@Velkor
That might be right as well...
So what now? Lets wait 24 hours if soeone who has the info tells us and if not ... pm some devs? I'm really curious about it now '._.
✠ ✠ Last edited by wiggin#5896 on Oct 17, 2012, 4:53:58 PM
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Posted bywiggin#5896on Oct 17, 2012, 4:51:50 PM
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i guess our calculations vary so idk which is right.
glhf
So many build ideas... no time....
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Posted bySimony#4753on Oct 17, 2012, 5:05:53 PM
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"
hubb wrote:
175 is the result so you can hardly have that in the formula :P
If wiggin is right (which makes sense to me) then the formula would be
350 ms / (1 + increased stun/block recovery%)
*Edit: Good guess
This is correct. It isn't modifying the duration, it's modifying your recovery speed. So 100% increase means you recover twice as fast, not that there's no duration.
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Posted byMark_GGGon Oct 17, 2012, 6:40:39 PMGrinding Gear Games
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Thanks Mark!
✠ ✠
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Posted bywiggin#5896on Oct 17, 2012, 7:05:38 PM
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"
Mark_GGG wrote:
"
hubb wrote:
175 is the result so you can hardly have that in the formula :P
If wiggin is right (which makes sense to me) then the formula would be
350 ms / (1 + increased stun/block recovery%)
*Edit: Good guess
This is correct. It isn't modifying the duration, it's modifying your recovery speed. So 100% increase means you recover twice as fast, not that there's no duration.
Mark, is it true that increased stun duration uses the same formula and is additive with block & stun recovery, but with a negative number? This would mean that 50% increased stun duration doubles the length of a stun in the absence of any other modifiers.
Or is it a separate calculation that is multiplicative with the result of the stun recovery formula?
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Posted byMalice#2426on Oct 19, 2012, 1:44:50 AMAlpha Member
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Malice wrote:
"
Mark_GGG wrote:
"
hubb wrote:
175 is the result so you can hardly have that in the formula :P
If wiggin is right (which makes sense to me) then the formula would be
350 ms / (1 + increased stun/block recovery%)
*Edit: Good guess
This is correct. It isn't modifying the duration, it's modifying your recovery speed. So 100% increase means you recover twice as fast, not that there's no duration.
Mark, is it true that increased stun duration uses the same formula and is additive with block & stun recovery, but with a negative number? This would mean that 50% increased stun duration doubles the length of a stun in the absence of any other modifiers.
Or is it a separate calculation that is multiplicative with the result of the stun recovery formula?
They are separate things.
When you cause a stun, you determine the duration of that stun on the enemy form the base duration (350ms) and your relevant increases to stun duration.
Once the duration is worked out, the enemy's stun recovery modifiers apply to the whole duration of the applied stun.
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Posted byMark_GGGon Oct 21, 2012, 8:10:15 PMGrinding Gear Games
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"
Mark_GGG wrote:
"
Malice wrote:
"
Mark_GGG wrote:
Mark, is it true that increased stun duration uses the same formula and is additive with block & stun recovery, but with a negative number? This would mean that 50% increased stun duration doubles the length of a stun in the absence of any other modifiers.
Or is it a separate calculation that is multiplicative with the result of the stun recovery formula?
They are separate things.
When you cause a stun, you determine the duration of that stun on the enemy form the base duration (350ms) and your relevant increases to stun duration.
Once the duration is worked out, the enemy's stun recovery modifiers apply to the whole duration of the applied stun.
Thanks. Is it accurate that if you have the Unwavering Stance passive, then there is no benefit from taking any Block and Stun recovery in your items or in your passive tree?
IGN: Mortezzah, prolly playing on character Gellig
http://www.pathofexile.com/forum/view-thread/781590, for an end-game boss tank guide.
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Posted byMortezzah#0472on Oct 24, 2013, 9:54:09 AM
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