Dagger Crafting. (Platinum Kris) updated 9/21 eternal exalting Final Phase! (340dps currently)

i chose platinum kris due to the 80% global crit chance and higher base damage. In my opinion, those are far superior for a physical crit build than faster attacks.

the build i am doing is a low life flicker striker so i can utilize the faster attack speed from blood rage(thus, the faster attacks from an inherently faster dagger isnt as big of a deal). i am level 70(not my first toon by far) and my flicker dps with this dagger is now around 80k tooltip with charges (average of 10k phys dmg per hit) and i crit 84% of the time. I am aiming to be able to crit 95% of the time.

like i said, ill be getting rid of that flat phys dmg roll once i start crafting it again since i want to hit a flat roll of 35+ instead of 26

the other prefix i am looking for is the mid to top tier acc/phys% hybrid.
the other suffix i would be looking for is either crit multiplier or high acc rating.

@mortalkombat3

i thought the dps of my current is 295 without crit factored (with the 26 flat phys) I could be wrong . [(base min dmg + base max dmg)/2] x attacks per second right?
"They... Eats... The Mens..."
IGN: M_Judge
Last edited by Monsterjudge#7506 on Sep 7, 2013, 7:55:11 AM
Id take a platinum kris over an imperial skean any day for the crit.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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MortalKombat3 wrote:
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BigRussianDude wrote:
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Monsterjudge wrote:


The current version is really damn good. No idea why you chose platinum kris for a melee dagger. If you had started with an imperial skean, it would have 83-268 damage, 1.88 aps, which would give it 330 dps versus the current 296. The slight increase in base crit and another 40% increased crit chance is hardly worth losing 10% of your weapon dps.

He chosen Platinum Kris because of mana issues, desync issues, and because Flicker Strike depends heavily on damage dealt. To manage high attack speed, you'll have to take more useless 8% mana nodes (and have mana on every gear piece), with imperial skean you probably will have 12 attacks per second with Flicker, it means insane desyncs and lags. And damage dealt per hit will be lower, so it would be harder to kill tough mobs without expending charges.
For Flicker Strike, Platinum Kris/Demon Dagger are the best. For Dualstrike, Reave, etc - Imperial Skean is the best.

To author - in it's current state, your dagger is already GODLY! You are VERY lucky man to get with so small amounts of currency.
I should warn you - if you want to make it mirror-worthy, you should beat this beast - http://www.pathofexile.com/forum/view-thread/497707, and ATM, your dagger's DPS equals to 291 (if we take crit into consideration). If you manage to get %damage+accuracy, crit multiplier, and (preferrably) higher flat physical damage, you will, probably, beat the beast.
Good Luck!

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lukeiy wrote:
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BigRussianDude wrote:

For physical damage, a lot of the time higher damage per hit is better to avoid armour scaling.

Edit: Damn sexy dagger mmmmm

Correct me if i wrong, but isnt armour a PERCENTAGE reduction? Percentage reduction equally affects any amounts of damage, so it doesnt matter, how many damage do you deal per hit.


actually the way armor works in this game the bigger the hit the less damage the armour reduces .
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Monsterjudge wrote:


@mortalkombat3

i thought the dps of my current is 295 without crit factored (with the 26 flat phys) I could be wrong . [(base min dmg + base max dmg)/2] x attacks per second right?


You're right, i just have taken crit into consideration (your dagger brings slightly less critical strike chance, that that one with 337 DPS. You probably know, that more crit chance equals to more damage dealt.

I think, you should make some calculations, to determine, how accuracy affects DPS (in your case), before trying to craft it further.

The thing that really makes me sad, is flat damage on your dagger. Weapons can have up to 25-45 added physical damage, so your roll isnt even close to perfect, and it has HUGE impact on total DPS your dagger would have.

I also think that you should get CI. Being at low life isnt worth efforts for Flicker Strike, because Flicker has HUGE bonus to attack speed already (so extra 50-60% wouldnt be such a big deal). Also, you dont need insane attack speed either, you need hard per-hit damage (that includes crits and accuracy). If you turn CI, you will be able to trade Shavrone for a chest with much higher ES, instead of chaos resist you can get some other useful stat on you gear (mana, accuracy, elemental res). And, if you want, you can get more DPS passives instead of ES/mana ones. As for auras, you dont need a lot of them anyways. Actually, you need only 4 auras (purity, hatred, discipline, grace), and you can easily maintain them with your mana pool required for Flicker. Bonuses from other auras will be just negligible.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Sep 7, 2013, 8:40:15 AM
looking good so far dam
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MortalKombat3 wrote:
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Monsterjudge wrote:


@mortalkombat3

i thought the dps of my current is 295 without crit factored (with the 26 flat phys) I could be wrong . [(base min dmg + base max dmg)/2] x attacks per second right?


You're right, i just have taken crit into consideration (your dagger brings slightly less critical strike chance, that that one with 337 DPS. You probably know, that more crit chance equals to more damage dealt.

I think, you should make some calculations, to determine, how accuracy affects DPS (in your case), before trying to craft it further.

The thing that really makes me sad, is flat damage on your dagger. Weapons can have up to 25-45 added physical damage, so your roll isnt even close to perfect, and it has HUGE impact on total DPS your dagger would have.


If you read tyhe thread you will see he plans to reroll that, I believe...
IGN
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MadBro_ wrote:

actually the way armor works in this game the bigger the hit the less damage the armour reduces .

Do you have any proof? I know, that character's armour (and endurance charges) converts into physical damage resistance, that acts just like any other resistance - it reduces damage taken by that PERCENTAGE, no matter, how hard (or weak) the hit was. I assumed, that all monster also have some armour value, that obviously converts into percentage physical damage reduction, so it also doesnt matter, how hard your hits are.
Sure, there are some mobs,who use special abilities, like Arctic Armour. I agree, that against mobs with Arctic Armour hard hits are better. But these mobs arent very common.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
MortalKombat3 wrote:
"
Monsterjudge wrote:


@mortalkombat3

i thought the dps of my current is 295 without crit factored (with the 26 flat phys) I could be wrong . [(base min dmg + base max dmg)/2] x attacks per second right?


You're right, i just have taken crit into consideration (your dagger brings slightly less critical strike chance, that that one with 337 DPS. You probably know, that more crit chance equals to more damage dealt.

I think, you should make some calculations, to determine, how accuracy affects DPS (in your case), before trying to craft it further.

The thing that really makes me sad, is flat damage on your dagger. Weapons can have up to 25-45 added physical damage, so your roll isnt even close to perfect, and it has HUGE impact on total DPS your dagger would have.

I also think that you should get CI. Being at low life isnt worth efforts for Flicker Strike, because Flicker has HUGE bonus to attack speed already (so extra 50-60% wouldnt be such a big deal). Also, you dont need insane attack speed either, you need hard per-hit damage (that includes crits and accuracy). If you turn CI, you will be able to trade Shavrone for a chest with much higher ES, instead of chaos resist you can get some other useful stat on you gear (mana, accuracy, elemental res). And, if you want, you can get more DPS passives instead of ES/mana ones. As for auras, you dont need a lot of them anyways. Actually, you need only 4 auras (purity, hatred, discipline, grace), and you can easily maintain them with your mana pool required for Flicker. Bonuses from other auras will be just negligible.


Not to metion with CI u can use melee on full life
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
Low life works quite well, especially if you need to LS down a melee reflect or something, or gain frenzy charges before going in after mobs.
IGN
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Poutsos wrote:


Not to metion with CI u can use melee on full life

Yeah, it usually equals to 7% reduced skill cost. Though, it could also add some versatility (you can get pure physical gem set for single-target, and you'll be able to use RRRRGB colour combination, if you ever get it on pure ES chest.

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MierenEronaile wrote:
Low life works quite well, especially if you need to LS down a melee reflect or something, or gain frenzy charges before going in after mobs.

Flicker character dont use Lightning Strike (your CO).
To deal with reflect mobs, they use Immortal Call.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Sep 7, 2013, 8:51:35 AM

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