[2.0]Rathik's NEWBIE FRIENDLY FUN&CHEAP FARMER, DPS Summoner. High AOE DMG, SURVIVAL."The Matriarch"

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Rathik2 wrote:
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Phenix_87 wrote:
Hi Rathik2

very nice builds, I'm kinda new of this game, but I'm trying to make a good witch MF build..

I've one question for u: what about the bandit's quest (normal one for now)?
Which reward is better IYO?

I think that +8% elemental resistances is very good, and help max out those stats..

What do u think?
for cruel I guess +4% cast speed is top instead

(for merciless I've time :P)


If you are new and lacking gear, getting the resist will help with itemization.

The cast speed is wasted on this build, you are not really casting that often, the only thing you cast often are curses and they have there own nodes for casting speed which this build takes anyway.

Its so easy to cap resist on this build though that getting the skill points will be more versatile at the long run.

If you take the skill point over resist you can get for that 1 skill point a 6% resist node anyway so basically the difference is just 2% resist.


Ok so basically skill point is 1st choice, I think i'll take the +8%res just to have less problem on cruel

Thanks for helping ;)
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Phenix_87 wrote:
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Rathik2 wrote:
"
Phenix_87 wrote:
Hi Rathik2

very nice builds, I'm kinda new of this game, but I'm trying to make a good witch MF build..

I've one question for u: what about the bandit's quest (normal one for now)?
Which reward is better IYO?

I think that +8% elemental resistances is very good, and help max out those stats..

What do u think?
for cruel I guess +4% cast speed is top instead

(for merciless I've time :P)


If you are new and lacking gear, getting the resist will help with itemization.

The cast speed is wasted on this build, you are not really casting that often, the only thing you cast often are curses and they have there own nodes for casting speed which this build takes anyway.

Its so easy to cap resist on this build though that getting the skill points will be more versatile at the long run.

If you take the skill point over resist you can get for that 1 skill point a 6% resist node anyway so basically the difference is just 2% resist.


Ok so basically skill point is 1st choice, I think i'll take the +8%res just to have less problem on cruel

Thanks for helping ;)


It doesn't really matter what you pick. All options make sense. Although i agree that skill points make the most sense you will not waste a point picking 8% all res.
I've been trying to do this build in invasion but i have some doubts about the survivability in lategame considering all the invasion bosses hit like trucks, so i would like to throw some ideas off you guys.

I've been thinking a lot of Zealot's Oath and what i've came up with is this.
You would gain 2.4%hp regen, +20 str and zealots oath but you would also lose 44% max mana, 20% mana regen rate and +30 int. You could also prolly remove one of the +30 to str nodes since you get +20 str from going Zealot's Oath.
Here is the skill tree

Also since the zombies don't die that often anymore you prolly dont even need that much mana regen and you will always have your flasks.
Also you could prolly run some low level of arctic armour.
Discipline + Purity/Hatred + Arctic Armour + Reduced mana
Last edited by Qufi#3126 on Apr 4, 2014, 3:52:45 AM
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Qufi wrote:
Also since the zombies don't die that often anymore you prolly dont even need that much mana regen and you will always have your flasks.
Also you could prolly run some low level of arctic armour.
Discipline + Purity/Hatred + Arctic Armour + Reduced mana
Unfortunately, AA isn't affected by Reduced mana, so in order to maintain decent-level AA you'll need decent mana regen... except your AA is really low-level, but then what's the point of it?
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
Qufi wrote:
I've been trying to do this build in invasion but i have some doubts about the survivability in lategame considering all the invasion bosses hit like trucks, so i would like to throw some ideas off you guys.

I've been thinking a lot of Zealot's Oath and what i've came up with is this.
You would gain 2.4%hp regen, +20 str and zealots oath but you would also lose 44% max mana, 20% mana regen rate and +30 int. You could also prolly remove one of the +30 to str nodes since you get +20 str from going Zealot's Oath.
Here is the skill tree

Also since the zombies don't die that often anymore you prolly dont even need that much mana regen and you will always have your flasks.
Also you could prolly run some low level of arctic armour.
Discipline + Purity/Hatred + Arctic Armour + Reduced mana


If you want a cheap and tanky summoner for invasion try the version the top players there are doing: tank marauder summoner.

Heres dumptrucks build for example:

http://www.pathofexile.com/passive-skill-tree/AAAAAgEABH4GSQthFCAVIBXwFm8XLxiRGYUaOBpsGtsj9iSqJy8o-imlKk0qmCzpNZI26TpYOuE9_D8nQYdEBEp9SshNuU3jTipQR1W1VcZV1lb6WGNaSFqRW69fP2TnZp5noGqsbBZuqnK7eA15aHqqgKSCx4PbhWCHGYd2iECI8YzPj0aQM5BVm6Gdrp7NoW2mV6aspwinMKeEqH2pbqrEtfK3PriTuc28n8AawQTG2My8znHPZdDQ0_vZC90N42rjn-vu7g7vDu_w8kXz3fZI99f5Y_no-oD60vxL_MX-Cv6P
Alright, I could use some help here. I've tried killing dominus over and over, and I can't do it. Most of the fight is easy, but about halfway through his second form the blood rain comes down and I don't even have time to pop a portal back to town before all my minions/I die. My helm could use some help but otherwise my gear isn't terrible. I've got max resists, 4k es with aura, and with my nonexistent currency I can't get much better. Level 73 and followed the guide in passive allocation. Suggestions?

The Cockroach fight is basically a timer. You have to sustain a certain DPS or you lose.

1. Replace your helm with one that sports "+2 to minion gems". The difference is remarkable. It will probably add 1100 life to your minions and improve DPS. Example:



2. What are your flasks? I equip 5 healing flasks 'of Animation.' When you're fighting the Cockroach, you cycle through these to keep your minions alive. They refill fast, I bang mine all the time when I am fighting.

3. Are you casting any spells like Arc? It's time to stop. Instead, focus on positioning yourself, healing your minions, creating replacement minions, and keeping Flesh Offering going.

4. A 5-link chest is helpful.

5. Are you a CI build? Not a lot of your gear has life. We Life-based summoners don't care about too much. Life, however, is fundamental.

6. Auras. Run Hatred and Anger if you can to up your DPS.

7. Your Specters. Replace Life Leach with something that adds to DPS such as Concentrated Effect (if using AOE specters).

8. Your zombies. Replace Life Gain on Hit with a DPS gem such as Splash.

9. Your skellies. Replace Faster Casting with a DPS gem.

10. Move your zombies to your new +2 minion hat.

11. Summoning aids. When we're not in battle, we can summon superb minions. In your alternate weapon equipment slot, equip a Chober. Chober adds up to 40% more life to minions created while you have it equipped. When you're done summon, swap your combat gear back in.



Also, equip a Sidhebreath when minioning-up. It adds up to 15% each of life, movement speed, and damage. As with the Chober, replace it after casting the minions.



12. What minions are you using? I prefer Evangelists...
Last edited by TigerSpook#7289 on Apr 5, 2014, 12:44:55 AM
1. I've got a few ok ones stashed up, I'll try and redo the links on them.

2.


I find I need the mana flask to summon zombies rapidly.

3. Only for targeting, otherwise zombies won't attack things far enough way. Just picked up a flesh offering recently, so it's still low level.

4. Agreed. Don't have currency to buy one atm.

5. Yes, ci. Was an OB ci char, so respeced her similarly after release.

6. Mana pool doesn't support that at the moment, could possibly drop clarity and run one more, if my zombies survived longer.

7. Sounds good, they do seem to survive pretty well as is.

8. I'll give it a try, maybe the added life from helm will offset the loss of health on hit.

9. Makes sense, though I find the totem dies fast enough they never really help.

11. Ooh, never seen one of those before. I'll try to pick one up.

12. Evangelists for sure.

So in general, is it better to have zombies in a +2 helm or a 5 link, if I could cobble the currency to get one?
Last edited by agentanorexia#4752 on Apr 5, 2014, 12:02:37 PM
Also, does multistrike help with the evangelist attack?
3. Your curses, Flesh Offering, and Summon Skellies will target.
5. I have not played a CI character. Temper my responses accordingly.
6. Clarity is huge for mana regen. And it's about the 'least mana greedy' aura to use. My gearing strategy includes a preference for mana regen. That's why I use this otherwise crappy mace.



9. Cast the totem back from combat, behind the zombs, so they protect it while it pukes forth skellies.

11. Minion life on the Chober can range from 20 to 40 percent. Their price reflects this. A common one (27-30%) should be maybe 5 chaos. You don't need links on it, though extra sockets are always nice.

+2 helm or 5 link? Both! But the +2 helm can be had for 2 or 3 chaos. If I had to pick only one, I'd take the helm. Not because of the cost but because it's that good.

You could be making a lot of changes and having a lot of experiments. I recommend you experiment in the Catacombs, not in maps, and not in the Scepter. The reason is that the Cats are high level enough to be challenging but they aren't particularly dangerous.

Do you have all the minion clusters?

I actually don't know if Multistrike helps with Evangelists. I suspect not. Here's how I cast them:



You'll find that when you need to replace a Zombonie, it's tempting to "X" to your alternate weapon (Chober) so you can bang out a higher quality zombie or two. For this to work well, your auras must be in you hands and feet. If they are in your weapons and you swap you alternate set, the auras will be cancelled. So a simple change to where your gems are located can make a big difference in combat.

Last edited by TigerSpook#7289 on Apr 5, 2014, 4:30:52 PM

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