Conduit for minions ?
Permanent Curse is practically a free keystone, yes.
Dual Curses costs 4 points to reach, and that is it's downside. I don't think dual curses are as costly as they should be though. |
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"My eyeballs were totally expecting "lift?" When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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4 Points is nothing for dual curse, and it can be an absurd amount of extra damage when done correctly.
Projectile weakness + critical weakness = god tier. And even then, the 4 points are all beneficial to curses as well. Infinite curse length, 18% curse speed, which is pretty handy for clearing things really fast. Its also right above a great mana node cluster. That mana combined with the witch mana at the start is a hefty 60% Mana + 60% Mana Regen. Last edited by Xendran#1127 on Aug 21, 2013, 5:08:48 PM
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Lol, 99% of my builds that I want to grab dual curse on go right by it.
Old april 2012 account got stolen
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" So you're like: "Well I definitely need those 6% curse cast time nodes. And hey, since I'm right next to it, I might as well get Whispers of Doom too." ? Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" No, I'm not going to give an actual response to such retards. Old april 2012 account got stolen
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Soul investment
-all your charges are directed to your minions, +charge bonnuses in the passive tree aply's to minions- - all your charge counts are put to 0- This imply's that you can no longer gain charges from any source, either conduit ore other sources that would be exploited to surpass this debuff, also losing all the charges is a good balanced debuff i think? Mark what do you think? obviuesly the advantages are very cool, also since minions could get + regen/+spell damage and + evasion rating if desired. However losing the ability to gain the flat bonnuses from charges is an equaly hefty price since a sumoner usualy is already pretty weak. Freedom is not worth having if it does not include the freedom to make mistakes
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I got Power Charge on Critical and Increased Critical Chance gems from a strongbox, linked them to my Animate Guardian, and got Conduit hoping I could get some power charges from that. No suck luck, apparently. As a summoner I never see any charges, wanted to get some. Would be cool if they increased minions' crit chance as well but not sure if that's how it works. Anyway, would definitely be cool to have a skill that lets you get charges from minions - there's at least one tradeoff there because you need a setup like this to even have them get charges. Conduit's description was unclear as well - I never play with other people so I consider my minions to be my party.
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Minions not being party members is not your only error. Minions don't receive your Passives unless explicitly mentioned otherwise - your Guardian does not have Conduit, so it doesn't share Charges with its own party members either.
I do wonder what would happen if you gave him Lochtonials though. Hmmm... (also, Warlord's/Assassin's/Poacher's Mark curses are easy ways to grant them some Charges) Last edited by Vipermagi#0984 on Jan 6, 2015, 9:28:10 AM
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