Holy Flame Totem
Also the life leech will apply to the totem, not you. It works fine, probably, but you need very high dmg for it even work and it won't be useful anyway. What doesn't is life gain on hit, which only works on attacks. If Flame totem used attacks, you could put life gain on hit and GMP on it and it would basically never die because of the insane speed and multiple projectiles, so I think it's intended.
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Anyone know how it works with point blank?
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It's a Spell. That's how it works with Point Blank.
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I just noted that Flame Totem's base critical strike chance is actually 5% rather than 4% stated in the patch note 0.10.0.
I also did the calculation of its DPS and got the same result. I'm wondering if it's intended or just bugged. (or I calculated the DPS wrongly :< Hello, welcome, thank you.
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Its Base Crit Chance is 4%. However, the minimum Crit Chance is 5%. :)
If you get Increased Crit Chance passives, they will multiply the 4%. Last edited by Vipermagi on Feb 23, 2013, 7:35:16 AM
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" ahh I got it now. Thanks ! Hello, welcome, thank you.
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is the faster projectiles really do something? I cannot see any change on the flame totem at all. It fires at the same ranege and don't have any faster projectiles listed in it's statistics.
Last edited by NikoFrozen on Feb 24, 2013, 3:53:46 AM
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" You understand how supports work yes? They have to be linked to the skill. It does a noticeable difference even at level one. | |
" Seriously I cannot see any difference in the range of the flames at all. They look absolutely the same for me. Last edited by NikoFrozen on Feb 24, 2013, 5:32:03 AM
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" Well I'd say you're not looking at it good enough, it does increase the range. I've used a faster proj flame totem and once it's leveled it really makes a big difference. 30% might not be that visible though but if you go to say The Ledge then use your totem at a specific spot to shoot at the boss totem there, then remove the support and recast it in the exact same spot, you should notice the difference. |