Perz' Reave Shadow

"
biralo wrote:
You can't tank 74 vaal or 74/78 dom anyways, not the 1-shot smash.

so as long as you have decent dps and leech 4k or 5k es it's the same.


You can tank them, actually, if you dedicate your gear for it.

You are the first player, who states, that HP pool doesnt matter. In fact, it DOES matter, drastically, unless you dont want to level up, of course. In that case, extra death rate doesnt matter, indeed.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
There is something called an effective hit point pool. It's the number of hit point as you have times the reduction in damage from your defenses. It is important to get this as high as possible. Getting high defense and no hit points is dumb, just like high hit points and no defense is silly.

It is typically easier to get some of both, because the cost of getting extremely high either one in passives and gear is usually too much. For example to get 10,000 ES and have no armor is insanely expensive and won't protect your from physical damage as well at 7,000 ES and armor that gives 40% physical reduction.

That being said, usually defenses are subject to increasing diminishing returns and hit point pools are not, in the same way. So aiming to get more hit points when you have defense and hit points is usually the best option for defense.
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Last edited by Sblak#3093 on Jan 31, 2014, 10:20:51 AM
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Sblak wrote:
There is something called an effective hit point pool. It's the number of hit point as you have times the reduction in damage from your defenses. It is important to get this as high as possible. Getting high defense and no hit points is dumb, just like high hit points and no defense is silly.

It is typically easier to get some of both, because the cost of getting extremely high either one in passives and gear is usually too much. For example to get 10,000 ES and have no armor is insanely expensive and won't protect your from physical damage as well at 7,000 ES and armor that gives 40% physical reduction.

That being said, usually defenses are subject to increasing diminishing returns and hit point pools are not, in the same way. So aiming to get more hit points when you have defense and hit points is usually the best option for defense.


I agree, that effective HP matters, in fact.

But in PoE, for VP build, EHP=HP, usually.

Why? Because armour is very weak against big hits, and isnt worth gearing into it. Evasion/block do nothing against big hits too. And against weak hits, CWDT+IC work perfectly.

Maximum resists matter, of course, but i dont think you meant them. They are the only secondary defences, that matter. Oh, and spellblock, sometimes.

So, just max out your HP pool and resists, and dont care about other defences, you dont need them and they are just too weak and arent worth efforts.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Jan 31, 2014, 11:13:34 AM
No, I am not saying at all that EHP = HP. I am saying that the easiest way to boost EHP is to get BOTH the cheap improvements to defenses as well as the cheap increases to HP. While a high HP is sufficient to deal with almost all damage, it is not always the easiest way to do so.

For example, what you dismissed as not defense (probably because it is a given in all builds) is maxed resists at 75%. This means all elemental damage is reduced to 25% of what it would be.

If you have 8,000 ES and take 25% of the damage from elemental attacks from say the Crematorium boss, Megaera, then you will be taking lots of fire damage. Maybe a couple thousand a hit when in the fire. You can take maybe 4 hits from her.

Say I want to live through the fire twice as easily. Should I aim for 16,000 HP? Of course not, that is impossible. Instead get a couple ruby flasks, which reduce her damage temporarily by 40%. That means you effectively increased your HP by 40% and also increased your HP recovery by 40%. A flask is therefore better against her, temporarily than 8,000 more ES, because the side effects of recovery are also increased relative to the damage taken.

If you really want to kill her, get 6% more max fire res from divination distillate, a ruby flask for 10% more, and use purity of fire for 5% more. Getting your fire res to 96% completely trivializes her damage. You take 4% of the damage done by fire. With 3,200 ES, and temporarily with 96% fire res, my effective ES is effectively 20,000 and my defenses are better (13,333 EHP) than if I have 8,000 ES and just use a flask for 85% fire res. It is much better especially for CI because reducing the damage also removes secondary problems like stuns, and status effects, whereas increased ES does not reduce them, and then you have to spend additional efforts to counter both the damage with higher ES, and the effects with dream fragments, eye of chayula and so forth. Actual reductions in damage are better than higher ES.

This same principle makes actual HP pool important, but not everything for all types of damage. As the hardest damage to take in this game is elemental (aside from physical reflect, which is handled mostly by CwDT + IC) I think the best way to deal with damage in the game is auras + flasks + divination distillate.

This is how I kill Dominus on level 78 maps with 3,200k ES. I use purity of lightning, a topaz flask that refills on crit, and divination distillate. The combo reduces his lightning damage to nothing, and I can eat a touch of god, and keep on trucking.
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~
Last edited by Sblak#3093 on Jan 31, 2014, 12:00:11 PM
capped resists are so mandatory, that they even arent worth mentioning.
and i said, that max res matter. they matter drastically. They are OP even, when you get 100% res.

IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Jan 31, 2014, 1:19:34 PM
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MortalKombat3 wrote:
capped resists are so mandatory, that they even arent worth mentioning.
and i said, that max res matter. they matter drastically. They are OP even, when you get 100% res.



is 100% even possible ?? the highest i've ever seen, for an extremely tweaked RF build, is about 96%.
Last edited by plasticeyes#2789 on Jan 31, 2014, 6:51:03 PM
Yes you can get 100.

Start with 75. Use a flask 10%, aura of that specific res with some aura nodes 5%, divination distillate 6% and then a shield with at least 4% to max res and you hit 100% if only for a little while.
~~~Build - Flay's Flicker Finder - http://www.pathofexile.com/forum/view-thread/733257~~~
~~~Shop - Flay's Fantastic Flea Market - http://www.pathofexile.com/forum/view-thread/631082~~~
Any idea on how to keep mana up? It seems I run out of mana sometimes mid-fight and it ends badly for me. :(

Also, why Eva/ES and not Arm/ES?
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Nighttblade wrote:
Any idea on how to keep mana up? It seems I run out of mana sometimes mid-fight and it ends badly for me. :(

Also, why Eva/ES and not Arm/ES?


i already mentioned it so often..check the gear section for answers.
also there are both the eva/es and ar/es builds posted.
IGN: Perz | Reaver: view-thread/523959 | Wander: view-thread/742525 | Cycloner: view-thread/804489
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Sblak wrote:
Yes you can get 100.

Start with 75. Use a flask 10%, aura of that specific res with some aura nodes 5%, divination distillate 6% and then a shield with at least 4% to max res and you hit 100% if only for a little while.


The easiest and most stable way to get 100% res:

Elemental Adaptation (+2%)
Surgeon Flasks + Flask Effect nodes (+13%)
Purity auras + Influence cluster (+5%)
Saffell's Frame unique shield (+5%)

+25% total

IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power

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