Dagger Crafting. (Platinum Kris) updated 9/21 eternal exalting Final Phase! (340dps currently)

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MrSmiley21 wrote:
If you got a well crafted ambusher you're still gonna be oneshotting mobs solo or on small teams anyway, and the extra AS will help you take down bosses quicker. If you're on a large team, you won't be oneshotting shit anyway, which means the extra attack speed will allow you to kill a group in 1.5 secs instead of 2. Which one is better again?


Huh? Not oneshotting things in groups?

My crits can 1shot mobs in 6player 75 maps, you are delusional.

Ignoring that, theres a few more issues. One of them is that if you do not have enough leech to completely counter your dps and use flicker strike, the more attack speed you have the less time you have time react to reflect.

Also, faster attacks when using flicker strike chew up your frenzy charges faster, and make you less likely to get the initial kills to build your charges with just one flicker. At 1000% multiplier with a 150% phys roll on the dagger, the 5 minimum difference phys damage between ambusher and say, a demon dagger becomes a 120 phys difference. That number is easily enough to mean the difference between a kill and a non kill, and thats the MINIMUM damage difference. The maximum damage is more like 480. You really just have no idea what you are talking about..

Man, I totally forgot the mana issue.

More attacks costs more mana, which when you are using 200 a second with only a 1.5 APS dagger would get stupid on an over 2 APS dagger.
IGN
Last edited by MierenEronaile#4239 on Sep 10, 2013, 10:21:23 PM
Personally I also prefer faster attacks, but atm I'm using claws not daggers, though I'm levelling a second shadow too for a dagger build.

With Mind Drinker and such a high phys damage, mana shouldn't be an issue, but having max crit chance and base phys damages instead can also work very well as the OPs build shows.

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bhavv wrote:
Personally I also prefer faster attacks, but atm I'm using claws not daggers, though I'm levelling a second shadow too for a dagger build.

With Mind Drinker and such a high phys damage, mana shouldn't be an issue, but having max crit chance and base phys damages instead can also work very well as the OPs build shows.



using the dagger the way it is, i got 106k tooltip dps flicker strike (with multistrike linked)
** at level 76 **

and the only time i had to stop flickering was when i needed my mana leech to catch up. i was using a low life blood rage build and TBH due to diminishing returns on attack speed, i dont know if an ambusher with an extra .5 aps would actually attack faster than my flicker with multistrike and the bonus from blood rage as well as the frenzy charges...
"They... Eats... The Mens..."
IGN: M_Judge
anyway.. why is no one selling me eternals? lol >.< im offering 3.5ex each. i really dont wanna go another round without 10 eternals to use
"They... Eats... The Mens..."
IGN: M_Judge
Yea I should really level a blood rage and flicker gem to try them out, I just use Dual Strike, Reave and LS atm.

Originally I was dual wielding rapiers with cleave on my shadow, but that was a long time back before reave and melee splash were added. With reave I removed melee splash from dual strike and use increased melee damage and melee damage on full life with it. I got some nice rapiers and saved those for a duelist too, but I'm focusing on getting my claw shadow to level 85 first.

I stopped playing for a long time because my Shadow was hopeless in the end game before the melee buffs, but now its working very well and ES melee is very viable in maps, I'm not geared well enough to solo them though, but am doing well in every map type in groups.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on Sep 10, 2013, 11:00:13 PM
look everyone knows faster base weapons are always better than slower big hitters or high critters. Thats why no one uses a marohi and all ground slammers use the fastest possible 1 handed maces... oh no wait Im wrong, sry.


Ele cleavers and ele bow users go for as fast a weapon as possible because usually they are adding a lot of flat damage via auras, rings, gloves etc, this favours the fastest weapon possible as these flat numbers are added to every hit.

Phys daggers are usually either flicker strike or double strike, flicker does not need attack speed, its all about frenzy charge efficiency and doing as much damage in 1 hit as possible (within safe limits re: reflect). Double Strike doubles your attack speed and along with multistrike pulls you into a chain of hits that are either all crits or no crits, if you crit everything is destroyed by the splash or frozen solid. Its all about getting as much crit chance as possible to limit how often you are dragged into 6 consecutive non crits.

Platinum Kirs is the best dagger in the game for these 2 skills, they are the main 2 skills used by crit dagger melee builds.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
@Snorkle_uk

Yay, someone else who understands! Joy.
IGN
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Snorkle_uk wrote:
look everyone knows faster base weapons are always better than slower big hitters or high critters. Thats why no one uses a marohi and all ground slammers use the fastest possible 1 handed maces... oh no wait Im wrong, sry.


Ele cleavers and ele bow users go for as fast a weapon as possible because usually they are adding a lot of flat damage via auras, rings, gloves etc, this favours the fastest weapon possible as these flat numbers are added to every hit.

Phys daggers are usually either flicker strike or double strike, flicker does not need attack speed, its all about frenzy charge efficiency and doing as much damage in 1 hit as possible (within safe limits re: reflect). Double Strike doubles your attack speed and along with multistrike pulls you into a chain of hits that are either all crits or no crits, if you crit everything is destroyed by the splash or frozen solid. Its all about getting as much crit chance as possible to limit how often you are dragged into 6 consecutive non crits.

Platinum Kirs is the best dagger in the game for these 2 skills, they are the main 2 skills used by crit dagger melee builds.

wow that was well explained
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
Thanks for that explanation, I just found out that I desperately need a multistrike instead of faster attacks on my dual strike.

Im dreaming of a 6L 1K+ ES chestpiece with 2 green + 4 red slots for my claw build, I doubt I'll ever find one though so will just have to make do with 4 links for a while.

With those 6 links - Dual Strike + Mana Leech + Multistrike + Melee physical damage + Melee damage on full life + Life Leech or Melee Splash.

GG pew pew pew pewing through maps.

I just started getting crashes in the game on maps while trying to level my shadow more though, so now I'm stuck on level 77 until I can fix that :(
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
"
MrSmiley21 wrote:
Ambusher is the best base item for dagger for the same reason corsair sword is the best base item for a sword. To suggest otherwise makes you look like the idiot.

Kris type daggers are better for a spell dagger, but for any physical or elemental damage dagger; Ambusher is the best one because of its AS. The extra AS more than makes up for the slightly less crit.

Different skills favour different weapons.

Cheap skills, like Reave/Dualstrike/Doublestrike dont care about weapon's speed, because even with fast weapon, it's quite easy to have enough manapool to sustain them.
Fast daggers with 1.5 base APS are perfect for them.

Expensive skills, like Flicker/Frenzy, will cost too much mana (especially with 6-L chest), when used with fast weapon. You will have to take a lot of extra +8% mana nodes (and mana on every gear piece) to make it work. Surely, taking those nodes means you will have to sacrifice DPS ones instead.
Also, Flicker furthermore favours slow hard-hitting weapon, because with it, you need to kill enemies with few hits, to sustain it with charges. So, having high damage (and crit chance) means that you are capable to kill tougher mobs (higher-lvl maps, worse rolls, trading some DPS for IR/IQ, etc). And, the slower weapon is, the less are desync and lag effects.
For those skills, you will want slow daggers with 1.2 base APS.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Sep 11, 2013, 3:06:35 PM

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