Saint Vitus: Physical crit ranger guide[Always Updated]

So we get 3 8 mana nodes and 3 5 mana on kill nodes to make up for mana flows. Its not enough in my book. Seriously all they needed to do was remove the unnecessary amount of int nodes that paths from the ranger start up to deep thoughts wich is a great cluster. Theres 3 nodes right close in a row that just kill the efficiency!
so can someone of the more experienced players post an updated skill tree?

what is good is that leather and steel now removes the movement penalty of armor :)
ign: PhrozenFlame
still undecided hahahaha
new build up!
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
I'm only level 64. I think you hit every notable node you did before. The 12% attack speed makes it worth it to go to mana flows, instead of the nearer, new, 3 x 8% mana circle. Only question is how to get to acceleration: one point: 8% armor & evasion or two points: 8% projectile and 8% physical. Yes, because mana flows is further away, you are going to get less notables at any given level.

No, I don't think its fair, my character at least was nowhere near overpowered.
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linkstatic wrote:


I am no expert but I do like what I see in your build. Of course for an end build this will depend on your resistances as you did skip a decent number of them (I have already started removing these on my tree as my gear improves). I do like the addition of acceleration which is on the way to other skills.

The funny thing is our tree was touched but just from the website it looks like I did not get a tree reset. I now have nodes not connected to my starting point.
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Shieze wrote:
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linkstatic wrote:


I am no expert but I do like what I see in your build. Of course for an end build this will depend on your resistances as you did skip a decent number of them (I have already started removing these on my tree as my gear improves). I do like the addition of acceleration which is on the way to other skills.

The funny thing is our tree was touched but just from the website it looks like I did not get a tree reset. I now have nodes not connected to my starting point.


Login to your game so the character profile on the website gets updated :) I've got enough resists from gear to not need any Resist nodes except 1 Diamond Skin. I think I'm slightly overcapped on Cold and Lightning resist anyway.

Looking at VD's build now :D
IGN : Ericaa
My Store! /108685
My Rain of Arrows Evasion build guide! https://www.pathofexile.com/forum/view-thread/791798
Twitch! http://www.twitch.tv/samfishersam
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VictorDoom wrote:
new build up!


U took 3 elemental dmg nodes, slip up?
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VictorDoom wrote:
new build up!


I'm assuming this change applies to the HC version as well?
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Montanx wrote:
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VictorDoom wrote:
new build up!


U took 3 elemental dmg nodes, slip up?


yes that was an accident, its fine now :D
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral

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