The secrets/mysteries of RNG cloud and Why you should not ever stop playing after a godly drop. Ep3

With my last character ive gotten multiple double drops , 2 lionseyes, 2 abyssus, 2 BoR, all times they were shortly after each other ( different days, musta been rainG that MONTH .... LOL PLAY ON WORDS)

with 0iiq and 12 iir should i add...
Why ask Why and start by denying before you have actually tried?
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DalaiLama wrote:

Carbon dating would be impossible unless there was a real patttern, yet Schrödinger's Cat tells us the patttern of decay is completely random.

The Schrödinger's Cat doesn't tell us anything. It's meant as a thought experiment to critique a specific interpretation of quantum mechanics.

And you are confusing the ideas of 'random' with 'uniform distribution' I think. Random meaning(loosly) that the future state is not determined by the current state. This does not mean that the probabilities of various outcomes are unknown. Carbon dating relies on this. For a single c14 atom, there is a ~50% chance that it will decay during the time period of its half-life. If you were looking at just one atom, sure, it would be random. But you have billions and billions in your sample, and they approach that 50% pretty closely as a result.


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DalaiLama wrote:

If the Gambler's Fallacy was completely untrue, all the casinos in Vegas would have gone bankrupt.


Except the gamblers' reliance on that fallacy makes the casinos far more money. "my luck's been bad all night, it's got to get better soon!"


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DalaiLama wrote:

Randomness applies more often to small scale details and at large scales becomes a recognizable patttern.


This you have right. Your problem is that you take that statistical accuracy you built up because of the larger scale, and you try to apply it at the smaller scale.


I think there probably are patterns that occur, certain random seeds that are better than others. I don't think it will be possible to influence it or even notice it. I also highly doubt that whatever seed is controlling your drops even sticks with you as much as from one area to the next, let alone a full session.
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Boruko wrote:


The Schrödinger's Cat doesn't tell us anything. It's meant as a thought experiment to critique a specific interpretation of quantum mechanics.


Thought experiments can very useful for illustration. As a flippant aside, the cat can meow from inside the box, and the cat's owner could play a loud sound of a can opener to get the cat to scratch at the inside of the box. So without violating Heisenberg's uncertainty prinicple of opening the box, we can determine whether the element has decayed.


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Boruko wrote:


And you are confusing the ideas of 'random' with 'uniform distribution' I think.



I do understand the differences, but I am disputing that in the real world the difference is just a matter of scale. Just as there is a mass to energy conversion rate that allows us to compare the "weight" of photons and protons, randomness is equal to predictability if you know the equation.

All randomness is a patterned distribution. Rainfall for instance might seem very random, until you notice in some locales the rain almost always comes down in heavy drops and in other locales very fine droplets - almost a mist.

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Boruko wrote:


Random meaning(loosly) that the future state is not determined by the current state.



If it is included that the current state, future state and past state and states seemingly unconnected (not observable) can influence each other than it becomes possible to see cause and effect where none was apparent before.

An example would be Schrödinger's Cat meowing (on its own)inside the box. It would tell us whether the atom had decayed or not, without measuring the atom in any way. This of course would violate the uncertainty principle or affect the decay of the atom, but both of these effects would have to happen after the cat meowed. Which means the cat might have been killed by the decaying atom, except that it was saved by its meowing afterwards.

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Boruko wrote:


This does not mean that the probabilities of various outcomes are unknown.


Carbon dating relies on this. For a single c14 atom, there is a ~50% chance that it will decay during the time period of its half-life. If you were looking at just one atom, sure, it would be random. But you have billions and billions in your sample, and they approach that 50% pretty closely as a result.



Agreed. Chris once stated that approximately 3 mirrors drop on POE on any given day. The decay rates of certain elements isn't random. We may not understand the forces governing the bonds (once we can free some indiviudal quarks we might get some insight)but given the knowledge and the measuring tools, we could predict how likely a particular atom was to decay in a given period of time. It may seem impossible, but two or three generations from now, a high schooler who liked science could tell you the factors governing atomic decay.




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DalaiLama wrote:

If the Gambler's Fallacy was completely untrue, all the casinos in Vegas would have gone bankrupt.



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Boruko wrote:


Except the gamblers' reliance on that fallacy makes the casinos far more money. "my luck's been bad all night, it's got to get better soon!"



Agreed. I've watched players who absolutely know how to win at blackjack. Where they consistently fail is feeling that they are getting lucky and breaking up their consistent play. When they try to turn small consistent wins into jackpots by betting big, they lose everything they gain and a lot more trying to recoup their bad luck. It's not that hard to conistently win at black jack at almost any Casino without breaking any rules. Once the house knows that you know how to change the odds to your favor, they will close the table and start sending in a few players of their own to break things up.

Once Three or more casinos know that a group of players is currently using this, the other casinos will be ready and waiting for you.




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DalaiLama wrote:

Randomness applies more often to small scale details and at large scales becomes a recognizable patttern.


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Boruko wrote:



This you have right. Your problem is that you take that statistical accuracy you built up because of the larger scale, and you try to apply it at the smaller scale.



If you know or can determine what is causing the pattern, you can apply it to the small scale. Until you know the causes and factors, it might was well be random unless you have enough data points to rule out various causes. I recall in Diablo 1, where someone figured out that by locking and setting the system time to a certain number, you could duplicate drops in a game.

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Boruko wrote:


I think there probably are patterns that occur, certain random seeds that are better than others. I don't think it will be possible to influence it or even notice it. I also highly doubt that whatever seed is controlling your drops even sticks with you as much as from one area to the next, let alone a full session.


It may very well change from one area to another, or even over a short period of time in a given instance. The seed might be reset every time you kill a monster. I certainly haven't been able to pin down any patterns. I do think it would be possible to notice the patterns, if we had enough information. Knowing how many players are on a given league at a given time and what percentage of them are regularly playing might be a factor that jumps out. There could be a part of the random seeding that gives better drops when more players are on or vice versa.

If I were working for GGG, I would certainly want to know at what point too many or too few orb and item drops were affecting how often people played.







PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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DalaiLama wrote:
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MonstaMunch wrote:


Interesting concept, thanks for pointing it out :-)

I think the idea of apophenia itself is somewhat flawed and apophenic in that it is seeing a pattern of delusion in various random behaviors and attributing it to flawed thinking.

Pattern recognition may very well be what separates us from most of the other animals on our planet.

According to Ray Kurzweil, the typical human brain can process 300 million pattterns simultaneously and this massive patttern recgonition is what enabled us to make such a tremendous leap in capabilities from the other species.

Predictive modeling based on patttern recognition is our normal way of thinking. Science - as ballyhooed as it is, is simply redudant testing of various predictive models.

IOW - RNG theories could be set forth with expectations of what should happen if they were true, and then they could be tested. With enough accurate data, RNG could be reverse engineered from the results.

Apophenia is thus an oxymoron. Carbon dating would be impossible unless there was a real patttern, yet Schrödinger's Cat tells us the patttern of decay is completely random. If the Gambler's Fallacy was completely untrue, all the casinos in Vegas would have gone bankrupt. Even completely random things may have logical and predictable underpinnings. What we see as chaos is a natural progression from higher to lower energy states based on far more factors than we can account for. Randomness applies more often to small scale details and at large scales becomes a recognizable patttern.

There is always a patttern to the data, the problem is how much random data do you need to see the pattern? There are formulas that determine the maxium bounds of how much information is needed (and which any computer chip can be programmed to calculate results from) but the lower rate is not achievable by any single formula.

An expert chess player watching two masters playing might recognize certain pattterns, while an amateur observer declared the expert was experiencing apophonia.

A computer might need 30 seconds to recognize a song while a particular listener will recognize it in 3 notes.

One could say that the song isn't a random patttern, it's a song! In reality, it is a random patttern of pressure waves produced as a chaos by product of the big bang. The number of repetitions of certain frequencies may seem striking, but in a truly random universe they are not only possible, but to be expected. Anything else would invoke some sort of anthropomorphism.

That true randomness itself can and must create complex pattterns (self organization) is de rigeur nowadays, whether it is true or not. The current modus operandi seems to be "Once you eliminate the impossible, the unacceptable and the unimaginable, whatever remains, no matter how improbable, must be the truth, providing it is financially and politically expedient."

All of this isn't to say people aren't jumping to conclusions because of emotional attachment or limited personal experience as "apophenia" would suggest. We probably are. In some aspects it's because it's fun, in other aspects it's because we really don't have a lot of info to work on. We don't know if game start time or anything else affects the random seed, or how much the seed affects the drops considering other factors.

We do know they have races that are "fixed" and we know that Map quality, character level vs area level, and magic find modifiers such as increased rarity and quantity affect drops. So there is some level of control in the programming. We just don't know what else might affect it.

It is to say that such jumping to conclusions is a normal healthy part of the human intelligence. Sticking to incorrect assumptions when they have been proven wrong or are obviously logically flawed is a problem.

As to whether GGG have some hidden balancing or gifting routines for the RNG, I can't say. I don't recall if Chris ever explicitly included RNG in the various aspects of the game that GGG kept track of and would take a look at to make sure everything balances out.

On that note, it's back to running docks and various other water adjacent areas in search of a fishing rod!






You are a king! Thanks a lot, every word of your text was delicious.


I really appreciate the paragraphs that stimulate in humans the feeling to be superior to themselves- by being superior to what some humans wants you to be ( An animal that only craves for reproduction )

SO yeah your answer was very appropriate. WIll read again.



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DalaiLama wrote:



I recall that when Cyclone first came out, I tried finding it with three different characters. The first two had no luck, but the third one found five cyclone gems within a short period of time. I attributed it to GGG wanting some cyclones to drop so that people could try it out and that not enough were dropping or being used so they upped the rates.

No idea why it really happened, just my thoughts on it.




The example of Cyclone can prove the thing saying, each character/account have some drop clouds above his head all throught his journey ( providing we discard the possibility that GGG increased the gem drop rate on your third char ).


As i said, i found 2X Flame totam..... ( SAME QUALITY ).... ( 16 )... ?? WUT ? How is that even possible ?


I mean, why not another gem ? Why not another color. Why not another totem. Why not another quality ?
And Why in the same league ( they dropped on Onslaught, but i unfortunately ripped my char 5 min after^^ Proof : http://www.pathofexile.com/forum/view-thread/514175/page/2 )

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With my last character ive gotten multiple double drops , 2 lionseyes, 2 abyssus, 2 BoR, all times they were shortly after each other ( different days, musta been rainG that MONTH .... LOL PLAY ON WORDS)

with 0iiq and 12 iir should i add...


You comment support the idea of a pattern we observed on this thread. But it's very intriguing, is what you wrote true ? If yes, then wow!

Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890
Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta]
Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0
<< God blesses those who bless themselves >>
Last edited by Inexium on Sep 9, 2013, 3:07:31 AM
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DalaiLama wrote:
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MonstaMunch wrote:


Interesting concept, thanks for pointing it out :-)

I think the idea of apophenia itself is somewhat flawed and apophenic


I built and used to own a company that made software for online casinos. Apophenia is as real as gravity, though it affects some people more than others. It doesn't just affect gamblers and arpg enthusiasts either, though gambling is the main reason so much money has been put into studying, understanding, and profiting from it.

If casinos relied solely on house edges to stay in business, they would die quickly. It's the mentality that everyone thinks they know better that ends up creating the real profit margins.

I think the real point here is that this isn't a casino, there are no relevant laws or regulators going around checking that randomness is really random. If GGG want to play with our minds and we willingly give them our minds to play with, there's no reason why they couldn't create some entirely nonrandom system just to mess with people and get them believing in mystic rng spirit clouds and stuff.

Last edited by MonstaMunch on Sep 9, 2013, 3:14:04 AM
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Boruko wrote:



I think there probably are patterns that occur, certain random seeds that are better than others. I don't think it will be possible to influence it or even notice it. I also highly doubt that whatever seed is controlling your drops even sticks with you as much as from one area to the next, let alone a full session.



Well for now i think i should create several accounts ( with several chars ) and notice which one is going to drop a mirror or a gg unique. Once i found it, i will not stop playing that char until i find it again.



AS i sais first, there are some kinds of short lunky rng clouds, but i said after, that there are some kind of constant cloud for your character. So how could i try to make this have a meaning :



What if Uniques were affected by short clouds.
And, currencies/other kind of items(gems) are related to character specific cloud.


Again, each character would have a cloud = promote trading.
Anarchy/Onslaught T-Shirt Owner.
Trading Guide : http://www.pathofexile.com/forum/view-thread/519890
Killing Vaal merc with (600 life) : http://is.gd/qsgV9P [Open Beta]
Let's be Crazy: http://is.gd/TxxLsS / Old Suggestion: http://is.gd/Jd09W0
<< God blesses those who bless themselves >>
Last edited by Inexium on Sep 9, 2013, 3:17:21 AM
One of my chars got 4 exalt drops of 6 total I've ever found. I know this proves nothing, but still. He recently had a divine drop, my first and only. I got several high level chars that never got such drops.
This is a buff © 2016

The Experts ™ 2017
Intel now have hardware RNG, rdrand, which use thermal noise. This thermal noise is supposed to be truly random.

In the end, it doesn't matter how much you pray to RNGesus. The only thing you can do is play more and stack the odds on your side with MF, kill speed, map mods.
Chris, RNGsus, the Mystic Spirit Cloud. The Grinding Gear Godhead.
Alright, to keep this discussion and all conspiracies, theories, naysayers and all that going.
I didn't get a single Divine Orb within three months of playing, and today, i got two already - makes it three divines since i'm playing PoE.



Let's see if more will be dropping now, and can't wait for ridiculous responses to my comment!
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