Supporter Pack upgrades, Raptr Q&A, upcoming Build of the Week season and new Passive Skills

Badass news! Love that you are bringing Build OF The Week back, loved that series! :)
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Chris wrote:
I love being able to post heaps of news because nothing is secret anymore :D

Brb dinner.


What did you have for dinner? :o
IGN Golioth
Chris are there ever plans for a meetup in the UK, I'd gladly spill a beer onto your lap.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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Last edited by DestroTheGod#5470 on Oct 11, 2013, 3:31:31 PM
What about things that actually matter like: optimization, syncing and rebalancing of the existing skills, of which there are MANY (as you probably know).

A couple new dungeons and a few more skills are nice for the hype that you probably gonna need for a successful release but they don't make the game better per se.

Many people have already given up waiting for improvements in the aforementioned and other areas.

In this regard the news coverage was nothing but a disappointment.

This game has survived on mere potential so far, with the most successful builds, being those that avoid the games problems like the clunky and tedious combat along with desync by using a "no contact" approach.

Many other promising builds have turned out to be not hardcore viable due to the tactical gameplay being unreliable.

Last but not least: Guys, LMP and GMP Totem look the same but GMP drops the framerate, really?
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Hogaric wrote:
What happens when we don't know exactly what category our builds fit when applying for certain week build?


Doesn't have to fit in a category just has to have some synergistic aspects that make sense.Just watch some of the previous build of the week.
Great!
AHAHAHAHAHAHA


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The passive skill tree in the 1.0.0 version of Path of Exile includes at least 30 passive skills that augment either Traps, Mines or Totems! Rory tells me "Some special effects of some of the Notables include increased totem placement speed, trap and mines are protected from damage for 5 seconds after being thrown, and your Mine detonation is instant". I'm looking forward to it!



YES PLEASE

Can't wait for tomorrow's post.
No longer a forum dweller, please use PM for contact purposes.
Nice, BotW is back <3
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