The Ninety-Five Theses on the Power and Efficacy of Harmful Content
Replies in order:
- Kaoms: Two problems here. For builds that are already using a 2h weapon (2h melee, bows), there is no significant downside. Most builds start from weapon/skill selection, not the other way around. Secondly, ES and life are only in direct competition due to other erroneous design choices. They should never be directly comparable, but they are now. - Shavs: There are lots of ways to balance it. Taking more chaos damage is decent, but doesn't scare Shavs users nearly enough. - Auxium: I don't think there are any rares that are better than freeing up a ring or helmet slot (Cannot Be Frozen) nor any belts that directly compete on the +es values at the same time. - EoC: The drawbacks wouldn't be severe, it's more of a thematic point. There shouldn't be anything wrong with using EoC on a life build. - Cleave: "What other options do dual wielders have?" is the exact problem. Cleave needs to be equally as strong as all the other options. If DW is too weak, then it needs to be buffed unilaterally. - Discharge: Something being "weak to reflect" means that it's too strong. What about all the other skills that never even qualify to be weak to reflect? Why does no one say Ice Nova (a similar point blank aoe) is weak to reflect? It's a numbers problem. - WED: The cost and benefit are too high. The point here is that a support slot is a resource. The highest mana cost multipliers make the most of that resource and raise mana concerns at the same time. If there was a support that gave 1000% more damage with a 10x mana cost multiplier, people would use it and only builds that used it would be viable. This is exactly what has happened with WED over the last two years, to a much less hyperbolic extent. - IR: And what about when Evasion is better than armor? Then the node is worthless. Its existence is only worthwhile when armor is better than evasion, or for people who want to further ignore 1/3rd of the stats in the game. I find it a very brainless keystone and not creative at all. Nothing like Elemental Equilibrium, by comparison. - RT: No argument. - VP: I think just making it the same tradeoff for all characters would be the correct first change. I expect GGG to continue to iterate on all things afterward. - Str->life: Intelligence does not give flat ES. Strength giving %life would be the better comparison, and would be obvious then how incorrect it is with strength builds getting upwards of 400% increased life and dex builds getting no more than 250% (on average). - MF: I won't be overly specific on what changes need to happen here since it's being discussed in the thread I linked to. There are lots of good opinions and summaries there, with the highlights being "MF affixes are too strong/values are too high" and "everybody should be able to MF, not just builds tailored for it". Last edited by pneuma#0134 on Jul 21, 2013, 9:51:45 PM
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" Sorry, decided to reply to everything as you have some things compeltely wrong. Koams: You miss out on defensive benefit of shields/dw, but in general any bow user uses a 6l bow, some melee a 2h, and most lategame for dps spellcasters often use 2hers. Its not too much of a loss considering the health boost, for losing those defensive stats. Auxium: has ES values and the resistance to cold that is not available elsewhere. The resistance to cold thing is huge. Eye of chayula: No drawbacks besides using a slot on your amulet. Cleave: Here is where you are wrong. Most melee abilities use both weapons. There is only three that use primary hand only. That is leap slam, ground slam, and I forget the third but theres a third. All others alternate, and benefit from the DW increased aspd bonus's. The issue is that cleave and dual strike both use both weapons at the same time, while the other skills alternate the two weapons. Discharge is very strong at the moment. It doesn't need much to bring it back into line WED is 70% more ele dmg, and ele dmg is still far in excess of potential physical IR is in no way unique. The problem isn't that armour is better than evasion, its that evasion vs life is not balanced, becasue the evasion values were nerfed cause of this keystone. Making evasion better makes this better, thats the problem. Vaal pact needs to effect CI the same way it does life. No regen at all, only leech. Thats the way its worded, but it doesn't quite work cause of ES being different. MF you seem to misunderstand how it works with IIQ, each point of IIQ gives you more chance of rarity too, because you have more chance of getting 4 items instead of 3, etc |
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Very good post, OP; a few thoughts.
Shav's could be balanced by simply giving it a ton of chaos res. If you max out your chaos res chaos damage isn't much of a concern with some life. This makes low life builds viable without being EZmode. With the changes to reflect and evasion Lioneye's isn't as good as it once was. Although I'd still like to see it nerfed further. Aurumvorax isn't an endgame weapon, which exempts it from balance. This wasn't mentioned; Reduced Mana being effectively mandatory (unless you're EB and not using % auras) for running auras late game isn't interesting. I notice you didn't mention Blood Rage, which is effectively free Frenzy charges if you're CI. |
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" lioneyes is still far better than most bows. The idea it isn't as good as it once was is so completely false. Balance is not just about endgame, but about all game. Otherwise why not give level 1 people the same item dps as a level 60. It doesn't effect endgame, so why not? Screw balance, only endgame weapons need balancing right? Stupid idea is stupid right? reduced mana is mandatory, which is sad. Even with EB you would still be using it. It has reached a required status which is unusual. Blood rage + CI, a lot of Ci builds don't bother using it because its a hassle to constantly cast it, but yes, it is a very big strength of CI builds to get free frenzy charges on kill |
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I always got the impression that blood rage was another thing to give incentive to play CI melee.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" This needs its own thread. Seriously. The closest thing we have is Flicker Strike, and even that's a poor example because it screws over melee almost as hard as ranged - it's just that melee is better equipped to facetank stuff. Luna's Blackguards - a guild of bronies - is now recruiting! If you're a fan of our favourite chromatic marshmallow equines, hit me up with an add or whisper, and I'll invite you!
IGN: HopeYouAreFireProof |
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"Actually, the way things are now, casters are the best equipped to facetank stuff: equal access to Life Leech support gem, and much better shield synergy. Of course, they're also best equipped to meatshield-tank stuff too, so they normally just do that instead. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jul 22, 2013, 8:32:36 AM
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" So you're say GG should make the game even more complicated than it alread is in its current itteration? Absolutely no need for that. Theres already way too much confusion on *simple* game mechanics that have exception case on this or that scenario --- no thanks! Pierce is pierce! And it looks like it's here to stay Just look at a Projectile Weakness curse gem lv 20/ Q20 (and if you want 100% chance to pierce, just feel free to add the support gem or pick Piercing Shots notable). Pierce is one of the bread n butters of succesful ranged build and ofc also casters. Why would you change that mechanic if you don't want to piss off a lot motivated players? --- edits, Okay my post was a bit rushed Pierce -- if you want to change it like you suggested, how about a damage effectiveness reduction on shots/casts that pierce to further targets? Like 50-75% per itteration of piercing? Now there's KB mechanics on Pirce with Pro Weak curse, and that's prolly an issue ... Maybe talk about KB + Pierce on pro weak curse? Hmm? If you're leaving PoE, chances are I'll rezz you as my minion! MWHAHAHAH Last edited by Mune#5000 on Jul 23, 2013, 5:29:45 AM
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" Sadly, if you say it like this, I assume GGG stopped listening to us players .. ? You didn't give up or? I don't want to see MF getting completely removed but I'm not 100% opposed to a change either if it helps players to have more fun playing PoE. If you're leaving PoE, chances are I'll rezz you as my minion! MWHAHAHAH
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" GGG is free to take or leave any feedback we give. We are equally free to leave our feedback with no expectation that it will be acted on. |
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