[OUTDATED]Voltaxic Rift LA Witch

"
I can say for certain that with the gear you plan on using and with the possibility that the gear you will be using wont be up to par with his its fair to say you wont touch 7k es with CI or not.


When you drop 70 multiplier for +30 mana, +6% es, and finishing off Void Barrier you get:
[1006 (Chest) + 317 (Helm) + 164 (Gloves) + 90 (Auxium) + 212(Discipline)] * 3.54 *1.12 = 7093.0272

That's assuming you're using Chayula and have no energy shield on your rings or quiver, and no Int on any of your gear except chayula.
Last edited by Xendran#1127 on Aug 26, 2013, 4:23:51 AM
I'm considering dropping determination for clarity. If i can get my regen high enough, i can replace Mana Leech with Faster Attacks.
Just noticed, with extreme top end gear with the CI version you can get this:

ES:
1006 Chest
539 Helm
246 Gloves
90 Auxium
212 Discipline
77 Rings

148 int Rings + Amulet (Could get even more on other pieces of gera if you wanted)
And this is with chayula on.

8919 ES with 182% ES in tree + int bonus + CI.
This is also while keeping iron reflexes.
I figure i'll drop determination for clarity and drop mana leech for faster attacks.
Last edited by Xendran#1127 on Aug 27, 2013, 9:17:16 PM
the shavronne build looks awesome but i see no reason to go CI instead of life/evasion. a life/evasion build is a lot cheaper then CI for roughly same result. the blood rage atk speed doesn't apply to CI and the physical leech doesn't rly help as u're gonna deal lightning dmg.

slap on kaom's heart, thunderfist, blood dance and rest of gear rares with resists/damage.
My Build http://www.pathofexile.com/forum/view-thread/496321
Gear shops thread: 486133 and 460916
Jewelry shop thread: 512124
IGN: Elyf
Last edited by inamory#5985 on Aug 28, 2013, 7:29:02 PM
Just wasted 5 minutes of my life reading this trash build......
ok got a question. how much more dmg does crit build do than going RT, assuming u somehow got 85% hit, 25% crit chance and 400% multiplier?

i wanna know if it's worth the bother of going crit instead of RT with this bow. with RT u still got 30% chamce to shock with static blows.


edit: ur CI build has 208 accuracy rating. that's not getting u anywhere near 85% hit chance so i guess u'd have to rely on projectile weakness to hit. but this is not a good curse for party play.

i got 680 acuracy on my melee crit and he barely got 85% chance to hit.
My Build http://www.pathofexile.com/forum/view-thread/496321
Gear shops thread: 486133 and 460916
Jewelry shop thread: 512124
IGN: Elyf
Last edited by inamory#5985 on Aug 30, 2013, 4:36:23 AM
"
inamory wrote:
ok got a question. how much more dmg does crit build do than going RT, assuming u somehow got 85% hit, 25% crit chance and 400% multiplier?

i wanna know if it's worth the bother of going crit instead of RT with this bow. with RT u still got 30% chamce to shock with static blows.


edit: ur CI build has 208 accuracy rating. that's not getting u anywhere near 85% hit chance so i guess u'd have to rely on projectile weakness to hit. but this is not a good curse for party play.

i got 680 acuracy on my melee crit and he barely got 85% chance to hit.

the math is simple, let base dmg is 100
RT: 100
crit: 100 * .85 * ( .75 + .25 * 4 ) = 100 * .85 * 1.75 = 148.75

also, crit gives much longer shock duration for you to shock rare and bosses
Master 8: All
CyclERa 93 TS/Puncture, CyclEWS 89 LL-ST
thread /463641 GMT+8
thanx for answer. crit obviously nets more damage then. back to the CI witch build, how does the OP plan to get 85% hit chance? both his CI and shavronne build have 268 accuracy with no increase accuracy nodes.

i did some testing and hit really is an issue without accuracy. my lvl 85 witch with 65% hit consistently misses hits with power siphon on Piety mercy. so it's not true that hit doesn't matter if you outlevel the mobs.

my lvl 87 melee ranger with 85% hit sometimes misses a hit and i realize it missed a weapon as the mobs didn't get 1 shotted as usual. i have 680 accuracy with 20% more accuracy.
My Build http://www.pathofexile.com/forum/view-thread/496321
Gear shops thread: 486133 and 460916
Jewelry shop thread: 512124
IGN: Elyf
Last edited by inamory#5985 on Aug 30, 2013, 7:35:19 AM
oh well.. my bro has 12k dps from la GMP chain :)
ign: @Szczerbaty_wonsz
Okay, i'll explain some things.

First, about crit: You'll have a crit multiplier of around 900%, so just multiply damage by 9 to get approximately your crit damage.

Crit chance will be around 40%+ with full power charges. Charges will be easy to sustain since you are never discharging them, and you have a bit of increased duration. 13 seconds, recharged every time you crit.

As for hit chance: Projectile Weakness drastically lowers enemy evasion. You want a Level 20 Quality 20 projectile weakness gem running on all enemies at all times. This is why dual curse with infinite curse, fast cast (tree) and increased aoe (gem) is good. It lets you curse huge packs very quickly with Projectile Weakness and Critical Weakness.

As for CI, it's much easier to get a lot of ES for few nodes on that side of the tree, it prevents the need to get chaos resist, the higher ES value compared to an "equal" HP build makes regen and leech much more powerful, and prevents me from getting oneshotted. The high amount of ES that it is possible to get means i can use Eye of Chayula without losing as much as a life build would by either using chayula or going Unwavering Stance.

ES gear also has the colors that are needed for the gems in this build. I also need a lot of mana, so i have mana and Intelligence nodes, with very little strength. This means that a life build would be losing out a lot of base HP. Doing it from the left side of the tree would make it extremely expensive to get really important nodes, and you'd likely have to carry hp flasks. The build has decent mana regen with nodes + clarity, but you need 2-3 mana flasks to keep up. You also really want to have granite and quicksilver in there for emergencies, and that leaves no space for life flasks without giving up important things.

The high crit chance and shock on hit chance makes it very likely to have entire packs triple shock stacked, while also taking 9x damage. So (all of your damage)*2.2*9.


As for projectile weakness not being a "good party curse", either get a party that uses skills that benefit from it, or play solo. I play solo, this is a build designed to solo with LA.
Last edited by Xendran#1127 on Aug 30, 2013, 6:00:52 PM

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