[1.2.1][v5.0] Dual Shockwave Totem - LowLife/DPS/IQ/IR/3 Auras with a Witch

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Badfish_07 wrote:
Spoiler
I did some serious theory crafting on this build.

A totem build should focus more toward DPS>survive ability because it already has innate survive ability because you are able to stay out of combat most of the time if played correctly. This is why we can wear andies / salmas / duel redbeak no shield ect and not have high resist / ES.

I noticed you spend several inefficient points in getting very low increase to auras in one of the builds, such as the right part of the three where you spent 8 points (starting from Harrier going right) to get a measly 8% increase in auras. That being said, it also came with some aura radius and mana reservation, which you will not need. (explained later) That's 8% of 36% if hatred is level 20 = 2.88% dps for EIGHT skill points. You also spent 4 points at the very southwest of tree to get another 8% increase in aura and some mana reservation. Lets take those 12 points and see what we can do with them.


Let's look at the gems you are using to increase totem damage and bear trap damage

*Added fire damage

Simply take those 12 points back, and you can turn that into +76% fire damage by taking the fire nodes at SW and north of witch... BAM. Now, let's take out the other various mana reservation / aura radius nodes and now you can spec down the firewalker tree for another 30% fire damage and 15 fire resist.

That's 106% increased fire damage, Effectively doubling your added fire gems on totem and bear trap, HUGE improvement and will greatly increase the weakest part of this build, single dps for bosses.

This got me thinking, since you are using an aura that adds cold damage as well, should we try to stack cold damage instead of fire? I think not, at least for most of the nodes. Granted, the cold aura and the fire damage gems will both hit these same skills (totem and bear trap) so taking a 6% cold damage node should be = to taking a 6% fire damage node. But then i noticed, that a 20/20 fire gem is actually 54% fire damage where as quality on Hatred only adds to radius and it stays at 36% at level 20, making the fire damage passives better than the cold damage passives. I also considered this, if i remove 3x 6% fire damage passives that are around the sides of the immolation and arsonist nodes (while keeping these main nodes) would have the following decrease in dps (6%x3 = 18% of 54% = a 9.72% damage decrease and put them (3 points) into Heart of ice above the witch tree which is a total of 30% cold damage (30% of 36% = 10.8% dps increase) Making these three cold nodes better to take because of the Heart of Ice node compared to 3x 6% fire nodes. Heart of ice also gives you a 5% bonus to max life and ES.

Now the influence and inner-force aura nodes are great, low points spent, big return, both in dps, ES, and resistances. Now an 8% aura node adds (8% of 36% = 2.88% more cold damage with hatred) where as a 6% elemental fire node adds (6% of 54% = 3.24% fire damage) making a 6% fire node better dps than an 8% aura node and adding a 6% cold node (6% of 36% = 2.16% cold dps, making a cold passive node less dps than an aura node, So in terms of DPS fire node > Aura node > cold node, but the only cold nodes we took led to Heart of ice, making it worth it, and the only aura nodes we took also lead to main nodes. This being said, taking fire / cold over aura nodes also means less ES / Resists / Mana regen from auras, it will have to be played with to find the right balance for the right character level and what you plan to do with that character.

As for sacrificing aura radius, mobs will come to totem, and you can replace totem anytime you want. A little more clicking work, but with a lot more DPS you wont have to replace very often because the mobs will die a lot faster. However, if DPS is GREAT, take some off fire nodes and get some aura radius for faster clear speed, it is still to be tested.

As for sacrificing some cast speed, as long as it's enough to keep knocking mobs back away from totem, it's all you need.. rest can be DPS to drop them quicker and be able to down bosses in a decent amount of time with bear trap.

As for reduced mana reservation nodes, you only need hatred / clarity / then a choice between haste / purity / discipline. If you want to run more than this, you must give up a redbeak and run the prism guardian shield, which will allow 5-6 auras if you want to sacrifice dps / cast speed to take mana reservation nodes. I will try to find the right balance. I'm thinking for maps, you will want to spec out of some of those fire nodes to be able to run the auras for survive-ability, so i would spec into the efficient mana reserve nodes only (top left and a few are within 1-2 points away on current tree for 5%)

I am starting a character now and will try this out in practice and post results. Templar seems to be the best to start from because you don't take nodes you might not want, but i think i will roll a scion just because she may be best class for another build in future and will start the left path with 8% increase mana nodes.. which will help my powerlevling with quill rain:) On a side note, the AoE passives for this build, also help quill rain EE, so this build even has good synergy with the power leveling part.

I have done a Templar skill tree, all points used. So you will need to decide if you need more ES / fire damage / cast speed / ect depending on what level you are, i do not plan on reaching 100 so i will probably spec out of the nodes i find the least helpful by experimenting with regrets. (most likely some aura and fire damage, i will probably stop at 80 or 90)

After i try this build, i will use the same character to do a sporker now that i have shavs and the req gear, and i will compare the two to see which is really the best MF'er that can still do maps. I've turned my old sporker witch into a phys wander that can hit over 150k dps for clearing maps with a friend to cull, but i miss using duel totems and it's more relaxing, so i will make a duel totem culler as well for solo and culling maps :) I was going to use the same witch to test all three builds but i decided i should roll at least 1 extra character, and i want a scion in-case she's better for new builds to come.

Edit: I've decided to roll a templar for shockwave totem build and a scion for the spork build, so i have three leveled characters giving me more room in future to make best builds with regrets and passive resets. The phys wander and sporker can even share the same shavs, but not the shockwave, he needs to many reds so Tabula Rasa for him until i get a 2nd shavs.
Also, if you dont run vitality you can take off zealots oath and put one more into 4% blast radius / 8% aura effect / 3% faster casting / 8% more mana

Now that i spent hours on this, it's all ASSUMING fire / cold passives add to the dps.... I read before that they did, so let's see!

Here is the link to Templar Shockwave Totem DPS DPS DPS build: Comments and criticism wanted.

Badfish_07's High DPS Templar Duel Shockwave Totem Theorycraft Build

I threw this scion sporker build together, still needs lots of planning, this is just off top of my head:

Badfish_07's Scion Sporker Theory Craft Build


The more auras you can run, the best for you dps/ehp. And more value you get from those Aura Effect.

The theory for the Fire/Cold/Ele nodes seems right, but I just rather get the flat totem dmg nodes and then faster cast nodes.

... About the totem AOE range, yeah the totem range wont mater beacuse the monsters want to attack the totem. But you will have to re cast the totem a lot of times.

Also a bigger AOE range, means that your totem will hit more times the same monster, will hit more monsters at the same time
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KikitheKing wrote:

I'm currently running the farming version passive tree 2 with a witch (http://www.pathofexile.com/forum/view-thread/492467) and i plan to wear 2 auras 60% on my life.
I will have 5 auras, lots of mana available, good cast speed/DPS and good survivability with purity and 8% ES regen.

Give us the result of your test ;)


Right now Im running 5 Auras, I may run 6 if I use a lower lvl Clarity instead of a 20. But not sure what to run Grace or Devotion :S

Also Im using Cast on Dmg Taken, with Enduring Cry + Molten Shell + Summons Skeletons.

Currently using this gear and gems:
Spoiler

I really like the idea of this guide and want follow this build. do you have any advice on leveling? should I just use a simple bow and poison arrow?

what items and skills should I go for first to make leveling easier?

Without guys like you I would never get so much enjoyment out of my limited time to play. I Dont have the time to invest in trying many different builds I would rather like to find a build that I know will get me to the end game. ( :( a few failed attempts already has left me feeling like I have missed out on leveling a worthwhile character

The fun is catching my attention in the post. I am debating between trying this build and spark totem but it is going to come down to the better guide that I can find.

Thanks for any guidance you may have
I would like to know how to level up earlier levels before we can use totems too.
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Cromii wrote:
I would like to know how to level up earlier levels before we can use totems too.
With my Witch in Domination (started from scratch), i have started to use Shockwave at lvl 50.

It was really hard to reach this stage and i was helped with friends for Piety and Dominus.

Now i'm lvl 72 and every thing goes fine :)

My Witch was like this at lvl around 50/55:

Following the Farming build.
He will do around 4K/5K DPS with gems lvl 20 so not so far from the DPS version but with lot more resist and ES regen (8%) and only 4L ! (Shockwave/Add Fire Damage/Increase Area of Effect/Faster Casting)

I will update the thread when i will reach lvl 85.
Last edited by KikitheKing on Nov 5, 2013, 6:16:25 PM
BTW the way to go is Sion, that the best class for this build.
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akaflux wrote:
BTW the way to go is Sion, that the best class for this build.
depending of the build you want.

DPS version = Templar or scion
Farming version = Witch

But, if i manage to add concentrated effect to my current farming version, it will be probably more powerful than my DPS version.

Remember, 6.6k dps for DPS version with 2 more gems (Concentrated effect and culling strike). Around 5k dps for farming version without concentrated effect and culling strike.
Last edited by KikitheKing on Nov 6, 2013, 2:32:27 AM
As far as leveling a character, i've only leveled one, but i hear quill rain + explosive arrow and then on to + LMP is very FUN and very fast for leveling. The damage minus from quill rain does not effect the explosion on explosive arrow, and you can find a lot of good builds for it. Some people actually use it as an end game build, but i am only interested in leveling fast.

Some tips, skip quests you don't need, or all of them. There is one xp farming area in each act, go straight to the farming areas until you are the level of that area, and then on to the next act, there are always groups up for this.

You can even skip all quests including quests and just come back and breeze through them when you are high lvl.

The farming areas are
Act 1: The Ledge
Act 2: Fellshrine
Act 3: Docks

These areas are good for farming xp because the mobs here are slow (skeletons mostly) and not that dangerous, and also the path on ledge and docks is pretty linear and makes for less backtracking so faster clearing and resting of instance for grinding.

Farm ledge until same level, complete act.
Farm fellshrine until same level, complete act.
Ect.

I've seen a video of a guy leveling to 54 in 8 hours this way.

Once the difficulty goes up, you might want to stay in each area and farm until you are over the level some, increasing it more for each difficulty. ESP if you are hardcore obviously, but i don't play HC, i like using the same league / stash at all times.

Thanks for the input on build, i didn't start yet as i had a lot of things to do last 2 days, will start tomorrow or tonight. I'm wondering now if i should do scion instead of templar.. i will think on it before i start. Scion 'does' start off with +%mana nodes and if OP is right, that will be a good place to start as the nodes won't be wasted as i thought they would if I started with templar instead.

I am a bit confused on the DPS version vs the farming version.. the DPS version does not take the totem damage nodes? Can you please explain the differences in these two trees and why one is DPS and other is Farming?
IGN: First_Sword_of_Bravos
Last edited by Badfish_07 on Nov 6, 2013, 3:21:01 AM
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Badfish_07 wrote:

I am a bit confused on the DPS version vs the farming version.. the DPS version does not take the totem damage nodes? Can you please explain the differences in these two trees and why one is DPS and other is Farming?
Currently, my thread is not completely updated.

There are lots of new ways to play this build.

DPS version is my Templar lvl 87. It has been tested around 300H and definitly works.

Farming version is my new one. Currently in test with my Witch and seems to work very well even if it will be a little less powerful than my DPS version but clearly more easy for farming (more IQ/IR).

I will do a BIG update later when my witch will be lvl 87 too.
I will look forward to what you find, meanwhile i will just level a templar and a scion and not assign points yet until i understand the builds a little more.
IGN: First_Sword_of_Bravos

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