[1.1.1] Evantis's Permastun Build and Stun Compedium

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nilats wrote:
the CoDT nurf has shot my ability to survive down to rubbish. My gear isn't great but the cast time for molten shield is ridiculous and I am having a hell of a time getting endurance charges up before I explode from the packs.

It makes me extremely sad.


The Cotd nerf was actually very minimal, just grab a a level 1 gem of each thing casting and keep them the same level or lower than COTD, problem solved.
IGN: Honkifyourhornyyy / Honkifyourhorny [Removed by Support]
Hey, just one quick question - 1.00 HC version loses quite a few DPS nodes (65% or so) compared to SC version in favor of HP nodes. Can one actually perma-stun stuff in HC using your build?
Last edited by benjiwoosh#0661 on Nov 14, 2013, 11:30:07 AM
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benjiwoosh wrote:
Hey, just one quick question - 1.00 HC version loses quite a few DPS nodes (65% or so) compared to SC version in favor of HP nodes. Can one actually perma-stun stuff in HC using your build?


I'm running a similar build with some changes in HC. I may make my own thread, as my build and philosophy is a little different. I'm pretty sure the char I'm playing is one of the tankiest/most unkillable characters in the game.

But I don't have map experience so we'll see. Currently 65 in nemesis.

I can stunlock anything in the field (other than "unwavering" uniques/rares). For act bosses I'm not really setup to stunlock them that well (I couldn't stunlock merciless Vaal for example, but it was probably partially due to changing my gem setup, I may change it back).

If I had a 5l or 6l item I would probably be in good shape, or alternatively if I swapped my setup around and specced out of auras and into some more stun threshold and damage I probably could.

Here is the build I'm uising
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecCcQSzD8wS4RQgFE0XLxiRGS4aOBpVIQIhVSftKvYt0jH7Nug5DjrYQT9GaVBHUFBR5lRJVdZXDVhjWK9Z818_YSFko2TnZp5yqXTte4x8u3zZgKSDOITvjM-QVZHOns2fy6IApmSnMKeEqWisqrQvud277cAaxYrG2MmY0iHUj9lh3sHkredS7DjvDu988B_yL_Pd9kj3vvrS


Currently deciding between going for more life, going for more damage, or going for more attack speed.

Also trying to decide whether or not I want to get Diamond Skin + some other res as I could drop purity for Haste + Hatred, but I am thinking it would probably be more efficient to just drop the aura reservation nodes and pick up some more damage/attack speed instead (6 points is a pretty big investment).
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FamousTrip wrote:
Currently deciding between going for more life, going for more damage, or going for more attack speed.

Whats your HP? I have quite a few more HP nodes (whole duellist area + diamond skin) and with 2.6k HP I still feel squishy. It also looks like youre using 2h weapon, which makes you even more vulnerable.

Im kinda torn between grabbing more HP nodes (got 2.6k HP now) for tankyness and more damage nodes for the stun. If I start perma-stunning trash mobs I wouldnt need that much more HP cause, well, they do no damage when studden. On the other hand, act bosses...
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benjiwoosh wrote:
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FamousTrip wrote:
Currently deciding between going for more life, going for more damage, or going for more attack speed.

Whats your HP? I have quite a few more HP nodes (whole duellist area + diamond skin) and with 2.6k HP I still feel squishy. It also looks like youre using 2h weapon, which makes you even more vulnerable.

Im kinda torn between grabbing more HP nodes (got 2.6k HP now) for tankyness and more damage nodes for the stun. If I start perma-stunning trash mobs I wouldnt need that much more HP cause, well, they do no damage when studden. On the other hand, act bosses...


I have 3100 hp right now.

Physical damage actually isn't my fear in the least. The only thing that really scares me is elemental / chaos damage. And chaos damage only from direct damage dealers (I have an absurd amount of regen).

Between the fact that I permastun everything, including uniques, with ground slam, and essentially being invulnerable to physical damage, I really don't need a shield. It would only benefit me for spell block if I had it, and I don't have that one, so I don't worry about it (and I'm also not going to invest the passives necessary to make block worthwhile).

If you want to permastun, running the Stun gem is important. If you don't want to run the stun gem you can potentially still do it, but it would require more specialization and investment in passives (taking 36% stun threshold reduction in the tree, and having 15%+ on gear). Doing the theorycraft, with stun gem (and EC on stun) you can easily get 90-105% stun threshold with just 10% from the passive tree. If you drop the stun gem, you're dropping 40+ stun threhold, so you need to make some of it up in items / passive points.

The other thing is that if you really want to stun, you should use a 2h weapon. They just do so much more damage, and damage is king when talking about stunning enemies.

The build isn't super fast right now. On ground slam I'm running EC on Melee Stun, Stun, and Melee Physical Damage. With gear and passives this puts me at 110% stun threshold reduction, which is overkill and keeps all non-unwavering mobs essentially stunlocked (aside from the fact that my attack speed isn't QUITE fast enough to attack again during the stun animation, so enemies can inch toward me).

On the other hand, my Heavy Strike does significantly more DPS but only has 65% stun threshold reduction and it stuns noticably less often, particularly against big strong mobs, even though it does far more damage.

This is why I'm considering speccing out of auras and into some more stun theshold and damage. I'm pretty sure I wouldn't need to run the stun gem if I did that, which would make heavy strike more reliable in stunning bosses like Vaal.

Unwavering mobs that get big are the biggest threat to the build, really. If I can't kill them within 6 seconds after the group dies it can get a little scary. Other that that though the build is really solid.
Last edited by FamousTrip#7061 on Nov 15, 2013, 12:42:44 PM
I'm running a 2H adaptation myself just about to hit endgame, and IMO stun+EoMS is absolutely overkill for GS. I run a simple 4L GS mostly just for trash going GS-EoMS-MPD-Added Fire and it stuns basically everything but bosses, especially if they're vulnerability cursed, and I've got HS for bosses. I've found attack speed is a big issue, so right now I'm also running Blood Rage +1 frenzy charge. I think I have 5 points into stun threshold reduction right now (10%+4*4%) and *might* take another 2 for running bosses. Stun red is not hard to get in belts or maces, and I'm shooting for 100/100 reduction/duration when the build is finished.
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C0Y0T3_SLY wrote:
I'm running a 2H adaptation myself just about to hit endgame, and IMO stun+EoMS is absolutely overkill for GS. I run a simple 4L GS mostly just for trash going GS-EoMS-MPD-Added Fire and it stuns basically everything but bosses, especially if they're vulnerability cursed, and I've got HS for bosses. I've found attack speed is a big issue, so right now I'm also running Blood Rage +1 frenzy charge. I think I have 5 points into stun threshold reduction right now (10%+4*4%) and *might* take another 2 for running bosses. Stun red is not hard to get in belts or maces, and I'm shooting for 100/100 reduction/duration when the build is finished.


I don't know. Curently I have 15% threshold reduction on gear and only 20% increased duration on gear from my mace (and a little more for quality on my ground slam).

If I spend the 8 points to get 26% more from my passive tree, the Stun gem would definitely be overkill.

But currently without it I'm only at 65% threshold reduction, which would definitely be not enough to reliable stun unique mobs with ground slam, which is something I rely on (keeping the unique stunlocked until everything else is dead, then using heavy strike).

Like I said though, I'm in the process of deciding which way to go with my passive tree. If I could take the extra 26% there then I could probably stun the unique mobs with ground slam well enough without the stun gem.

I wouldn't want to go under 90% stun threshold though if I were trying to stunlock things.
Last edited by FamousTrip#7061 on Nov 15, 2013, 4:35:19 PM
Well the other variable is obviously damage, but I'm having no trouble stunning rares and champ packs with ~80 stun reduction. I think it partially comes down to what your gear's like - if you've already got skill/MPD/Faster Attacks/Fire Damage/EoMS socketed Stun might be an okay choice just since you've used the best damage boosts already. More likely you're taking out faster attack, fire damage, or EoMS to use it.
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FamousTrip wrote:
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C0Y0T3_SLY wrote:
I'm running a 2H adaptation myself just about to hit endgame, and IMO stun+EoMS is absolutely overkill for GS. I run a simple 4L GS mostly just for trash going GS-EoMS-MPD-Added Fire and it stuns basically everything but bosses, especially if they're vulnerability cursed, and I've got HS for bosses. I've found attack speed is a big issue, so right now I'm also running Blood Rage +1 frenzy charge. I think I have 5 points into stun threshold reduction right now (10%+4*4%) and *might* take another 2 for running bosses. Stun red is not hard to get in belts or maces, and I'm shooting for 100/100 reduction/duration when the build is finished.


I don't know. Curently I have 15% threshold reduction on gear and only 20% increased duration on gear from my mace (and a little more for quality on my ground slam).

If I spend the 8 points to get 26% more from my passive tree, the Stun gem would definitely be overkill.

But currently without it I'm only at 65% threshold reduction, which would definitely be not enough to reliable stun unique mobs with ground slam, which is something I rely on (keeping the unique stunlocked until everything else is dead, then using heavy strike).

Like I said though, I'm in the process of deciding which way to go with my passive tree. If I could take the extra 26% there then I could probably stun the unique mobs with ground slam well enough without the stun gem.

I wouldn't want to go under 90% stun threshold though if I were trying to stunlock things.

what level you are now? and your damage? your speed attack? Have u ended game?
Last edited by namchem#1982 on Nov 16, 2013, 1:00:45 PM
To anyone using 2h mace for permastun: can you show us passive tree and tell me your threshold numbers/ tips / gem combos?

I finally found a good 1h mace with stun threshold, but im too committed to the 2h mace ways (had to use 2hand mace to farm and level as much as i did) and i cant really repec out. much obliged

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