[OSX] Unofficial Path of Exile port - 30/12/2018 status update
" Thank you! If you do have the engine laying around it would be nice to have if it's not too much trouble. They are are stored at: ~/Library/Application\ Support/Wineskin/Engines/ http://appdb.winehq.org/objectManager.php?sClass=application&iId=13810
int $0x80 - RIP |
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" I know, I know, but you will have to wait 12-14 hours... Currently 3AM here, and I'm still at work, I'll upload it once I wake up (and if I don't forget :) |
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I have two things to note/report about the 4.0 test from first glance.
One, the brightness is higher than 3.7, which bugs me quite a bit, personally :P. Since the game is dark and gritty. Two, the text looks less smooth to me, making the text artifact bug even more annoying to read, in my opinion. I'll keep using it and see if I find anything else that bugs me (or that's been working better for that matter :3) in the morning. Thanks for the updates though :). El Psy Congroo. Last edited by Patchumz#7799 on Feb 4, 2013, 12:41:44 AM
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" I would guess that the brightness result in worse fonts (because they are more visible). |
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anyone having trouble since the patch tonight?
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" What kind of problems are you having and which wrapper are you using? I did get "Error opening Content.ggpk file" after patching but a few relaunches helped. |
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Yeah that's what I was getting too on 4.0 3.7 and 3.6. I ended up redownloading the entire game again with 3.6 (for different reasons), and got it working. Works again, thanks.
Anyway to lower the load times from tps and was? |
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Macbook Pro 13" 2.5 Ghz Intel Cor i5 4 gb 1600 ddr3 OSX 10.8.2 Intel HD Graphics 4000 512 mb.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:heap:HeapSetInformation 0x0 1 0x0 0 err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. wine: Unhandled exception 0x40000015 at address 0x1f48441 (thread 0009), starting debugger... Unhandled exception: page fault on read access to 0x00000020 in 32-bit code (0x01f09fac). Register dump: CS:001b SS:0023 DS:0023 ES:0023 FS:1027 GS:000f EIP:01f09fac ESP:0268f2ec EBP:01f0c2b0 EFLAGS:00010287( R- -- I S - -P-C) EAX:00000000 EBX:0235a298 ECX:00000001 EDX:000009e2 ESI:18af31b0 EDI:0268f368 Stack dump: 0x0268f2ec: 0268f3a8 18af335c 18af31e0 01f27d29 0x0268f2fc: 18af31b0 00002003 0268f368 00000002 0x0268f30c: 0000c000 18af31e0 00000002 00000000 0x0268f31c: 00000000 00000000 0268f3d0 3f800000 0x0268f32c: 00000000 00000000 00000000 00000000 0x0268f33c: 3f800000 7f7fffff 3f800000 00000000 0204: sel=1027 base=81fc0000 limit=00000fff 32-bit rw- Backtrace: =>0 0x01f09fac in wrap_oal (+0x9fac) (0x01f0c2b0) 1 0x33575655 in <wine-loader> (+0x33575654) (0x5308ec83) 0x01f09fac: movl 0x20(%eax),%eax Modules: Module Address Debug info Name (46 modules) ELF 0-7c003000 Stabs <wine-loader> PE 3c0000- 3d9000 Deferred openal32 PE 400000- d01000 Deferred client PE 1030000- 1217000 Deferred d3dcompiler_42 PE 1650000- 1660000 Deferred ogg PE 16a0000- 16bc000 Deferred vorbisfile PE 1f00000- 2358000 Deferred wrap_oal PE 73c0000- 74f3000 Deferred vorbis PE 10000000-101e5000 Deferred d3dx9_42 PE 40510000-40514000 Deferred psapi PE 40520000-40523000 Deferred usp10 PE 40590000-40594000 Deferred ws2_32 PE 40710000-40714000 Deferred dbghelp PE 40790000-40794000 Deferred wldap32 PE 42600000-4262e000 Deferred user32 PE 42750000-42754000 Deferred advapi32 PE 427c0000-427c4000 Deferred version PE 44230000-44234000 Deferred gdi32 PE 44410000-44414000 Deferred msvcrt PE 444a0000-444ab000 Deferred winmm PE 444f0000-445fe000 Deferred shell32 PE 446f0000-446f4000 Deferred shlwapi PE 44770000-44790000 Deferred comctl32 PE 44870000-44877000 Deferred oleaut32 PE 44990000-44998000 Deferred ole32 PE 44ad0000-44ad4000 Deferred rpcrt4 PE 44b60000-44b72000 Deferred comdlg32 PE 44bd0000-44bd4000 Deferred winspool PE 44c90000-44c94000 Deferred winex11 PE 44e60000-44e64000 Deferred imm32 PE 45160000-45164000 Deferred wineps PE 451c0000-451c4000 Deferred rsaenh PE 45200000-45206000 Deferred crypt32 PE 45290000-45296000 Deferred windowscodecs PE 45370000-45374000 Deferred uxtheme PE 453b0000-453b4000 Deferred riched20 PE 45420000-45424000 Deferred mmdevapi PE 45450000-45453000 Deferred winecoreaudio PE 45560000-45564000 Deferred dsound PE 455c0000-455c4000 Deferred d3d9 PE 45600000-45604000 Deferred wined3d PE 56f00000-56f04000 Deferred xinput9_1_0 PE 78050000-780b9000 Deferred msvcp100 PE 78aa0000-78b5e000 Deferred msvcr100 PE 7b810000-7b999000 Deferred kernel32 PE 7bc10000-7bc14000 Deferred ntdll Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Grinding Gear Games\Path of Exile\Client.exe 0000002b 0 0000002a 15 <== 00000025 0 00000023 0 00000009 0 0000000e services.exe 0000001f 0 0000001e 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001c 0 00000019 0 00000014 0 00000013 0 0000001a plugplay.exe 00000020 0 0000001d 0 0000001b 0 00000021 explorer.exe 00000022 0 |
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"Unable to create Vertex Shader. D3DERR_INVALIDCALL Invalid call"
My video card support Shader Model up to 5.0 Last edited by chaoz3#6599 on Feb 4, 2013, 7:04:38 AM
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v4.0 is running very good so far. Thanks!
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