PoE 2 servers are restarting in: .
They should be back up in approximately .Perz' Reave Shadow
" With capped res and 4k es, I have no problem with the voidbearer boss with boss dmg and GMP mod on the map. Just heal out of it if i'm running a fire flask. On regular rares with LMP/GMP though, I just heal out of it unless there's crazy map mods. |
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Yeah I just ran a rare 70 map with GMP, +20% dmg/cast speed/atk speed, temporal chains curse and before I could hit a voidbearer I was already at ~half ES. Maybe 70% if I had a ruby flask running. Granted voidbearers died fast enough that I could just kite and kill them one by one, but the dmg is still unreal.
IGN: CryfaceTT on Standard
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" eh...Im really not sure man. Alot of people seem to have problems with them, i personaly never have unless severely undergeared. I do, however still have my thoughts as to whether they're Pure Fire dmg, it feels like armour helps against them sometimes, but maybe just a feeling. Just to see whats up, what is your dmg reduction? |
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" With 3 endurance charges I'm at 71%. I can see having higher consistent damage helping a lot with sustaining through their fire though. Keep in mind that map had temporal chains, so I was especially slow in getting to the voidbearers and hitting them (even with flicker strike). Here's my in-town damage.
Spoiler
I don't think my phys dmg goes any higher in maps and I'm lacking the sockets for a life leech gem on my reave, so I can see having higher physical dmg per hit making a huge difference for consistent sustain. IGN: CryfaceTT on Standard
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yo ushouldn't need LL gem, with the passives, a 3% claw and decent leveled bloodrage you will get more than 20%
Other than that, I honestly have no answers, if they hurt you so badly I guess running a fire flask perm isn't all that bad, and just keep your distance with charges up, once you start hitting them they should be getting stunned a bit too. :S Last edited by Malum95#3190 on Dec 7, 2013, 10:50:10 PM
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Yeah I don't normally have problems as long as I'm paying attention, it's just unnerving to see them still shred ES the way they do.
IGN: CryfaceTT on Standard
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" I ran my first cells map with -17% max resistance mod. Didn't know about the LMP boss. However I did kill him with a bit of ingenuity. I use a Cast when Stunned blind Shockwave totem. What I did was remove my Cast when stun gem to bait his incinerate away from me. Since those dog's incinerate do not change target during 1 cast period, you can get a few hits in. Worked pretty well for me. However if I get GMP dogs as a normal pack in pier or wharf, I try to use reave's range to avoid getting shotguned by it by kiting them through other mobs and reaving. Last edited by Plyte#5409 on Dec 8, 2013, 3:38:39 AM
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mostly i don't even notice the voidbearer boss until he drops the loot in the map.
in a -20% res + gmp + some dmg modifier mod map i noticed its damage but i never got under 50% es. IGN: Perz | Reaver: view-thread/523959 | Wander: view-thread/742525 | Cycloner: view-thread/804489
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how many damage reduction u need to feel the diference between evasion based and armour based? I mean to not died every hard hit.
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Hey guys i´m wondering at which level u started using reave?
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