[OSX] Unofficial Path of Exile port - 30/12/2018 status update
My girlfriend got a problem: When she logs in and wants to create a hero the very first time, all she sees is the "create" button and a black screen. all heroes are missing. She can "blind pick" any but as soon as she enters a name and hits "ok", the game loads and crashes with the message that vertex shader were not able to load.
Her graphic card is " Intel HD Graphics 4000 512 MB" and to be honest I ahve no idea about macs. So whats the problem with it? Also when she hits "options" before she loggs in, all she sees is distortet text - but i Think that is a problem with wine? What she did so far: clicked the dl link here in the startpost and downloaded the game. Greetings. Her system specs: Graphics Intel HD Graphics 4000 512 MB Memory 8 GB 1600 MHz DDR3 Software OS X 10.8 (12A269) Processor 2.9 GHz Intel Core i7 Last edited by WUlf1337#0866 on Jan 31, 2013, 5:41:20 PM
|
![]() |
Have tried it on 2 different MacBook Pros and I'm getting the same error. I've never done anything like this on a mac before so maybe I'm just missing something.
fixme:heap:HeapSetInformation 0x0 1 0x0 0 fixme:heap:HeapSetInformation 0x110000 0 0x32fe08 4 fixme:win:EnumDisplayDevicesW ((null),0,0x32e7cc,0x00000000), stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS) fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS) fixme:d3d:resource_check_usage Unhandled usage flags 0x8. Metadata/UI/CommonImages.ui(1, 1): error: "<DEFINITIONS>" expected Metadata/UI/Common.ui(2, 9): error: Metadata/UI/CommonImages.ui(1, 1): error: "<DEFINITIONS>" expected Metadata/UI/LoadingState/LoadingScreen.ui(2, 9): error: Metadata/UI/Common.ui(2, 9): error: Metadata/UI/CommonImages.ui(1, 1): error: "<DEFINITIONS>" expected fixme:font:get_nearest_charset TCI failing on 20000000 fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] = 20000000 file = (null) fixme:font:get_nearest_charset TCI failing on 20000000 fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] = 20000000 file = (null) fixme:heap:HeapSetInformation 0x0 1 0x0 0 err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution. wine: Unhandled exception 0x40000015 at address 0x426d001b:0x01f18441 (thread 0009), starting debugger... err:mmtime:TIME_MMTimeStop Timer still active?! Process of pid=0008 has terminated No process loaded, cannot execute 'echo Modules:' Cannot get info on module while no process is loaded No process loaded, cannot execute 'echo Threads:' process tid prio (all id:s are in hex) 0000000e services.exe 0000001f 0 0000001e 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001c 0 00000019 0 00000014 0 00000013 0 0000001a plugplay.exe 00000020 0 0000001d 0 0000001b 0 00000021 explorer.exe 00000022 0 winedbg: Internal crash at 0x404b3b1c Model Name: MacBook Pro Model Identifier: MacBookPro10,2 Processor Name: Intel Core i7 Processor Speed: 2.9 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 4 MB Memory: 8 GB Boot ROM Version: MBP102.0106.B03 SMC Version (system): 2.6f57 Sudden Motion Sensor: State: Enabled Graphics/Displays: Intel HD Graphics 4000: Chipset Model: Intel HD Graphics 4000 Type: GPU Bus: Built-In VRAM (Total): 768 MB Vendor: Intel (0x8086) Device ID: 0x0166 Revision ID: 0x0009 |
![]() |
hi guys ive made an account especially to post this, im having real fps lag in areas where fighting or taking a wp / entrance to a new place.
ive tried version 3.1 3.6 and 3.7 please when you get a minute could you possibly recommend a way to fix it? ive got the lowest quality settings on too now i think thanks a lot |
![]() |
" Problem with vertex shaders, try steps from FAQ in 1st post (Game will fail to load with D3ERR_INVALIDCALL) or use v3.7 |
![]() |
" Already answered. Game fault. Devs will fix it eventually. |
![]() |
" The messages above are weird and I don't have a clue why those appear. which port version are you using? ------------------------------------------- I am now suspecting that Apple has screwed something again and Intel HD 4000 is not supported. Please, can somebody confirm that this game works on Intel HD 4000? Last edited by julus#1066 on Jan 31, 2013, 7:04:07 PM
|
![]() |
Ok so I retried with Julus' 3.6 wrapper but its giving me an error at start up saying
Shaders/renderer/skinning.ffx unexpected end of file reading FRAGMENT block |
![]() |
" possibly corrupted content.ggpk, try to delete it and redownload. |
![]() |
" that would be a good explanation but two of my friends who are both using macs run aoe fine why's that? |
![]() |
" Because some skills affect fps far more than others (mainly Ice shot and ice skills in general lags as hell). Also your friends might have stronger mac (ssd disk, more ram, different GPU). Wine performs differently on different configurations. |
![]() |