Contents of the 0.11.3 patch

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jeonitsoc wrote:
experience penalties are for those who persevere to die
them are casual players, so please don't whine about tiny % of lost experience; if you're not a casual player you won't find hard to recover the lost experience and most of all understand what did kill you.


I'm NOT a fan of the change. I think 15% was reasonable. But I'm guessing you haven't enjoyed the wonders that are higher level maps. 15% is significant once your hitting high level maps and you have to not only invest a ton of currency but also may only gain 15% in a few hours of play in those maps. I've only done it once as a solo player and I will never od it again. Its nearly impossible to keep up as a solo player as it is let alone when you die. Again, I'm not a fan of the change. I think it was fine as is. But I'm not going to sit here and act like 15% didn't matter. Its not losing your character like it is in HC but its still significant.
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jeonitsoc wrote:
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ThePassenger wrote:
I opt for adding exp penalty for zone camping and manual disconnects in Hardcore League

5 minutes in zone: 10% exp loss
6 minutes in zone: 20% exp loss
7 minutes in zone: 50% exp loss
8 minutes 10 seconds in zone: 100% exp loss
10 minutes in zone: Death

1st entrance to the zone: 10% exp loss
2nd entrance to the same zone: 100% exp loss or even -1 level


lol why? there is no reason at all to do this, discconections are the unique way to save this game from the desync attacks... ah now i get it, it's just a mere troll in action


I'm not trolling, it's the answer to HC whiners about lowering exp penalty in Default
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jeonitsoc wrote:
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Sawm wrote:
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Merry_Blind wrote:
Hey Chris!

I posted the following the yesterday's post about death consequence:

Take example on DEMON'S SOULS! Keep the experience loss when you die High (like 15%), but allow the player to be able to regain that lost experience exactly at the spot where he died (like a big glowing orb that you click on or however you guys think 'experience' should look like lol).

BUT if the player die AGAIN wherever before regaining his lost 15% XP, well that 1st 15% is gone forever, and now there's a new 'XP Spot' you have to regain, where you died the last time.

So yeah, basically like Demon's Souls, but only a % of the XP like we already have, not all XP like in Demon's Souls.

I THINK this a GREAT "punishment" mechanic.


Yeap. i dont know why they didint do this yet tbh. it gives you a motive to keep going and try to fight for your xp. i was expecting them to bump the xp loss up now DOWN lol.


i disagree, this mechanic is bad; in my opinion death penalty should be as severe as possible; there are plenty "forever rewarding" games out there, this should remain an HARD CLOSE TO IMPOSSIBLE game, or it would lose most of it's core players


If you opinion is the death penalty should be as severe as possible then go play hardcore and stay out of a softcore conversation. A comment like that has no place in the softcore discussion. Talking about making it harsher fine but the "harsh as possible" comment already exists in HC. As far as the "core" playerbase leaving over a few % of exp one way or the other that's just a dumb statement. The core playerbase is willing to roll with minor changes here and there and just voice their opinion. They certainly aren't leaving over something like this. They will leave over things like desync, bad balance, sweeping skill/passive changes ect. They wont leave over a few % exp and if they do they will NEVER be happy in any game ever that changes over time.
FINALLLY, will be able to move between chats. Had been asking for this for ages.
IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams
I think the 5%/10% level is good. It's enough to feel it, but not so much as to become completely discouraging.

I play with some very casual friends in standard, and they can get pretty frustrated when we clear a challenging zone or map (for which we're not overleveled) in which they die once, and effectively undid the entire effort. Being able to eek out some progress will likely strike the right balance: they strive to improve their play so as to avoid the penalty, but still feel that they've achieved something for the effort.
the real and BEST solution for death penalty is simple. a 5% exp loss on death the first time, in which an aura then appears on you, that lasts 5 minutes, if you die within the 5 minutes again then you lose 10% exp, and it stacks all the way to 20% resetting the time limit with every death.

this makes perfect sense, it takes every sort of play style into account, and makes it so a single death is not as debilitating to players. Dying due to a single mistake made by a player (or due to desync) should not be at the same level as dying due to zerging an enemy. People shouldn't have a days worth of play be wasted due to a single mistake.

this makes it fair for everyone.
IGN: Visciious
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shoju wrote:

Listen people who think
"the casuals are getting their way, and how dare GGG cater a more casual crowd! It's RUINING THE GAME!"

They need a casual playerbase. They need a playerbase that doesn't play all the time. They need those people. It's a fact of business. If you want the hardcore feeling, you play hardcore. Otherwise, you need to come to terms with the idea that if PoE is going to be successful for a long stretch of time, it's going to take people paying money.

Now, Good on you people for the Ruler of Wraeclast Support, and the Regal Support, and all that jazz. That's awesome. You guys should be thanked for your money.

But eventually, that money is going to run out. And they are going to need other people to spend money. They are going to need people to buy things, and stash space.

And there are more casual people that play games, than hardcore people that play games.

I'm a bad player. I'm almost sure of it. Most of you would laugh and mock and ridicule me, because I'm not UBER LEET PWNZRZ, or whatever the young crowd says these days. I'm ok with that. I want to play the game. I like playing the game. I've never made it past Vaal without dying. That's it. I've always died to Vaal. I'm ok with that. I play solo. I occasionally group with friends. But I've spent money, and I plan on spending some more.

Servers, and programmers, and dev teams, and art teams, and Customer Service all cost money. That money, is made through microtransactions, and support packs with PoE. I want them to stick around. You want them to stick around. We both want the same things.

Flying into a blind rage "Because it's catering to the casuals" is a ridiculous attitude to have. This game wont last if it's just the hardcore players. And that's the end of it.

So if they make the XP penalty less, Who Cares? Who cares if you play Onslaught, and you're lvl90? Why should you care? You obviously, don't have much need for the Death Penalty anyway. It doesn't affect your gameplay experience.

But it does affect your game. It ensures that a section of the game's population continues to play, and that's a good thing.


Probably the best post of this whole thread, unfortunately going to fall into the deaf ears of the elite hardcore Alt-F4'ers.
Now if only i would stop playing Minecraft and come back to play this.
There can only be one Oatmeal.
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Sawm wrote:
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Merry_Blind wrote:
Hey Chris!

I posted the following the yesterday's post about death consequence:

Take example on DEMON'S SOULS! Keep the experience loss when you die High (like 15%), but allow the player to be able to regain that lost experience exactly at the spot where he died (like a big glowing orb that you click on or however you guys think 'experience' should look like lol).

BUT if the player die AGAIN wherever before regaining his lost 15% XP, well that 1st 15% is gone forever, and now there's a new 'XP Spot' you have to regain, where you died the last time.

So yeah, basically like Demon's Souls, but only a % of the XP like we already have, not all XP like in Demon's Souls.

I THINK this a GREAT "punishment" mechanic.


Yeap. i dont know why they didint do this yet tbh. it gives you a motive to keep going and try to fight for your xp. i was expecting them to bump the xp loss up not DOWN lol.

Problem: you died on the last portal for your map. You don't even get to go back in to claim it.
great work on death penalty and chat changes.

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