Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!
I notice the skill tree doesn't add any endurance charges...given that endurance charge can now be paired with cast on damage, wouldn't it be quite good to invest in at least 1 extra endurance charge?
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Why? You avoid most of the damage by resi, blind, high armor and at least 3 charges. 1 charge more is a wasted point imo.
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have 2 questions about your build!
1 : Is resolute technique really important with a good gear and a good accuracy ? 2 : Do you have try vaal pack ? I was thinking about it but i have never try it so... IGN: mpearzf
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" I was speaking more in terms of for players without Bringer of rain (like me). I found I'm getting hit quite often, and while most of the time it's ok, but when faced with like 6 blue monsters all gaining up on me at once...sometimes my health could go down quite fast....i have 3 endurance charges right now...and at this point I'm deciding between investing into the 15% reduction in enemy critical strike, or 1 endurance charge...which one is better? |
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" Right now I am experimenting with more endurance charges. You can drop 2 damage nodes for the endurance charge node labeled "Vigor". IGN: FVX
Twitch: im2P | |
" Oh, ive played without BoR, too, but got one yesterday for only 5exa+5gcp. Keep in mind, that without BoR you can wear a heavy chestpiece, like i did, but the helm itself has really strong def properties + HP. so the only thing that he helm does is push out blind and steal some resi from your chestpiece and previous helm. and the dps boost of cause. you easily can do 68-69 maps w/o having BoR if rest of your gear is ok. |
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Great build.. I normally just farm Piety for giggles. Your build is a bit too defensive for me, so I changed it up for quicker runs.
1. I swapped Enfeeble for Vulnerability on your Cast on Damage Taken cluster. 2. Meh weapons and no Life drinker, but I run Added Fire Damage, Weapon Elemental Damage, Blood Magic and Cyclone in helm. (Just under 6k dps with Frenzy Charges) 3. Life steal from Bloodrage is more than enough to sustain health. 4. Life regen nodes are strong enough to counter Bloodrage life degen, even with 0 Chaos Resists. (still lose life, but super slow and manageable) 5. Sometimes I use Quicksilver Flasks (With additional move speed) to just mow through mobs... Leap Slam can be a hassle some times. 6. Normally takes 2-3 minutes to find and kill Piety 7. I run Purity and Hatred because my gear sucks and I need the resists. Overall its a great build. If you're going to farm some higher level maps, then I wouldn't do anything I just mentioned. However... until I get some better gear with resists, maximizing Pirty runs is the best thing I can do. Something funny I just noticed... Running Added Fire Damage + Weapon Elemental Damage + Hatred causes me to do more elemental damage than I do physical. If your party is heavy in casters, you could throw in elemental weakness or something to help them without suffering a large dps loss yourself. Your party members shocking the targets for you is the biggest dps increase you can find. Last edited by artarion#1219 on Oct 27, 2013, 3:28:49 PM
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Hi all,
Just want to say I've loved this build, been playing it for the last couple months. For people who don't have the best gear (No BoR or soul taker) - this might be a nice slight alternative to the main posted build that allows for getting the life leech (if you don't have it on gear) and unwavering stance (since we don't have blind). It's also weapon indepedent (can choose claw, sword or axe for either hand). It has just a tiny bit less life than the main build, and very close on damage, main difference is just that unwavering stance, the life leech node and an endurance charge are all taken. If anyone has suggestions on improving, let me know. I specced it for level 85. Can also take two close by int nodes.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAAdwB5wOHBS0R1RIgFCAXHRc-GS4brRv6IWAl3yftKaUxnjIJNJM1kjboOJZAoEd-Sn1KyE3jTipQR1BQU99USVcNV5dYY1ivWNtbr16LXz9gQWBLY3BlTWegah5sRm6qcHJybHKpdO14DXjreu982YTZhO-HdojxjM-RzpVmmSubLZuDnrmezZ_LpBmmV6cwqBipbqvFrFmsqrXytkG3F7ndvYG-ir6nwA_G2M_40EfSIdJN037ZYdyC3Q3nCudS7w7veu_j8i_z3fZI9778xf6P
IGN: IskyOfTheSea
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Thanks to x2p again for the guide update. Was waiting for a solid passive tree before respec and trying this build again. My conclusion was, I am just dumbfounded by the sheer speed. Great killing speed as before.
Here are some differences i noticed on my character: - achieved similar dps to cleave. 21k+ - the attack speed got buffed? With DS, tooltip shows 0.09aspd, character page shows 10.5aps. - also on attack speed, whirling blades and leap slam are insane now. Max resists on shitty boots, you will never need run/movespeed again. With all that said, this is still a solid build. However, with DS the defensive attacking mechanics are different now. Previously when using cleave, we could cleave an arc before an enemy approaches just like how we would prepare to kill Piety. Now though, using DS we are unable to target a specific AOE. Would like to ask fellow blenders for their suggestions. Thank you Gear
Spoiler
IGN:
@McDeliveryOnFlurry - Legacy Softcore add me if i win or if my bids are lower than c/o |
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I have a question, When you go down to Master of the Arena (from start down to the left, 6th skill) how come you go down to water dancing which gives increased physical damage with one handed melee weapons,instead of going slightly left to executioner which does 12% increase with 2 handed weps and 20% increase accuracy rating with melee weps? "with pictures" Why not this http://gyazo.com/c35f02acf9585d9ae1f10677a282e70b instead of thishttp://gyazo.com/69d9e7da190527c0aa86460cbad326e4, cause isn't the build mainly 2H weps? thanks.
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