confirming an IR mechanic
@Xendran: I agree it is broken but at this moment it at least makes up for all the hp you would get with STR...
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If IR is considered broken, then CI would be considered uberbroken.
The way I see it, dex-based classes (the weakest in damage and HP) need this mechanic. Sure, you can make a dex class tanky by heading up towards that cluster of 12 HP nodes by the Marauder tree... but at the sacrifice of damage. I can see how IR in the case of the Duelist would be more broken than any other class. Duelists benefits from HP and HP Regen as well as armor. Their equipment that has both armor & evasion is pretty nice, but when IR is reached, it's even more armor to them. Whether or not that can compete with a build using 100% evasion-based equipment I don't know. But as far as I'm concerned, the dex classes are squishy as it is. For Ranger build tips, tactics, and critiques, visit this thread:
http://www.pathofexile.com/forum/view-thread/69224 |
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" Hmm you mean the prefixes? I noticed they are pretty insane on Evasion. Up to +322 Local Evasion, vs +120 Local Armour. It looks like GGG was balancing two things separately. The prefixes seemd to be a response to buff Evasion in one patch, then in a following patch Evasion was made better with the critical avoidance. So maybe it ends up being overbalanced :p Last edited by DeF46#3887 on Aug 16, 2012, 1:42:48 PM
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" Shush, I like it. :P Current IGNs: Smoothjazzz - 61 Summoner Templar (Default) PostHardcore - 52 2H Marauder (Hardcore) (RIP) PointBlaurader - 68 Bowrauder (Hardcore) Last edited by Secondfiddle#4366 on Aug 16, 2012, 1:59:36 PM
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" I've got the result : Base armor : 133 Base evasion : 413+727+133+170+50(base evasion at level 1)+3*60(evasion per level)+3(the bug)=1676 Final armor = 133*(1+0.4)+1676*(1+0.8+0.75) = 4460 Two solutions : -you were lvl61 and not lvl60 -there is a bug in the leveling increase that gives you +3 evasion Some items in this post are currently unavailable.
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" That has nothing to do with IR. Can't say if it's "overbalanced" though, I dropped Evasion and went for IR when it became just too frustrating to continually die from a single random hit and instantly die. As for the prefixes - I've seen armour in the wild with around 1000 armour (pre-maps). The highest Evasion I saw pre-maps was 1100 so... Dunno, perhaps the theoretically possible highest value might be higher but the knowledge of that might be purely academical. Armour and Evasion play out differently. Armour gets you less damage each and every time. (Pure) Evasion gets you no damage some of the time, and full damage the rest of the time. That difference changes the feel of playing a lot and after picking up IR that horde of monkeys jumped of my virtual back as I didn't have to be afraid of the next hit being fatal anymore and actually getting to "play" my character, being able to take a few hits and react to it, by fleeing, staying in the fight or picking a different foe to pick off first. It became a conscious choice again when with Evasion it was just luck whether I survived or not and there was little play or strategy in it. Long story short, don't assume 100 armour plays or feels the same as 100 evasion. Just like 100 armour or evasion isn't the same as 100 energy shield. ;) |
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