Twelve Suggestions

1. EDITED
I suggest that right after Blood Magic you add another keystone called Shield Magic.
Blood Magic applies to Energy Shield. I addition the keystone should have a multiplier of mana cost of say 200%.
Now ES users can run all map mods. AND use the "use unID map" bonus without risk of dying instantly to BM mod. This would work very well with an idea further down the list *;)*

2. EDITED reduced Koam's Body hp
In special areas of the passive skill tree you could add a long, outgoing, string of say 10 or more, str, int or dex nodes leading to new, heavy keystones. Like "Diamond Blood". Chaos damage doesn't bypass energy shield. Maybe near the Duelist/Ranger edge of the tree.
Another keystone idea is Koams's Body. 200 hp.

3.
BLAMT league. PLEASE. Enough said.
*Shield Magic ;)*

4.
Tempchains league. lols

5.
Add more microtransaction effects to spark. I personally would like a black/purple - ish effect.
Would be easy on the eyes.

6.
More Lightning spells.
Like Lightning Storm (same as piety's) (While you're at it, add Blizzard too).
And Lightning Ball (Same as Piety's).
Lightning Thorns. This stacked with Tempest Shield would be cool

7.
Fix Arc.
Maybe add more chains to the base of the skill.
Maybe add a base lightning penetration to the skill.
Maybe enable multiple projectiles to being able to be used with it.

8.
Make the banners next to your friend on the friend list show what league they are playing.
Right now it looks like everyone is playing "standard league" :D

9.
Let "superior" show in chat.

10. Edited
Add a dummy area. for damage testing.
In the area you can choose how many dummies you want. For each group added to the area has a drop down menu in which you can choose resistance mods, amour and various other mods that mirror damage modifiers found in the world.

11. EDIT
When you turn off items showing (I know I like to turn it off sometimes), then disable item pick up/ selecting at the same time.
There is currently an option of having a key bound to picking up items at all. It's recommended to use this.

12.
"Thunder Storm"
2 handed lightning staff.
+2 to lightning gems in this item.
+2% flat crit chance to lightning gems in this item
99% less shock duration on enemies.
10% less movement speed.

13.
Remake from within.
Instead of having to exit an area, you can create a new instance from a given waypoint.
Not all of us have SSD so reducing loadtimes this way would be very nice.

Thanks for reading.


-Tripleyou

Last edited by Tripleyou#4269 on Aug 5, 2013, 4:58:39 PM
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Yeah make ES moar OP.
"
Acrosis wrote:
Yeah make ES moar OP.

I can't tell if you are being serious. But I sense you are not.
Thanks for input though. It's responses like this that makes this community and game so great.
Or am I being ironic now?

Don't forget you can't have too many auras active as Blood Magic.
Good skills comes with tradeoffs. Not being able to use the percentage auras is a large trade off for fixing mana issues.
What the suggested keystone enables is not heavily OP. + Don't forget the position of BM in the first place.

hm, coming back to say that I do now realize it's somewhat OP if you got shavronne's.
Shavronne's is OP as f*** anyway, so its not that big of a deal once you get there.

IMO becoming OP is something you do deserve if you put alot of time into a good arpg.

... Now to come up with some OP changes for HP other than Koam's Body which I already posted

Last edited by Tripleyou#4269 on Aug 2, 2013, 2:16:35 AM
Keep the ES stuff where it belongs: In the intelligence areas.

Besides, 1./2. are just copies of what we already have.
Kaom's Body would need a significant drawback.
Sorry Exile, but your loot is in another dungeon!
IGN: Delirii
thanks for the response.
Keeping ES stuff in one 3rd of the tree "where it belongs" is not too good IMO. Unwave and IR are very attractive for CI, so more reasons to travel across the tree would be good.

about 2. Having to travel away from everything is a big desicion and would be a step away from every other build. Diversity is a good thing IMO.

spending 10 or even 15 points just to reach 1 keystone and not leading anywhere else is a big thing. The drawback is built in with the fact that you spend the amount of nodes you do to get the keystone. Just like going IR/Unwave as CI spork pt. for an example.

Last edited by Tripleyou#4269 on Aug 2, 2013, 2:56:13 AM
2. CI already does that. Do you really want keystones on one side of the tree to be on every side now?
"
DirkAustin wrote:
2. CI already does that. Do you really want keystones on one side of the tree to be on every side now?

Did you ever hear about the unique Occultist Vestment, Shavronne's Wrappings? This item is so broken (double damage) that every single caster wants one more than anything. And as they are so rare, they go for many many exalts. How is the average person supposed to get that? The real benefit of having one should be to save the nodes other wise spent in the tree. At least thats how I see it.

The reason why I want the keystone placed on the other side of the tree is to balance it. If it was right next to the which tree it wouldn't "cost" you anything, to get double damage.

"
Vakirauta wrote:
"
Acrosis wrote:
Yeah make ES moar OP.

I have to agree with this guy, and I am damn serious.

My suggestions have nothing to do with the fact that ES is OP atm.
I suggest stuff with diversity in mind. It's obvious ES needs to be fixed, but thats another discussion.

So noone actually likes any of my ideas ? :D
Last time people disliked my idea of a +1 totems item. and the white unique chest with pre 6L sockets.

Well, no one would really diagree with 6-10 (it'd be nice if 10 had floating numbers in that zone too, thats the one thing this game misses, is being able to reliably test your damage).

As for 11, you can make it so you can only pick up items if you hold down a button first, it is a must option, I'm surprised you don't use it.

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