100% + increased stun and block recovery
About Stuns and Stuns/Block Recovery, the mechanic thread says the following :
Whenever a player or monster takes damage, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played. The default length of stuns is 350ms. The duration of stuns can be altered by reduced block and stun recovery, increased stun duration, and similar modifiers. So, what if, with equipments/passives, I have 100% increased stun and block recovery (or more) ? Does it means that the stun duration will be reduced by 100% ? That completely eliminates stuns, right ? The calculation could be done differently though, but how ? Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
|
My guess is that the animation would just play 100% faster. (i.e. twice as fast - 175ms)
I had a character with over 100% recovery and the animation still plays. EDIT: I'm not 100% sure about this because I didn't play that char for a while (it is in legacy) so my memory might be a bit blurred. ✠ ✠ Last edited by wiggin#5896 on Oct 17, 2012, 3:13:48 PM
|
|
Is it not a percentage value of the amount it is decreased? Like a 20ms decreased stun duration with a 100% improvement would be a decrease in stun duration of 40ms. Something like that?
Don't recall. I'm at work so I can't check, and I haven't been in game for a bit. "I would have listened... I would have understood!" - Scion
Have you removed Asus ROG/GameFirst yet? |
|
" So if what you say is right, the formula to calculate stun duration would be something like : 350 ms - (175 ms * increased stun/block recovery %) Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
|
No that can't be right. I also made that up, it's a guess.
What I meant was that your recovery speed is 100% by default, which makes your stuns last 350ms. If you get 100% bonus from passives and gear, your stun recovery speed is 200% (100% default + 100% bonus) and becomes effectively -50% stun duration, 300% stun recovery would become -66% stun duration etc. Mathematically I have no idea how to write it down. If I find out I'll report back;) Edit: I guess it would be as simple as 350ms/(1+bonus) This is something I thought, very possible to be wrong. ✠ ✠ Last edited by wiggin#5896 on Oct 17, 2012, 4:22:02 PM
|
|
175 is the result so you can hardly have that in the formula :P
If wiggin is right (which makes sense to me) then the formula would be 350 ms / (1 + increased stun/block recovery%) *Edit: Good guess Last edited by hubb#1956 on Oct 17, 2012, 4:23:58 PM
| |
or you can just the passive that makes it so you can't be stunned and just laugh off stuns... lol and yeah believe it would double the recovery time.
better calc to find stun duration would be: 350/(1+increased stun/block recovery % in decimal form) ex. 20% increased recovery: 350/(1+.2)= 291.6ms this give the correct equation for a 100% stun recovery as well! 350/(1+1)= 175ms the other equasion works for the 100% but not the other. 350 ms - (175 ms * increased stun/block recovery %) 100% 350-(175*1)= 175ms (correct) 20% 350-(175*.2)= 315ms (incorrect based on check) 350*.8 = 280ms (the check) So many build ideas... no time....
|
|
Even if the 350/(1+bonus) thing is right, the stun duration might come into the equation after that.
As in: Stun duration = [350ms / (1 + decimal stun recovery)] * (1 + decimal stun duration) Is it even any different from what you guys say? I'm so bad for not knowing this. ✠ ✠
|
|
My guess is that stun duration and increased stun recovery are calculated in the same formula :
350 / 1 + (increased stun recovery - increased stun duration) So, if you have 70% increased stun recovery and the monster smashing at you has 30% increased stun duration, the stun duration would be : =350 / 1 + (0.70 - 0.30) =350 / 1.40 =250 ms Edit : According to Mark's answer later in that thread, increased stun duration and increased stun recovery are calculated separately. So, in that case of 70% increased stun recovery and 30% increased stun duration, the proper calculation would be : 350 * 1.3 = 450 ms =450 / 1.70 =265 ms Shadow : Covenant Pulser (504561) Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) Last edited by Velkor#2803 on Oct 22, 2012, 9:32:01 AM
|
|
i'm opening excel again....
calc with stun duration thrown in is this is think. (350(1+stun duration))/(1+stun recovery) 50% increased duration and 20% recovery (350(1+.5)/(1+.2)= 437.5 So many build ideas... no time....
|
|