce, added cold, faster projectiles, point blank, iron grip, faster attacks, mana leech
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