0.11.4 Skill Details: Reave

removing buff when using abother skill sounds terrible.
"
Cudez wrote:
Not to bee too critical but:

a) Why do skill that makes the game more monotonous with giving a bonus to player if he sticks with one skill?

b) Why not rather do a str/int based melee skill for Templar? One suggestion would be to make a str/int skill that doesnt give any damage bonus but instead gives lfie/mana leech when used.

Templar has to use all the Str based marauder melee skills if you want to go melee with it. Dex based skills arent an option cause of the high dex requirement. Shadow on other hand had tons of options for melee skills in all the dex based skills (I would even say that shadow IS the melee option for dex based skills already as it is.)

Best,
Cudez


Good points, especially #1, but PoE has always been about using 1 "main" skill 90% of the time. Few builds use a variety of skills often, like you would in Diablo 3.

I think it would have been better if you had to use 2 different abilities to get the buff, something like, for every enemy hit by a single target melee attack you gain 2% more (or whatever) area radius.

Would take some new tech to make the game recognize that you had an ability equipped but didn't use it and still got an effect but it would be interesting. It's almost the same concept as Incinerate, or abilities from other games that get stronger when you do something else (or the same thing over and over, but I think that version is boring.)
|____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe >
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Sure, all builds use no more than 2 6-L (5-L) items, so there should be 1-2 "major" skills, that will be augmented with a lot of supps.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Is there a reason why Reave does not work for unarmed combat? Giving those builds more options wouldnt hurt anyone I think.
Last edited by EZPZY#5171 on Aug 5, 2013, 2:30:46 PM
Can you Please make this work with Unarmed shadows as well?
.... please?
"
Cudez wrote:
Not to bee too critical but:

a) Why do skill that makes the game more monotonous with giving a bonus to player if he sticks with one skill?

b) Why not rather do a str/int based melee skill for Templar? One suggestion would be to make a str/int skill that doesnt give any damage bonus but instead gives lfie/mana leech when used.

Templar has to use all the Str based marauder melee skills if you want to go melee with it. Dex based skills arent an option cause of the high dex requirement. Shadow on other hand had tons of options for melee skills in all the dex based skills (I would even say that shadow IS the melee option for dex based skills already as it is.)

Best,
Cudez


That was my first thought.
There can only be one Oatmeal.
There already exist several str/int melee skills - Glacial Hammer and Dominating Blow, for example. But i cant remember any dex/int melee (or even ranged) attack skill. The stating Shadow's skill is Double strike (pure dex), while templar get str/int Glacial Hammer, and Duelist gets str/dex Cleave.

I think, Reave should be Shadow's starting skill, instead of double strike.

And i like the idea. Cone AoE skill for dagger and claws - it's exactly what they need. The only pure AoE skills available for daggers and claws, are Cyclone and Whirling blades (though their DPS sucks so greatly that they cant be used to deal it).
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Aug 6, 2013, 4:56:27 PM
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Soulbr1nger wrote:


i am ready!!

Just nees a new build hahaha


Nice bro! You exalted attack speed onto that? 392 dps claw now, glad to see you decided to keep it. Should be worth a ton more should you decide to sell it however, with this new claw skill coming out.
IGN - Wolens
or if on other account, IGN - Vissej
"
jamesl wrote:
it'll be interesting to see if Reave on a shadow is more powerful than elemental cleave on a templar

cleave is already AOE regardless of how many enemies you hit and templars have Amplify and Catalyse right next to their starting node so elemental cleave gets powerful quickly

it's going to be interesting to make a shadow, use Reave and then go across and grab the templar nodes

off to look at the tree now :)


I start duelist then go over to that side of the tree, claw reaver ftw.

Facebreaker reaver sounds cool too, but my facebreaker is happy doing just infernal blow or cyclone. :3
Last edited by pr0fesser#7908 on Aug 7, 2013, 6:49:34 AM
I really want to try this on my ranger. Dual wield swords. Insane attack speed and phys damage. I go into shadow area and duelist. But my concern is int requirements, I hope this gem isn't heavy on the int requirement. Don't really want another ES only skill, who knows maybe that will be best, but I'm hoping it is an easier to use aoe for leveling purposes, and fun end game.

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