Holy Flame Totem

It's probably a cast, so PB is out.
I'd recommend LMP, FP, Culling.
All of them with nice quality and leveling bonuses.
Though most use it for a utility value.
Like with Vulnerability/Kockback.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

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Isn't a "no" better than an ignore?
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Azraelb wrote:
can increase the dmg with increased projectile dmg nodes and/or point blank?

Projectile damage will improve the Flame Totem's damage.
Last edited by Vipermagi#0984 on Dec 21, 2012, 10:01:38 PM
so heres what I got from making my lvl 51 flame totem char...

LMP=Works
Fork=Not working(the flame totem gem reads projectile why doesn't it work???) this might be a bug or intended not sure either way would like some kind of information.
Chain=??? not tested
Faster Attacks=tested didn't seem to work

build seems viable so far almost to merveil on merciless


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twistedforce wrote:
Fork=Not working(the flame totem gem reads projectile why doesn't it work???) this might be a bug or intended not sure either way would like some kind of information.
Chain=??? not tested

Pierce, Chain and Fork are mutually exclusive. Pierce is rolled first; if a projectile pierces, it cannot Chain or Fork. Do the flames pierce?
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twistedforce wrote:
Faster Attacks=tested didn't seem to work

Well, naturally. It's not an Attack.
Yes, the Flames supposedly pierce.
Though I never tried to confirm that.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
Is there something weird with the xp progression of this skill?

a lvl 12 gem needs 1638338 xp to level but then a lvl 13 gem only needs 935393 xp while a lvl 14 gem needs 3351223 xp

Spoiler

edit: I had a picture for lvl 11 too which shows 715341 xp for that one.
Last edited by LJSilver#1196 on Jan 2, 2013, 6:27:15 PM
A flame totem cast through the trap support gem fires one puff of flame and then stops. No similar interaction occurs when trap is used with Devouring, Decoy, or Shockwave totem. Also, a flame totem cast with remote mine seems to work fine. This is a game-ruining bug and deserves the highest spot in the priority list--delay Act 3 if necessary.
That's in no way a game ruining bug, at the very worst, it might hamper a single specific character build.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
"
UnDeaD_CyBorG wrote:
That's in no way a game ruining bug, at the very worst, it might hamper a single specific character build.


Sarcasm doesn't translate well on internet but it should have been obvious he was just kidding.
Yes, I was expecting he wasn't serious.
But I will give a serious answer unless I'm sure.
I also see no reason for sarcasm on what is but a simple bug report.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?

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