[2.0]Rathik's NEWBIE FRIENDLY FUN&CHEAP FARMER, DPS Summoner. High AOE DMG, SURVIVAL."The Matriarch"

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NemoSushi wrote:
How much IIR/IIQ do you guys actually have?


With this build I currently have 401 IIR 63 IIQ. Once I get the gear I am saving up I should be at 475 IIQ 88 IIQ




This is with my Div Flask Active.
Last edited by TMHChaser#7147 on Feb 5, 2014, 3:27:08 PM
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NemoSushi wrote:
Cimos, i still have my 6L Shav's from a while back. Would i benefit from this build with the Shav's? Also, just wondering what minions do you use besides Skeletons + Zombies?

Shavs is best for summoners.. it allows you to run a ton of auras which increases the survivability and damage of your minions
Is there a good way for selecting the Undying Evangelists? I'm having a hard time differentiating between them and the aristocrats. I can tell them apart.
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also allows you to use wondertraps +100 rarity
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Catchafire2000 wrote:
Is there a good way for selecting the Undying Evangelists? I'm having a hard time differentiating between them and the aristocrats. I can tell them apart.


Have your skill on hotkey (any) then roll mouse over corps you should see the name appear on the top of screen 'Undying Evangelist'. They often cast yellow bubble when anything gets near.

Undying Aristocrate casts sparks.

To be able to select corps go change your setting under option to allow target corp has it always on.
I have 147/400 with two andvarius and divination. Wheel of storm sail its interessant to improve the res with a 1h weapon tri res, mana and cast speed its not a problem for me. Now i have + 75 all res +6k ES
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Vomitorivm wrote:
@Cimos Interesting, you didn't take Minion Instability but Inner Force? I mean MI is just a huge boost virtually for free and IF is rather useless since you can't deal much damage yourself anyway, or do you?

And Elemental Equilibrium? You know that if you attack with multiple elements at once (wrath, hatred), you will lose DPS and massively lose DPS if you attack with all 3. Why did you chose it?

Have you thought about Whispers of Doom? I think it's more valuable to have permanent Vulnerability/Enfeeble + Temporal Chains on all enemies than to get one more aura node.

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kuromahou wrote:

IMO CI is better for less powerful minions but stacking MF is easy (and you are more survivable with a large es vs less life but that is debatable).

Life is better for stacking 5-6 auras and having uber pets. More damage and tankier minions, but much harder to stack mf since you need life and chaos resist on gear.


Well its not so much about life or CI, more about the gear. If I don't have to stack IIQ/IIR, I could go straight Skullhead/Midnight Bargain/Matua Tupuna/Bones of Ullr/Sidhebreath+rest resistances and life and logically have much better minions.

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Balbafu wrote:
With the new skills I actually removed IIR, IIQ and Culling Strike from Arc... Not even sure why I still use Arc, guess it's nice to get my minions to focus on some specific mob or totem.
My Zombies and Spectres kill stuff so fast, I feel Culling Strike isn't really necessary, instead I actually put IIR and IIQ (+ Increased AOE) on my Evangelist Spectres, as they often seem to finish stuff off with their large AOE attack.

Cimos21, how do you run 4 auras on mana alone? I can barely run three and have most of the aura nodes...


Arc is imo cmpletely redundant. You don't need to cull things when your zombies can do that and so you get one 4L free for bone and flesh offering + desecrate + duration, which is a huge boost in DPS and defence.

If you want to focus your minions, curses work well and if you really want just one enemy, manually attack him once with any attack and they gangrape him.

I take Frenzy Apes as specters, so there is no risk in them stealing kills from the zombies. Works only in farming areas of course, the apes need Minion Life + Minion Res + Life Leech to survive. But permafrenzy on a big party is so much fun, and the clearspeed is epic. Culling Strike on Zombies is necessary at least in parties where it's mandatory to land as much killing blows as possible. Solo I'd replace it by Faster Attacks.


Arc + culling is only needed when you are playing in groups. It can be replaced with many things.
IGN Riokar | My guides
[2.0]Non legacy Mjölner. Uber down. -thread/1474288
[2.0]Shatter Chuck Lite COC -thread/1324981
[2.0]SRS Magic Find Culler. Uber capable. /w budged build -thread/1406603
[2.0]NEWBIE MF/DPS Summoner -thread/479976 | Power leveling guide -thread/522556
What's the best skill to replace arc + culling with if you're soloing ?
I'm finding since 1.0.6 that I don't really need to help my minions out with DPS at all and the only thing I end up using my direct damage spell for (in my case, firestorm) is to break pots and urns. However Firestorm is not so great at that.

If I want a skill just for breaking urns and things what is the best skill to use?
Last edited by litmusdragon#6801 on Feb 6, 2014, 3:25:39 PM
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pinkdollarz wrote:
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Catchafire2000 wrote:
Is there a good way for selecting the Undying Evangelists? I'm having a hard time differentiating between them and the aristocrats. I can tell them apart.


Have your skill on hotkey (any) then roll mouse over corps you should see the name appear on the top of screen 'Undying Evangelist'. They often cast yellow bubble when anything gets near.

Undying Aristocrate casts sparks.

To be able to select corps go change your setting under option to allow target corp has it always on.


Thanks for responding pinkdollarz. I'm a little confused as to your first sentence, "Have your skill on hotkey (any) then roll mouse over corps you should see the name appear on the top of screen 'Undying Evangelist'."

Do you mean I need to click and hold down hot key of skill (in this case raise specter) while hovering over corpses?

EDIT:

What I ended up doing was going into options, and changing targeting corpse to always on. That did the trick. Thanks so much.
GGG listens to its fans!!! Thank you!
Last edited by Catchafire2000#0702 on Feb 6, 2014, 6:22:23 PM

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