Inner Force

The issue isn't particularly the placement, or even location. The issue is that if I wanted to get those skills, the ONLY thing if specific value would be THAT cluster. Very few clusters are at the end of a highway with only one specific options. At the moment, there are simply no other clusters, life, ES, etc, that allows me to justify running halfway across the tree to get just that ONE cluster. I was thinking, and it wouldn't be too bad if they simply moved it up to the Soul Siphon cluster, giving people who want it, the ability to get it, and not feel like they wasted 10 nodes to get somewhere in the middle of the highway with no other minor things they can branch off and get. When you get into designing builds for a few hours at a time, like I do occasionally when waiting, I will open the skill tree on my tablet and start dinking around on it. I cannot justify 8 nodes, to get to the cluster because there is no other justifiable cluster at the end.

TLDR; It would improve the cluster and the fairness of the tree significantly if they moved it down one node on the highway, to sit at the 4 way intersection, much the same way as Increased skill duriation is; replacing the cast speed nodes, and moving them back to the place where the inner force cluster is. That would not only make sense for the tree balance-wise, but would make sense to move that cast speed back a little more, toward more caster oriented nodes.
Last edited by EpsiIon#3923 on Oct 8, 2012, 10:30:36 PM
I could definitely agree with that...
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zharmad wrote:
I could definitely agree with that...


Now if only a dev would comment :(
So, what buffs or auras are increased by inner force and other similar passives ? And how does it work exactly

Apparently, discipline aura is increased by inner force. How is it increased exactly ?

Let's say I have a level 18 discipline (373 energy shield) as well as 100% increased energy shield from passives. Without Inner force (30% increased effects of buffs on you), my displine aura is gonna grant 746 energy shield.

What is it going to be with Inner force ? 969 (746*1.3) or 858 (373 * 2.3) ?

Also, does Inner force also increases damage auras like Anger and Hatred ?

How does it affect Haste ? Molten shell ? Blood rage ? Tempest shield ?

Thanks !

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Last edited by Velkor#2803 on Oct 16, 2012, 4:18:00 PM
I think it works on integer damage auras, I'm not sure about conversions.
I might find time today to look at how it affects discipline, I would guess it's multiplicative.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
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Velkor wrote:


What is it going to be with Inner force ? 969 (746*1.3) or 858 (373 * 2.3) ?


858 "increased" stats always stacks additively.

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Velkor wrote:

Also, does Inner force also increases damage auras like Anger and Hatred ?


Yes

"
Velkor wrote:

How does it affect Haste ? Molten shell ? Blood rage ? Tempest shield ?

Thanks !


Haste and Blood Rage all values
Molten Shell and Tempest shield block/armour increased but not the damage

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Kissan wrote:
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Velkor wrote:
What is it going to be with Inner force ? 969 (746*1.3) or 858 (373 * 2.3) ?

858 "increased" stats always stacks additively.

Inner Force increases the amount of ES that you get from Discipline. It does not increase your ES. There's a difference.

First, Base ES from Discipline is calculated. Skill gem level + Inner Force bonus. 373*1.3=484.9 (round to 485).
Then, your Total ES is calculated. Gear + Discipline, but we only know Disc. Increased ES and subsequently More ES are applied. 485*2=970 ES.

"Increased" always stack additively, if they effect the same thing. They do not, in this case.
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zharmad wrote:
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EpsiIon wrote:
...


EDIT2:
On Increased Skill Duration, I honestly would like to see more skills with a skill duration that can be used with ISD. Poison-arrows, punctures, ice-shots, etc. seem to be designed for this, but most people would rather kill faster instead.
If it became Increased Damage over Time, well... :P (There's an existing problem of not having enough synergies for DoT skills)


Immortal Call with ISD makes you damn near invincible.

Blood Rage.

Molten Shell.

Curses.

Totems.


IGN Suojata
Immortal Call with ISD does not work like that unless they changed it.

It used to be 0.2s base with +x seconds per endurance charge, and "increased duration" would increase that to 0.3s base with +x seconds per endurance charge (not +1.5x).
In all forum posts I found regarding that matter, it looks otherwise.
Immortal Call is indeed affected by the Increased Duration Gem, I'd be puzzled if the passives worked otherwise.
It seems, however, to be rounded down to full seconds.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?

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