Unique Item List - 300 of 419

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reboticon wrote:
Does the +500hp scale with level or something?

It does benefit from all that Increased Minion Life. It's a good ol' bonus, but nothing extremely great really.
My zombies are already extremely tough. With that mace I expect them to be darn near immortal, which is exactly how I like them.
Standard Forever
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reboticon wrote:
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sidtherat wrote:

New sceptre
+ no life reserved
+ shield
+ res for zombies (this one is alone amazing) - but it is zombies only, no spectres!
+ lower count of zombies with similar HP/dmg. easier management with flasks, better navigation, minion instability rapes everything
+ 500 hp - AMAZING, simply amazing.


Why is the 500hp for the zombies so good? IIRC my level 20 zombies in +2 helm with+ minion life gem already had well over 10,000hp. Does the +500hp scale with level or something? It seemed weak to me when I read the description but I don't play summoner I just have them as meat shields.


because it increases directly the part that is multiplied by around 1.5-1.8 depending on gear/passives. that 10k hp you see is AFTER all these items/passives. increasing the base might mean youll see something like 15k hp or more (dont really want to do the math now, but this - just like any other +base is huge)

also it makes vitality/rejuv totem more effective. it is definitely more effective than yet another +15% life.


"
sidtherat wrote:
"
reboticon wrote:
"
sidtherat wrote:

New sceptre
+ no life reserved
+ shield
+ res for zombies (this one is alone amazing) - but it is zombies only, no spectres!
+ lower count of zombies with similar HP/dmg. easier management with flasks, better navigation, minion instability rapes everything
+ 500 hp - AMAZING, simply amazing.


Why is the 500hp for the zombies so good? IIRC my level 20 zombies in +2 helm with+ minion life gem already had well over 10,000hp. Does the +500hp scale with level or something? It seemed weak to me when I read the description but I don't play summoner I just have them as meat shields.


because it increases directly the part that is multiplied by around 1.5-1.8 depending on gear/passives. that 10k hp you see is AFTER all these items/passives. increasing the base might mean youll see something like 15k hp or more (dont really want to do the math now, but this - just like any other +base is huge)

also it makes vitality/rejuv totem more effective. it is definitely more effective than yet another +15% life.




Rejuv totem is flat recovery not percentage.

Besides that though, increased health also helps prevent Shock/Freeze/Chill, which if that 500 base life is the difference between meeting the thresholds or not in some cases then that's a huge boost to survivability again.
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sidtherat wrote:
because it increases directly the part that is multiplied by around 1.5-1.8 depending on gear/passives. that 10k hp you see is AFTER all these items/passives. increasing the base might mean youll see something like 15k hp or more (dont really want to do the math now, but this - just like any other +base is huge)

If the multiplier is between 1.5 and 1.8 (ie. +50-80%), the +500 Life is going to grant 750-900 Life, which is less than one-fifth of your extremely generous 5k increase.

Reboticon has level 20 Zombies, which have 6072 Base Life. His minions are 'well over' 10k, so let's say he has a total of +90% Life: that puts his Zombies at 11536 Life.
Grasp grants +500 Life. New base Life is 6572, x1.9 gets him 12486 Life instead. A notable increase, but nothing really amazing. Just... Solid.

Now the fun part. "it is definitely more effective than yet another +15% life."
An additional +15% Minion Life puts this theoretical Reboticon at +105%, or x2.05.
6072 * 2.05 = 12447 Life. The difference between +15% Life and 500 Base Life is entirely neglible.


Now let's do something else. We have a lv20 gem, and +2 Minion Gems. Level 22 Zombies have 8066 Base Life. Still rocking that 90% Increased Life, pumping them up to 15325 Life.
Grasp: (8066 + 500) * 1.9 = 16275 Life
+15% : 8066 * 2.05 = 16535 Life
That 'yet another 15% Life' is actually more powerful than that 'amazing +500 Life'. :)

Not counting the negative and cosmetic modifiers, the +500 Base Life is the least interesting modifier on Grasp.
-Zombies don't get very great amounts of Increased Damage, so an additional 100% Increased is quite notable.
-The Infernal Blow scales with monster Life, and it grants them AoE.
-According to Mark a good while back, the 30% Resistance nearly doubles their Fire and Lightning resistance, and solidly caps Cold.

With the vast amounts of Life Zombies already have, I suspect doubling Resistances is going to be far more powerful against Status Effects than a bit of Life.
Last edited by Vipermagi on Sep 8, 2013, 1:32:05 PM
always a pleasure to read informed post

ok, so the 500 life is not that good (but it gets nicer when you dont have +90% inc life but like 150 (with Minion Life gem mind you, many dont use it prioritizing dmg over hp). % increase effectiveness is smaller when added to 150 opposed to 90. but anyway, your math is convincing and i can retract my 'amazing' comment replacing it with 'solid'

but the dmg is mainly compensation for reduced zombie count. due to armor it might be a 'slight' gain (very slight) but nothing to write home about

when i finally get this item ill immediately try +fire +wed +conc.eff to see just how broken zombies can be

resistances (with necro aegis) are not an issue. without it these can be really easily fixed

and there is always purity

btw necromantic aegis allows amazing (this time ill stick to it) customization: this shield solves dmg and resistance issue at the same time


sadly this new sceptre is still traded for 8+ exalts so out of my reach currently

btw in next patch ggg will probably 'fix' something about summoners yet again :)
Last edited by sidtherat on Sep 8, 2013, 2:49:49 PM
"
Vipermagi wrote:
"
sidtherat wrote:
because it increases directly the part that is multiplied by around 1.5-1.8 depending on gear/passives. that 10k hp you see is AFTER all these items/passives. increasing the base might mean youll see something like 15k hp or more (dont really want to do the math now, but this - just like any other +base is huge)

If the multiplier is between 1.5 and 1.8 (ie. +50-80%), the +500 Life is going to grant 750-900 Life, which is less than one-fifth of your extremely generous 5k increase.

Reboticon has level 20 Zombies, which have 6072 Base Life. His minions are 'well over' 10k, so let's say he has a total of +90% Life: that puts his Zombies at 11536 Life.
Grasp grants +500 Life. New base Life is 6572, x1.9 gets him 12486 Life instead. A notable increase, but nothing really amazing. Just... Solid.

Now the fun part. "it is definitely more effective than yet another +15% life."
An additional +15% Minion Life puts this theoretical Reboticon at +105%, or x2.05.
6072 * 2.05 = 12447 Life. The difference between +15% Life and 500 Base Life is entirely neglible.


Now let's do something else. We have a lv20 gem, and +2 Minion Gems. Level 22 Zombies have 8066 Base Life. Still rocking that 90% Increased Life, pumping them up to 15325 Life.
Grasp: (8066 + 500) * 1.9 = 16275 Life
+15% : 8066 * 2.05 = 16535 Life
That 'yet another 15% Life' is actually more powerful than that 'amazing +500 Life'. :)

Not counting the negative and cosmetic modifiers, the +500 Base Life is the least interesting modifier on Grasp.
-Zombies don't get very great amounts of Increased Damage, so an additional 100% Increased is quite notable.
-The Infernal Blow scales with monster Life, and it grants them AoE.
-According to Mark a good while back, the 30% Resistance nearly doubles their Fire and Lightning resistance, and solidly caps Cold.

With the vast amounts of Life Zombies already have, I suspect doubling Resistances is going to be far more powerful against Status Effects than a bit of Life.

Yeah, my zombies were level 20 but in a +2 helm for level 22, and then I just had them linked the minion support gem. So +500hp to them seemed very underwhelming.
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While the talk is already about Mon'tregul's Grasp I might aswell jump in and ask my questions:
-Will the explosion damage be increased by Minion Damage passives/gem?
-Will enemies killed by a Minion Instability explosion also explode?
I guess I will get two times "no" as answer,
but maybe somebody has already tested this and can tell me something different? :P
So, with the Sidhebreath + the Mon'tregul's Grasp below + Necromantic Aegis keystone + all the 15% minion damage increase nodes (135% total), will it act as a 250% increase on the physical return damage of this shield for every minion I have? If so, that is insane. 304*(1+2.5) = 1107...over 1k return physical dmg per attack/per minion?? I realize it only applies to melee attackers, but still, that's a bunch of free damage if my math is right.

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His force is powerful against you.
She devours you, she punishes you
In this her name 'Devouring Flame."
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Last edited by Wadjet on Sep 9, 2013, 12:38:32 PM

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