Unique Item List - 300 of 419

Two of these rings would be pretty darn great.
I hope to come across at least one by the end of league, my Glacier Hammer templar would love it.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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Inexium wrote:
I think it's 3X shocks. Yet the damage is not that op! 30% increased is not like 30% more damage. But the 15%X2 chance to shock is interesting


From what I gather, this might be incorrect. When I was designing my unique (Blood Dance), Rory sent me the following:



"
To clarify the "Damage to enemies on Low Life", the "Enemies take x% increased damage" stat is a separate system to the player doing increased damage - If a monster takes 100% more damage and the player deals 100% more damage, they'll multiply to have the monster take four times more damage, rather than being adding to 200% increased damage dealt to the monster. It effectively becomes a 'more' without being described that way on the item. The only thing it currently stacks with is Vulnerability and Shock stacks.



Long story short, the "increased damage" mod on that ring is possibly multiplicative with the rest of your damage. However, the wording is slightly confusing - it doesn't necessarily say "damage to enemies" just "increased damage" - maybe it's like Le Heup and just means increased damage in general (which would not be additive with other "increased" modifiers rather than multiplicative). Would be great to have a dev clarify!
Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.

GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game.
Last edited by MonopolyLegend#6284 on Oct 27, 2013, 8:06:42 PM
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AusterlitZ wrote:

Elemental hit anyone?


Hello my lovely... My babies would love to play with you some time...

Dual strike + Melee Splash + Added Lightning Damage (with Static Blows)

put on this ring and the dyadus twins...

I LOVE IT!!!

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MonopolyLegend wrote:
"
To clarify the "Damage to enemies on Low Life", the "Enemies take x% increased damage" stat is a separate system to the player doing increased damage - If a monster takes 100% more damage and the player deals 100% more damage, they'll multiply to have the monster take four times more damage, rather than being adding to 200% increased damage dealt to the monster. It effectively becomes a 'more' without being described that way on the item. The only thing it currently stacks with is Vulnerability and Shock stacks.



Long story short, the "increased damage" mod on that ring is possibly multiplicative with the rest of your damage. However, the wording is slightly confusing - it doesn't necessarily say "damage to enemies" just "increased damage" - maybe it's like Le Heup and just means increased damage in general (which would not be additive with other "increased" modifiers rather than multiplicative). Would be great to have a dev clarify!


This has changed since the time Blood Dance was implemented. These stats are now additive with your other damage increases rather than increasing damage taken by the enemy.
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Daniel_GGG wrote:
"
MonopolyLegend wrote:
"
To clarify the "Damage to enemies on Low Life", the "Enemies take x% increased damage" stat is a separate system to the player doing increased damage - If a monster takes 100% more damage and the player deals 100% more damage, they'll multiply to have the monster take four times more damage, rather than being adding to 200% increased damage dealt to the monster. It effectively becomes a 'more' without being described that way on the item. The only thing it currently stacks with is Vulnerability and Shock stacks.



Long story short, the "increased damage" mod on that ring is possibly multiplicative with the rest of your damage. However, the wording is slightly confusing - it doesn't necessarily say "damage to enemies" just "increased damage" - maybe it's like Le Heup and just means increased damage in general (which would not be additive with other "increased" modifiers rather than multiplicative). Would be great to have a dev clarify!


This has changed since the time Blood Dance was implemented. These stats are now additive with your other damage increases rather than increasing damage taken by the enemy.


That would explain the "buff" (likely more of a nerf with these changes) to that particular mod - it seems this was done as a sort of compensation. Thanks for the clarification!
Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.

GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game.
Anybody seen Blood of the Karui linked on forums? It is the only missing one from the new 1.0.0 uniques.

Edit
Ok, I found it.
No longer a forum dweller, please use PM for contact purposes.
Last edited by ignarsoll#5178 on Oct 28, 2013, 5:21:18 AM
Didn't see this up yet. But who knows, maybe the thread just isn't working for me :) see below if need be.



Oh never mind, the image just doesn't seem to be working. Cheers anyway :)
Last edited by Avacado#0579 on Oct 28, 2013, 7:37:01 AM
I've read the explanations a few times but I'm still confused -- how did Blood Dance get buffed again? Can someone please explain it in a way morons like myself can understand, thanks.

Edit: I always thought Blood Dance and Darkray Vectors were two of the coolest uniques in the game, but never came up with a build that really utilized them well as a core item.
@wawamelons
#1 Hillock farmer NA
Last edited by WAWAMELONS#4225 on Oct 28, 2013, 8:40:57 AM
Cloak of Defiance on EB shadow. Laugh forever.

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WAWAMELONS wrote:
I've read the explanations a few times but I'm still confused -- how did Blood Dance get buffed again? Can someone please explain it in a way morons like myself can understand, thanks.

Edit: I always thought Blood Dance and Darkray Vectors were two of the coolest uniques in the game, but never came up with a build that really utilized them well as a core item.
Blood dance and darkray indirectly buffed by Acro changes
IGN - PlutoChthon, Talvathir
Last edited by Autocthon#5515 on Oct 28, 2013, 9:55:52 AM
The Blood Dance has a modifier that increases damage dealt to enemies on Low Life. That value was buffed, however it seems the actual mechanic was reduced in strength.

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