[1.0.3] Vaine's Blood Magic & Critical Frenzy/LA Build
" Explain..I played a long time ago...don't remember what I choose. I am lvl 59 HC ranger and been trying to decide what to do since coming back. Anyway I can tell? I live in the +8 Standard Timezone
|
|
IGN: vaiNe_
|
|
Yeah but how do I tell what I choose months ago....lol
I live in the +8 Standard Timezone
|
|
Modified version of your build(theory)
Summary
Health
184% increased maximum Life 34 to maximum Life 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield 1.5% of Life Regenerated per Second Mitigation 42% increased Evasion Rating 40% increased Evasion Rating and Armour 4% increased Evasion Rating per Frenzy Charge Damage 225% increased Critical Strike Chance 220% increased Critical Strike Chance with Bows 152% increased Physical Damage with Bows 70% increased Critical Strike Multiplier with Bows 60% increased Accuracy Rating 51% increased Projectile Damage 50% increased Critical Strike Multiplier 30% increased Lightning Damage with Weapons 28% increased Attack Speed 20% increased Projectile Speed 16% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows 4% increased Movement Speed Other 290 to Dexterity 160 to Strength 70 to Intelligence 30% less Mana Reserved 18% increased Frenzy Charge Duration 5% reduced Mana Reserved 3 Maximum Frenzy Charge Blood Magic(Removes all mana. Spend Life instead of Mana for Skills) Ondar's Guile(Doubles chance to Evade Projectile Attacks) Iron Grip(The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks) Acrobatics(30% Chance to Dodge Attacks. 50% less Armour and Energy Shield) Diff from your build: +12 to maximum Life +20% increased Critical Strike Chance with Bows +54% increased Physical Damage with Bows -24% increased Projectile Damage +10% increased Accuracy Rating with Bows +10 to Dexterity +20 to Strength +10 to Intelligence -18% increased Frenzy Charge Duration -26% increased effect of Auras you Cast Last edited by fenumed#7500 on Oct 25, 2013, 9:58:46 AM
|
|
Hi. I want to follow that build but there is something i dont understand: How is mind over matter working with bloodmagic?
It seems to me that after you took bloodmagic mind over matter becomes useless. |
|
" I'm not using mind over matter. :) " Interesting. Wonder which version would prove the best dps wise. IGN: vaiNe_ Last edited by vaiNe_#5434 on Oct 25, 2013, 11:15:12 AM
|
|
Okay I think I figured it out.
In Normal, I took the 40% HP, Cruel..the skill point. Haven't done merc yet. I remember the reason was cause my friend took the 18% phy D and his dps went up very little to the point it wasn't a boost to him..not much of one. May be different now. So means I haven't done the third one yet. I live in the +8 Standard Timezone
|
|
Hello guys, i'm lvl 37 and at the start of cruel, i had a feeling i was struggling hardly at the end of normal even with usual mobs, also had a feeling that RoA with added cold damage deals lots more aoe damage then LA+LMP. Using frenzy for single target tho seems ok. What am i doing wrong?) Also, are there any advice for gear at that lvl? Thanks a lot
|
|
ROA would deal more damage to fewer targets, but for big groups, LA+LMP beats it. :)
IGN: vaiNe_
|
|
i have a noob question
why take passiv bonus projectiles damages over physical damage with bow ? |
|