Official Blender Post! Lets theory craft for 1.2! 123k Cleave DPS!

Who has posted the most solid tree so far? I miss playing my blender, I've got 96 points to assign, so I might as well get started.
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Radagastt wrote:
Who has posted the most solid tree so far? I miss playing my blender, I've got 96 points to assign, so I might as well get started.


I'm going to second this post. The only character i have that can farm peity efficiently was my blender and i want to play it pretty badly. But i also would prefer not to spend 10+ regrets as i'm only farming peity to get a BoR. Was so close to getting one( 1ex away) before they became legacy but now i'm about 28 away lol.

PS: Please don't bother saying "Just wait then....." As i am already prepared to wait longer i'm just curious of the currently best/most viable build that has been posted. Purely for informational purposes as i'm in the middle of learning how to theorycraft my own builds for fun ^.^

Thanks in advance!
Will the new build he make be viable only with new gear (nerfed bor, etc), or will it be more viable with the legacy items from old build?
Last edited by bowen123#5553 on Mar 9, 2014, 4:09:31 AM
"
Radagastt wrote:
Who has posted the most solid tree so far? I miss playing my blender, I've got 96 points to assign, so I might as well get started.


"
Valderg wrote:


I'm going to second this post. The only character i have that can farm peity efficiently was my blender and i want to play it pretty badly. But i also would prefer not to spend 10+ regrets as i'm only farming peity to get a BoR. Was so close to getting one( 1ex away) before they became legacy but now i'm about 28 away lol.

PS: Please don't bother saying "Just wait then....." As i am already prepared to wait longer i'm just curious of the currently best/most viable build that has been posted. Purely for informational purposes as i'm in the middle of learning how to theorycraft my own builds for fun ^.^

Thanks in advance!


ATM. most builds has converged on a somewhat identical path, however there are still minor individual approaches that makes them slightly different x2P is the creator of the blender build, his latest build is on the front page.

Bodox has been quite busy with updating his suggested build and it is quite updated and quite solid:

Spoiler
"
Bodox wrote:
"
Xcellers
Spoiler
Thanks man,

Really enjoyed your input on the spec too, as x2P mentioned, there was some solid pathing that neither of us had considered so it does seem that we are being mutually inspired and that we are converging on the same general ideas, in regards to your adaption, then yeah it opens up for a lot more variation, but you are right about the price of that extra DW block, at the moment, i am actually considering if it is even worth it to go for either of the 6% block node clusters, as the diminishing returns with BOR are crazy steep.

essentially 6% block only translates into 1,5% effective negating power, so i am having some doubts if the investment would be better seen somewhere else.

However without BOR, we are actually seeing a much higher return (while still a diminished return) so here it would more than likely be worth it to invest in it (particularly considering how hard it is to get block).

Again, for a baseline spec, the block works, and there should be room for variation (i surely do not hope that anybody is following these suggested tree´s mindlessly, cause i doubt that is the point that any of us had intended) - for me personally, i plan only to use swords, for i would most likely reinvest the 4+1 (-18% FR) points from my current spec into "Wicked Blade" and a couple of "Sword Damage and Life" nodes, so for me it would be:

-6% block
-10% Increased Melee Physical damage
-18% Fire Resistance

+48% Increased Physical damage with Swords
+12% Maximum HP
+10% Attack Speed

Essentially the FR has no value for me at its current stages, the block is only 1,5% effective because of BOR, and the Melee Phys Dmg is greatly outweighed by the change.

Adjustments such as this, is a big part of the specs that are being suggested, everyone should min/max as it fits their current gearing and needs (that is exactly why we have Orbs of Regret) - of course some of the changes may be difficult, but there is a lot of active theorycrafters in this thread (x2P and Bodoxto name some of the main ones) that are able to assist :)


Yes i must start with agreeing with you in terms of posting these builds, for my part it was to help out with getting a "think tank" going so that a more complete build could emerge faster.
The use of 120p builds are mostly due to my personal mind set, where i just like think about best posible end result befor i chop it up.

But i do realy think we are starting to see clearly witch nodes/paths that are key, since they are ending up in most of the builds posted.

That said i do see your point with removing points up in the scion if using BoR, how convenient for this build that it was fire res on the highest point of the wheel! =)

With your input in mind i actualy made 2 more builds =).
Stats are compared with Xcellers latest 120p build.

"


"


Saw weaslz's build so i thought to try one aswell with more HP.

"Edit: Had missplaced one point in the HP build."


And I have my latest build suggestion here:

Spoiler
"
Xcellers wrote:
"
Brazilski wrote:

Agreed, but could you perhaps post a 105-110 build as well? The thing is, from your 120 build it is very difficult to see how it differs from x2P's one on the 105-110 point range.


Actually my latest build related post (which has drowned on p208) had segmented levels
Spoiler

Yeah ive taken the time to get inspired and to look at the passives with fresher eyes, initally i wasnt super pleased with x2P´s shortcut to RT and Bodox´s path to the Mara area, but i have grown accept the pro´s of them, compared to the cons of it, so i readjusted my build and it seems i have reached a convergence with both x2P and Bodox - props out to both for solid pathing and time investment in the spec!


120/100/80/60 Suggested Passive Trees


120 Point Summary

Health
226% increased maximum Life
88 to maximum Life
15% increased Life Recovery from Flasks
4.5% of Life Regenerated per Second
2% of Physical Attack Damage Leeched as Life
0.2% of maximum Life Regenerated per second per Endurance Charge
Mitigation
56% increased Evasion Rating and Armour
41% to Fire Resistance
40% increased Armour
32% to all Elemental Resistances
18% to Lightning Resistance
18% additional Chance to Block while Dual Wielding
18% to Cold Resistance
10% additional Chance to Block while Dual Wielding or holding a Shield
2% to maximum Fire Resistance
1% to maximum Lightning Resistance
1% to maximum Cold Resistance
Damage
158% increased Physical Weapon Damage while Dual Wielding
89% increased Physical Damage with One Handed Melee Weapons
76% increased Physical Damage with Swords
65% increased Melee Physical Damage
57% increased Attack Speed
52% increased Physical Damage with Axes
20% increased Accuracy Rating
16% increased Attack Speed while Dual Wielding
12% increased Physical Damage
9% increased Attack Speed with One Handed Melee Weapons
8% increased Attack Speed with Swords
8% increased Attack Speed with Axes
4% increased Movement Speed
Other
230 to Strength
170 to Dexterity
30 to Intelligence
2 to Melee Weapon and Unarmed range
1 Maximum Endurance Charge


100 Point Summary

Health
186% increased maximum Life
88 to maximum Life
15% increased Life Recovery from Flasks
4.5% of Life Regenerated per Second
2% of Physical Attack Damage Leeched as Life
0.2% of maximum Life Regenerated per second per Endurance Charge
Mitigation
56% increased Evasion Rating and Armour
41% to Fire Resistance
40% increased Armour
32% to all Elemental Resistances
18% to Lightning Resistance
18% additional Chance to Block while Dual Wielding
18% to Cold Resistance
4% additional Chance to Block while Dual Wielding or holding a Shield
2% to maximum Fire Resistance
1% to maximum Lightning Resistance
1% to maximum Cold Resistance
Damage
158% increased Physical Weapon Damage while Dual Wielding
89% increased Physical Damage with One Handed Melee Weapons
57% increased Attack Speed
55% increased Melee Physical Damage
52% increased Physical Damage with Swords
52% increased Physical Damage with Axes
20% increased Accuracy Rating
16% increased Attack Speed while Dual Wielding
12% increased Physical Damage
9% increased Attack Speed with One Handed Melee Weapons
8% increased Attack Speed with Swords
8% increased Attack Speed with Axes
4% increased Movement Speed
Other
230 to Strength
160 to Dexterity
30 to Intelligence
2 to Melee Weapon and Unarmed range
1 Maximum Endurance Charge


80 Point Summary

Health
168% increased maximum Life
62 to maximum Life
15% increased Life Recovery from Flasks
4.5% of Life Regenerated per Second
Mitigation
56% increased Evasion Rating and Armour
32% to all Elemental Resistances
18% to Fire Resistance
18% to Lightning Resistance
18% additional Chance to Block while Dual Wielding
18% to Cold Resistance
12% increased Armour
1% to maximum Lightning Resistance
1% to maximum Fire Resistance
1% to maximum Cold Resistance
Damage
104% increased Physical Weapon Damage while Dual Wielding
52% increased Physical Damage with Swords
52% increased Physical Damage with Axes
40% increased Attack Speed
35% increased Melee Physical Damage
28% increased Physical Damage with One Handed Melee Weapons
12% increased Physical Damage
12% increased Attack Speed while Dual Wielding
8% increased Attack Speed with Swords
8% increased Attack Speed with Axes
3% increased Attack Speed with One Handed Melee Weapons
Other
170 to Strength
100 to Dexterity
30 to Intelligence
2 to Melee Weapon and Unarmed range




60 Point Summary

Health
94% increased maximum Life
32 to maximum Life
2.5% of Life Regenerated per Second
Mitigation
56% increased Evasion Rating and Armour
22% to all Elemental Resistances
18% to Lightning Resistance
18% to Fire Resistance
18% additional Chance to Block while Dual Wielding
18% to Cold Resistance
Damage
104% increased Physical Weapon Damage while Dual Wielding
40% increased Attack Speed
35% increased Melee Physical Damage
28% increased Physical Damage with One Handed Melee Weapons
12% increased Physical Damage
12% increased Attack Speed while Dual Wielding
3% increased Attack Speed with One Handed Melee Weapons
Other
130 to Strength
70 to Dexterity
30 to Intelligence
2 to Melee Weapon and Unarmed range




Thoughts about the spec
Generally we do seem to have received a decent over all buff - all things considered, the new tree gives a variety of options that is worth considering, very much so as these tree´s are suggested, should you be running an all blade configuration, then by all means reinvest general points in the specialized (and often better) clusters, should you be swamped in resistances on your otherwise nigh-perfect gear, then by all means start dropping and reinvesting.

Going through the setup there are a few areas i can comment a bit about.

Defenses
I have largely gone for a heavy layered defense setup, this means lots of redundancy and fall backs once you have your core items (Old/New BOR).

If we take an extended combat phase with a single target with no negative modifiers, and we decide that our target executes 1000 hits on us on a fight that we initiate (to get blind up-time), each hit will hit for 100 Phys + 100 Elemental.

Then we should see something along the lines of this:
1000 hits will first have to go trough our first layer of defense: The Negators
75% will be evaded by the BOR blind
58% will be blocked by our total block value (Base block + BOR + Passives)

a probability calculation of these two events happening will give us a 89.5% success rate

This means that out of 1000 hits, we will only be hit 105 times (RNG BE PRAISED) this equals a total of 10.500 Physical damage and 10.500 Elemental Damage.

Now its time for our second layer of defense to kick in: The Reducers

This is our (capped Merc) resists: 76% and our Physical Damage Reduction (conservative estimate) 45% from armour.

leaving us with 2520 Elemental Damage taken and 5775 Physical damage taken

However we will also be having Endurance charges running providing anything from 0%-20% reduction, lowering our damage taken by 0-1155 Life points.

The damage taken is taken could now go directly to soaking, but rather we have a third layer of defence: The Recuperators

While we are suffering through the total of >8295 life points worth of damage, we will also be regaining health through various means:

Life Leech @ 20% of total hp/s
Life Regen @ 5,5% of total hp/s
Endurance Regen @ 0-1% of total hp/s

at 5000 life it would be something along the lines of:
Life Leech @ 1000 hp/s
Life Regen @ 275 hp/s
Endurance Regen @ 0-50 hp/s

or an average total 1300 hp/s

In the grand context it would be something along the lines of:

7720 Total Damage taken, from an enemy that does say 5 ApS making our fight 200 seconds long, means that we would be suffering 38,6 DP/S while maintaining 1300 HP/S.

Of course the damage values are extremely low, but as these are only for illustrative purposes i hope everybody gets the Jest of it, should this somehow fail (for whatever reasons), then i highly suggest to have Cast on Death + Portal gem setup...

Offence
There is really not much to say about offence, with proper gear DPS is not alpha/omega, hitting 25.000 DPS is quite attainable with a couple of PDPS weapons and a BOR (any), while i had no trouble what so ever running maps with 12K dps (no BOR).

On the offensive side, there is the question of the Life Leech node, the 2% may come in handy, but it must be kept in mind that if we are above the Life Leech cap, then we will suffer from severe diminishing return rates, this point can be invested in a multitude of places, but this is largely up to individual discretion.

As with the previous tree´s, weapon choices are still important
Dual Wield mechanics favor super fast main-hands and slower/hard hitting off-hands for APS Synergy.

At the same time, Melee AOE mechanics favor long weapons over short for extended radius, it is there for suggested to have a Sword, Thrusting One-Handed with a base range of 7 (9) with passives, for optimal AOE Radius.

Utility
The passives hold limited utility skills, largely these will come from our skill gems and support gems

All in all
I am quite pleased with the final result, tho i will most likely move 2 pts from Heart of Oak and invest them in 2 "Sword Damage and Life" nodes near "Cruel Blade", should I go past my leech cap and my resistance caps, I would likely reinvest the LL node and the 5-7 18% Res/Block nodes into the blade barrier cluster and into a single +6 all res node.

In regards to the current top suggestions by x2P and Bodox, then I see neither of the setups as weaker or sub-par, rather slightly different focuses and priorities, a direct comparison between the specs is sadly hard to do, due obvious reasons (111/118/120 point builds) but either should serve quite well, all 3 specs have converged so the overall layout is quite similar so there are now only minor disputed areas and for most it is only a matter of taste and preference, for me at least it has been great to follow the developments and theorycrafting since 1.1 launched - enjoy!

Edit: had misplaced a point in each of the tree´s, this has now been fixed.


However, there is has been a slight adjustment to the previously posted lineup, as a more optimized route to the Ranger cluster was suggested and it turned out that the 120p build posted was my adjusted version (sword favoured) and not "all one-handers"

the adjusted tree at 117p would be:



the adjusted tree for 111p would be:



It should be noted that these tree´s are aimed for players who either have or will have a Legacy / New BOR, extra block has been dropped because of the diminishing returns, if somebody is running a random helm + 6L setup, then they can just poke me with a POEbuilder gear import and i can take a look (as stat values will differ quite a lot compared to the BOR based setup)


On request that latest one of mines are 117p but doing a quick n dirty comparison with Bodox

+6% increased maximum Life
+40 maximum Life
+2 Physical Attack Damage Leeched as Life ***1***
12% increased Armour
18% to Fire Resistance ***2***
-2% additional Chance to Block while Dual Wielding
-9% increased Physical Weapon Damage while Dual Wielding / One handed Melee Weapons
-8% increased Attack Speed / Dual Wielding
+18% increased Physical Damage
-40 Dexterity ***3***
-8% increased maximum Mana
+1 Maximum Endurance Charge

***1*** + ***2***
Both of these are "temporary" investments, should you have enough life leech on your gear, then this ability should be skipped, as its value greatly decreases (or hits almost zero) when you go over you leech cap (20% max hp/s), in regards to Fire Resists, then I find this to be the single easiest resistance to get capped (and way overcap) so as soon as this is the case, i highly suggest that you get rid of it too (while maintaining a comfortable overcap)

Reinvestment could be done in HP/Armour, Weapon specific nodes, all resists, Attack speed, heart of oak etc.

***3***
The only effect we get from Dexterity is meeting the baseline requirements for wearing Dex based gear

All in All:
Both builds are very competitive and at this point with this amount of refinement, there is not any vast difference between the choices, x2P has still to chime in and argue/counter-argue as he is the main man on all things blender, the theory-crafting takes quite some time and we all have busy lives (also we want to enjoy the game), but hopefully we will get some valuable input from him soon enough :) but yeah, as much as anything this is up to your personal preferences, your gearing (currently), your gearing (in the future) and the myriad of other small aspects around :)

"
bowen123 wrote:
Will the new build he make be viable only with new gear (nerfed bor, etc), or will it be more viable with the legacy items from old build?


I did a gem based run-down on the options currently available, however a BOR (Legacy/New) still brings a lot to the table, obviously a Legacy will be better, because of the extra life and the higher inherited gems, Should you not have a BOR (any) then the build would be adjusted a bit, by taking two extra clusters of block (for a total of +12% block) as the diminishing returns on Block without a BOR are much more acceptable.

Spoiler
Hey all,

Decided to spend a bit of quality time with the patch notes from a blender perspective, particulary since i have no, and by the looks of it will not be able to get my hands on a Legacy BOR, i wanted to see how a 6L / New BOR / Legacy BOR holds up against each other with the Vaal changes.

"
Bringer of Rain: Maximum Life has been reduced from 200-220 to 120-160. The supporting Blind is now level 6 and the supporting Faster Attacks is now level 12. On a legacy Bringer of Rain item, a Divine will reroll the Maximum Life, but not the level of the supports.


New:
Faster Attacks: 12 = 36% attack speed
Blind: 6 = 9% chance to blind / 8% dura
Melee Physical DPS: 18 = 47% phys. dam.

Legacy:
Faster Attacks: 18 = 42% attack speed
Blind: 18 = 12% chance to blind / 26% dura
Melee Physical DPS: 18 = 47% phys. dam.


"
All Support Gems now support values up to level 30.


So assuming that we use a 6L (to substitute for the "7L" BOR), we would have something along the lines of:

*** Interpolated values @ L30 ***

Dual Strike (L20Q20) = 57% Phys. dmg / 80% crit
Multi strike (L30Q20)(87% + 10%) = 97% Melee Phys. Damage / 117% Attack speed
Melee Splash(L30Q20)= 87% Melee Phys. Damage / 21% less 2nd dmg / 10% inc. radius
Faster Attacks (L30Q20)(54%+10%) = 64% attack speed
Melee Physical Damage (L30Q20)= (59%+10%) = 69% Melee Phys. Damage
Blind (L30Q20) = 14% chance to blind

VS. New BOR
Faster Attacks (L12Q00): L12 = 36% attack speed
Blind (L6Q00) = 9% chance to blind / 8% dura.
Melee Physical DPS (L18Q00) = 47% phys. dam.
Dual Strike (L20Q20) = 57% Phys. dmg / 80% crit
Multi strike (L30Q20)(87% + 10%) = 97% Melee Phys. Damage / 117% Attack speed
Melee Splash(L30Q20)= 87% Melee Phys. Damage / 21% less 2nd dmg / 10% inc. radius
Added Fire damage (L30Q20)(49%+15%) = 64% added fire damage

VS. Legacy BOR
Faster Attacks (L18Q00) = 42% attack speed
Blind (L18Q00) = 12% chance to blind / 26% dura.
Melee Physical DPS: (L18Q00) = 47% phys. dam
Dual Strike (L20Q20) = 57% Phys. dmg / 80% crit
Multi strike (L30Q20)(87% + 10%) = 97% Melee Phys. Damage / 117% Attack speed
Melee Splash(L30Q20)= 87% Melee Phys. Damage / 21% less 2nd dmg / 10% inc. radius
Added Fire damage (L30Q20)(49%+15%) = 64% added fire damage

Comparison:
6L
Attack Speed: 181%
+ DMG: 310%
Blind: 14%

New BOR:
Attack Speed: 153%
+ DMG: 352%
Blind: 9%

Legacy BOR:
Attack Speed: 159%
+ DMG: 352%
Blind: 12%

Comments:

Essentially the nerf (from a gem stand-point) is rather minor, 6% lost Attack Speed and 3% Lost Blind, the lost blind is somewhat negated by the fact that we throw 8+ punches per second, which diminishes the nerf from a blender perspective.

By pure gem comparison, the 6L does of course win out, while it is behind in pure added damage (various sources), the increased attack speed outweighs it going by the rule of thumb approach stating that 1% AS = 4% Phys, if we translated each item into a stat value system following this rule we would have the following result:

6L: 1034
Legacy BOR: 988
New BOR: 964

However, it is not as simple as pure gemming, the BOR (pre/post nerf) is a unique item, granting otherwise unattainable stats; Block, Block Effect, Raw Add Phys dmg (worth a lot more than +% added dam. at the same time both BOR versions disables the chest slots, this essentially forces a heavier focus on resists on secondary items and it furthermore ties up multiple passive points (6%+6%+12%+12% resistance), 3 of these could be exchanged for getting 14% DW Block + 16% Physical Dmg.

Essentially, even with the nerf it is a hard call, all three approaches are very viable, each has their merits and flaws, the Legacy Bor itself is still a very powerful unique that opens up a lot of possibilities, but as i imagine it, the legacy tag itself will put it out of reach for the majority (myself included, been saving for months and yeah, too far off still) - so for the established blenders, there is not much to discuss, but for the rest of us, the choice seems to be New BOR or a 6L, both items are very close in terms of damage and each brings their unique form of gearing (ie. avoiding the red shirt effect)

For me, i am quite unsure, if i had a legacy i would run with it, now its all a matter of what i get first, a 6L or a Bor, min/maxers will however have to run some steep calculations on the cost/benefit of each setup, but at least there is some baseline information to be had here, hope its of use to somebody

*** I do realize that the calculations are simplified, but this is not academic research, this is illustrative calculations ***
-/ Sebuda
"
Xcellers wrote:

It should be noted that these tree´s are aimed for players who either have or will have a Legacy / New BOR, extra block has been dropped because of the diminishing returns, if somebody is running a random helm + 6L setup, then they can just poke me with a POEbuilder gear import and i can take a look (as stat values will differ quite a lot compared to the BOR based setup)


I'm on Ambush, but will be looking for a New BoR.

What I'm curious about though, with your sword favouring variants: that does pretty much take Soul Taker of the table, correct?
I'm playing selffound, got a tree for that without the BoR and playing with dual strike ;)?
You mentioned that the tree would be different without it.
Last edited by ressiv#3478 on Mar 9, 2014, 6:49:31 AM
Hmm i have a question.. im lvl 50 duelist and i have taken some of the points all recoment.. but im not sure when i should head for resolute teknike, + i have started my char in ambush leauge and im not sure if i will ever get a BoR.. so what to do and what build should i go for ?? :) thx
IGN: DillzMaster
"
DillzMaster wrote:
Hmm i have a question.. im lvl 50 duelist and i have taken some of the points all recoment.. but im not sure when i should head for resolute teknike, + i have started my char in ambush leauge and im not sure if i will ever get a BoR.. so what to do and what build should i go for ?? :) thx


After a lot of thinking and messing around i came up with this tree:


But as Xcellers mentioned, it is up to personal taste and preferences, neither of the builds above have major shortcomings compared to each other, only tiny benefits for tiny sacrifices...

Edit: I used 118 points as I help Oak in Normal and Cruel
Also, as it is my first char in the new league, I have 0 weapon preferences, with this one I am able to use any 1h mace, axe or sword (exc the int maces ofc)
Last edited by zegri#4848 on Mar 9, 2014, 9:14:25 AM
hmm tree looks nice thx.. but back to my question bouth resulute teknike.. when whould i go for that ??
IGN: DillzMaster
"
DillzMaster wrote:
hmm tree looks nice thx.. but back to my question bouth resulute teknike.. when whould i go for that ??

I have 86% at lv46
By lv60-65 you should get it as w/o accuracy nodes chance to hit deteriorates greatly by then
Last edited by zegri#4848 on Mar 9, 2014, 11:03:08 AM

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