Unique Item List - 300 of 419
Two of these rings would be pretty darn great.
I hope to come across at least one by the end of league, my Glacier Hammer templar would love it. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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" From what I gather, this might be incorrect. When I was designing my unique (Blood Dance), Rory sent me the following: " Long story short, the "increased damage" mod on that ring is possibly multiplicative with the rest of your damage. However, the wording is slightly confusing - it doesn't necessarily say "damage to enemies" just "increased damage" - maybe it's like Le Heup and just means increased damage in general (which would not be additive with other "increased" modifiers rather than multiplicative). Would be great to have a dev clarify! Former player moderator, valued poster, and early-adopter responsible for The Blood Dance. GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. Last edited by MonopolyLegend#6284 on Oct 27, 2013, 8:06:42 PM
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" Hello my lovely... My babies would love to play with you some time... Dual strike + Melee Splash + Added Lightning Damage (with Static Blows) put on this ring and the dyadus twins... I LOVE IT!!! | |
" This has changed since the time Blood Dance was implemented. These stats are now additive with your other damage increases rather than increasing damage taken by the enemy. | |
" That would explain the "buff" (likely more of a nerf with these changes) to that particular mod - it seems this was done as a sort of compensation. Thanks for the clarification! Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.
GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. |
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Anybody seen Blood of the Karui linked on forums? It is the only missing one from the new 1.0.0 uniques.
Edit
Ok, I found it.
No longer a forum dweller, please use PM for contact purposes. Last edited by ignarsoll#5178 on Oct 28, 2013, 5:21:18 AM
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Didn't see this up yet. But who knows, maybe the thread just isn't working for me :) see below if need be.
Oh never mind, the image just doesn't seem to be working. Cheers anyway :) Last edited by Avacado#0579 on Oct 28, 2013, 7:37:01 AM
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I've read the explanations a few times but I'm still confused -- how did Blood Dance get buffed again? Can someone please explain it in a way morons like myself can understand, thanks.
Edit: I always thought Blood Dance and Darkray Vectors were two of the coolest uniques in the game, but never came up with a build that really utilized them well as a core item. @wawamelons #1 Hillock farmer NA Last edited by WAWAMELONS#4225 on Oct 28, 2013, 8:40:57 AM
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Cloak of Defiance on EB shadow. Laugh forever.
"Blood dance and darkray indirectly buffed by Acro changes IGN - PlutoChthon, Talvathir Last edited by Autocthon#5515 on Oct 28, 2013, 9:55:52 AM
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The Blood Dance has a modifier that increases damage dealt to enemies on Low Life. That value was buffed, however it seems the actual mechanic was reduced in strength.
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