Flicker strike will soon be nerfed

So with the new patch notes stating that we can no longer stack gems means you can no longer stack 4x flicker strike and just rotate through them bypassing the cooldown. (This is especially more efficient to use with frenzy charges as you get to retain more charges for longer before having to consume them for more hits.)

I personally think that a flicker strike was the ultimate pvp build even surpassing facebreakers and righteous fire.

This patch to "balance" pvp it seems (atleast to me anyways) was to nerf the strongest pvp build there was.


It was also to stop people using multiple enduring cry allowing them permanent immortal call, but my build being nerfed is more important!

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Last edited by whangadan#6127 on Sep 3, 2013, 2:29:41 AM
it makes blood rage more efficient i believe i stated.

But this is a pvp balance, also you wouldnt use blood rage in pvp as it would be useless.
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Last edited by Anthian#0475 on Sep 3, 2013, 2:27:12 AM
*cough* multistrike *cough*
multistrike is good for elemental builds but for a phys build multistrike does nothing except adds mana cost, lowers dmg (due to the way armor works) and increase chance for a life threatening desync.
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Anthian wrote:
multistrike is good for elemental builds but for a phys build multistrike does nothing except adds mana cost, lowers dmg (due to the way armor works) and increase chance for a life threatening desync.


But flicker strike + multistrike is a high dps build for physical crit daggers...
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Anthian wrote:
multistrike is good for elemental builds but for a phys build multistrike does nothing except adds mana cost, lowers dmg (due to the way armor works) and increase chance for a life threatening desync.


if i'm not mistaken, monster armor in this game is so low that past a certain player level, their armor reduction is pretty much the same. wish i had the data here to back me up so take my words with a pinch of salt for now. but yeah, i think monster armor is barely there and multistrike's impact on physical ain't as bad as feared.
is it just me or is another build of kripp crushed to the ground kinda feel? i mean his discharge build kinda relied on this.
ok so multistrike isnt too bad for melee phys.

But we're straying away from the main issue i presented.
We can no longer have more than 1 flicker gem to use when the other is on cooldown.

I hope they remove the cd on flicker and just really slow down the atk speed of the skill instead.

I can understand they nerf to enduring cry (so players cant have perma immortal call thanks to multiple enduring cry).

Feel sorry for the burning discharge build aswell as this nerf affects alot of builds out there.



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