Dagger Crafting. (Platinum Kris) updated 9/21 eternal exalting Final Phase! (340dps currently)

4 Eternals and already that dagger? Good lord you are one lucky man.
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Monsterjudge wrote:


The current version is really damn good. No idea why you chose platinum kris for a melee dagger. If you had started with an imperial skean, it would have 83-268 damage, 1.88 aps, which would give it 330 dps versus the current 296. The slight increase in base crit and another 40% increased crit chance is hardly worth losing 10% of your weapon dps.
Nice, now need %phys+accuracy
Wow, that is lucky.
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A
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BigRussianDude wrote:
"
Monsterjudge wrote:


The current version is really damn good. No idea why you chose platinum kris for a melee dagger. If you had started with an imperial skean, it would have 83-268 damage, 1.88 aps, which would give it 330 dps versus the current 296. The slight increase in base crit and another 40% increased crit chance is hardly worth losing 10% of your weapon dps.


At least for flicker strike, I would personally rather higher top and lower end hits than faster attacks.

I know thats not the case for all abilities, but for flicker and sustaining charges in high end maps huge crits are better than fast attacks personally.
IGN
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MierenEronaile wrote:
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BigRussianDude wrote:
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Monsterjudge wrote:


The current version is really damn good. No idea why you chose platinum kris for a melee dagger. If you had started with an imperial skean, it would have 83-268 damage, 1.88 aps, which would give it 330 dps versus the current 296. The slight increase in base crit and another 40% increased crit chance is hardly worth losing 10% of your weapon dps.


At least for flicker strike, I would personally rather higher top and lower end hits than faster attacks.

I know thats not the case for all abilities, but for flicker and sustaining charges in high end maps huge crits are better than fast attacks personally.


Agreed
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BigRussianDude wrote:
"
Monsterjudge wrote:


The current version is really damn good. No idea why you chose platinum kris for a melee dagger. If you had started with an imperial skean, it would have 83-268 damage, 1.88 aps, which would give it 330 dps versus the current 296. The slight increase in base crit and another 40% increased crit chance is hardly worth losing 10% of your weapon dps.


For physical damage, a lot of the time higher damage per hit is better to avoid armour scaling.

Edit: Damn sexy dagger mmmmm
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE͔̼͚͕̮̻̟̩̪̖̫̪̦͙̎̑͆̏ͨͅ
Last edited by lukeiy#6623 on Sep 7, 2013, 5:29:31 AM
Sexyyyyyy

What other rolls are you looking for?

GL with the crafting :)
My guides
HC melee ranger: http://www.pathofexile.com/forum/view-thread/507976
HC RF scion: http://www.pathofexile.com/forum/view-thread/666667
HC RF marauder: http://www.pathofexile.com/forum/view-thread/842382
RF resource guide: http://www.pathofexile.com/forum/view-thread/832331
crit chance better at killing those bosses

damn what a sexy dagger
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
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BigRussianDude wrote:
"
Monsterjudge wrote:


The current version is really damn good. No idea why you chose platinum kris for a melee dagger. If you had started with an imperial skean, it would have 83-268 damage, 1.88 aps, which would give it 330 dps versus the current 296. The slight increase in base crit and another 40% increased crit chance is hardly worth losing 10% of your weapon dps.

He chosen Platinum Kris because of mana issues, desync issues, and because Flicker Strike depends heavily on damage dealt. To manage high attack speed, you'll have to take more useless 8% mana nodes (and have mana on every gear piece), with imperial skean you probably will have 12 attacks per second with Flicker, it means insane desyncs and lags. And damage dealt per hit will be lower, so it would be harder to kill tough mobs without expending charges.
For Flicker Strike, Platinum Kris/Demon Dagger are the best. For Dualstrike, Reave, etc - Imperial Skean is the best.

To author - in it's current state, your dagger is already GODLY! You are VERY lucky man to get with so small amounts of currency.
I should warn you - if you want to make it mirror-worthy, you should beat this beast - http://www.pathofexile.com/forum/view-thread/497707, and ATM, your dagger's DPS equals to 291 (if we take crit into consideration). If you manage to get %damage+accuracy, crit multiplier, and (preferrably) higher flat physical damage, you will, probably, beat the beast.
Good Luck!

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lukeiy wrote:
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BigRussianDude wrote:

For physical damage, a lot of the time higher damage per hit is better to avoid armour scaling.

Edit: Damn sexy dagger mmmmm

Correct me if i wrong, but isnt armour a PERCENTAGE reduction? Percentage reduction equally affects any amounts of damage, so it doesnt matter, how many damage do you deal per hit.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Sep 7, 2013, 8:47:45 AM

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