Twelve Suggestions

oh haha! I gotto look into that I feel like a noob :P

Not like I wouldn't enjoy something like Kaom's Body, and that would help making HP Based Chars better, but 250 is way too much.

And about the Blood Magic applied to ES, if it was implemented at all, it would need something along the lines of "Doubles the Cost of all the Spells".
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Tripleyou wrote:
1.
I suggest that right after Blood Magic you add another keystone called Shield Magic.
Blood Magic applies to Energy Shield.
Now ES users can run all map mods. AND use the "use unID map" bonus without risk of dying instantly to BM mod. This would work very well with an idea further down the list *;)*

2.
In special areas of the passive skill tree you could add a long, outgoing, string of say 10 or more, str, int or dex nodes leading to new, heavy keystones. Like "Diamond Blood". Chaos damage doesn't bypass energy shield. Maybe near the Duelist/Ranger edge of the tree.
Another keystone idea is Koams's Body. 250 hp.

3.
BLAMT league. PLEASE. Enough said.
*Shield Magic ;)*

4.
Tempchains league. lols

5.
Add more microtransaction effects to spark. I personally would like a black/purple - ish effect.
Would be easy on the eyes.

6.
More Lightning spells.
Like Lightning Storm (same as piety's) (While you're at it, add Blizzard too).
And Lightning Ball (Same as Piety's).
Lightning Thorns. This stacked with Tempest Shield would be cool

7.
Fix Arc.
Maybe add more chains to the base of the skill.
Maybe add a base lightning penetration to the skill.
Maybe enable multiple projectiles to being able to be used with it.

8.
Make the banners next to your friend on the friend list show what league they are playing.
Right now it looks like everyone is playing "standard league" :D

9.
Let "superior" show in chat.

10.
Add a dummy area. for damage testing.

a single dummy.
a group of 3.
a group of 10.
a rare.(with appropriate health and resist/armour)
a unique boss. (with appropriate health and resist/armour)

11.
When you turn off items showing (I know I like to turn it off sometimes), then disable item pick up/ selecting at the same time.

12.
"Thunder Storm"
2 handed lightning staff.
+2 to lightning gems in this item.
+2% flat crit chance to lightning gems in this item
99% less shock duration on enemies.
10% less movement speed.

Thanks for reading.


-Tripleyou


Agree with (2), (8), (9) and (10).
Especially with (2).
Last edited by PHRandom#0174 on Aug 3, 2013, 3:37:36 PM
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Tripleyou wrote:
Like Lightning Storm (same as piety's) (While you're at it, add Blizzard too).


+1

It would probably be hated in groups, but I would love it :)

They could also just add it as a microtransaction for Lightning Arrow.
Thanks for the feedback guys!
I agree with the Dummy idea. Simply make a dummy area in which you can add as many dummies as you want with drop down menues of mods like "75 all resistance", "20k armour", "casts enfeeble" etc.

Also the suggestion about Shield Magic is a great outweigh idea. +100% mana cost added to the keystone. IMO we could bumb this up to +200% and it would still be fair.

About lightning storm added as a microtransaction to LA, I dont follow you. I imagine the SPELL to work as Firestorm. You cast it once and it has a duratio. Same with blizzard.

I will go ahead and edit the top post with the added ideas.

+1 Very nice guys :)

And we need something to test defense, a some kind of dummy that shoots you but doesn't kill you as it stops shooting when you're left with 1hp, then you regenerates fast due to being in a defense test area.

That's it, for the same role of dummy but testing armor, evasion, energy shield, health, elemental resistances and chaos resistance, these tests may vary according to dummies spawn.
I have gotten another idea, which will be added to the top post:
Ability to remake an instance from within the same one.
Not that big of a deal, but it would still be helpful sometimes.

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