Inner Force
" I once put an increased duration gem in it and it only increased the base 0.2 seconds |
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Well, I went by these:
" If that's a fluke, my bad. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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"It does, additions are always to the base before % modifiers. The skill description tells you too things: 1) The actual duration of the skill if you cast it now. This includes all the additions to base duration from charges and all increases to duration. 2) The special property of the skill which is that it gets 0.6s additional base duration per endurance charge. This amount is already factored into 1) if you currently have charges, but is displayed so that you can see how much base duration you'd get if you had charges. This can only be shown as the base because it's added to the base and then all modifiers are applied, and is labelled as such (it specifically says "additional base duration"). If you have no charges, the total duration of the skill (at level 1) is 0.2 seconds. With one charge, that increases to 0.8 seconds. If you link increased duration (also level 1, 50% increased duration), then it'll show 0.3 seconds duration with no charges and 1.2 with one charge - because it had 0.6 seconds added to the base before the increase was applied. | |
Is there any concern that using all of these mechanics, you could have an ever-lasting immortal call? I mean, Oak for a time was able to do this. Consider...
0.2 duration + 0.6 per endurance charge (it is possible to get 8 endurance charges right now) = 5 seconds of invuln, coincidentally, the CD of enduring cry With increased area of effect on enduring cry and 8 max end charges, it should be easy to consistently maintain 8 charges per 5 seconds, provided you're fighting large groups of monsters. This is without using the increased buff duration passives, of which you could easily get +75% increased duration to immortal call... Really surprised there's nobody doing a build like this. http://www.pathofexile.com/passive-skill-tree/AAAAAQEAADZkywCWxecEjqecB2uU1QeMEywKZdlOCy826BIhjyMan2fPKYbAjzGTSfc0NrVqN5cIRDfEI39FHY20RhQ_-Ec8jLlHXYLCU09swlR55wBZ6TIBWjsZA1s8BoxbqUGxXXxtGHCfxWZyn1bUeE0Bus2xIFfRND3Xy9UXz9M_8Hu7ikAZojeodvta7Q6qa652wOZYb4qFdD30NCX0-s6lmtWMg_SoL3qJqkMxfLnWRGGqSAHz8N1IdLxH3uCkEYDFmPWGq6HmhDXkr9wOmiRPWciZvQLnCeoqg17vB4TXHBLdI1F4nsTCYg== Base build in 58 points. Mix in more defense/offense as necessary? I'd like to see how long someone can make a single immortal cry last. It sounds potentially game-breaking to me. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Oct 19, 2012, 11:22:56 AM
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" This was trivial to do in the past and is still mostly trivial because you can get multiple enduring cry gems (each has its own cooldown). Get about 3-4 with increased duration + immortal call along with the 45% skill effect duration, you should be set. The problem is that immortal call doesn't stop chaos or elemental damage (which also happens to be mostly what kills you). |
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Well, one can take a build with high resistances, like the RF BotW, just geared for IC.
With 85-90% Elemental Resistances, and, given the right equipment, even a small bit of chaos resistance, + a chance to block spells, one should be pretty invulnerable, and can neglect body armor for better other stats. This will however wreck your offense, and just killing the mobs fast might be the sounder option. Anyways, that'd be for the IC feedback forum, not Inner Force. Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a "no" better than an ignore? |
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