confirming an IR mechanic
the reason I deleted it is to not spread misinformation.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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"30 sounds a little big to just be down to a rounding error or something, would you mind linking the build in question and all the gear, and letting me know what number's you're seeing? | |
ok, I actually had it all noted.
It's on my ranger, here's the build. http://www.pathofexile.com/passive-skill-tree/AAAAAQIB4CAnKQbARM8UgyuTXsSEcRJoD8eJS1pBSKVcsKt4cRzEQxDJmmnrKF1HdkezeF7KuKQlXdVJjoH0ddOTV2_cPhbNI5RvjY0zdigTz32eFiZLEvqppJhN4oyfC2qCee3u2N1FzXPvG9xFtVD5FrBidwPF4GszGYXCqe6ZXc2oYW_ZEmIN5bLfmrirveytPYaHXKQcQjqr8ifyQz9-mjrizRRS-QijgYMT_vx_Dqn-59DsKqqvFYXwZSPvSKz9aAlthf0v_FL8hASUgzuelcA-Ud6gr02JaX6WkrJitvQKmBQEH3keRqoNjrT2VeFExjLpcYQpHEhZ_PMDQ4ulo6DOjTEtIjSdMCE6kSL_VFxZFhhhmt9Ksrw6_K662-E= I have 376 dex and I am level 60 helm has 413 evasion chest has 727 evasion gloves have 133 evasion and armour boots have 170 evasion 230 base evasion from the level + innate evasion Nothing else has armour or evasion From the build I have 40% armour and evasion increases and dex should add 75% if it's rounded down. 4460 armour on my character sheet. The way I do it (without even rounding down the evasion from dex) I get 4455 (I revised and saw that I did it wrong with the gloves). The gear in question Unavailable Unavailable Unavailable rest without evasion Unavailable Unavailable Unavailable Unavailable not currently using rings as they are on my marauder Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y IGN: Poltun Last edited by faerwin#5850 on Aug 16, 2012, 1:37:55 AM
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I cannot immediately see where the discrepancy comes from, I have checked over the calculations in code and they appear to be correct. I would attempt to test a copy of your character locally, but changes to the nature of some of the passive skills you've taken would make that futile, as I'd get very different results. Once 0.9.12 hits, if the results still seem to be different, I'll be able to load a copy of your character locally and step through the calculations bit by bit and see where the result differs from what I expect.
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I got 4455.696
Only off by 4, which seems easily within rounding error territory Speculation: it's possible that gear stores fractional amounts of evasion/armour even if it doesn't show it. You'd only need a total of +1.7 evasion from hidden decimals on your gear to reach 4460 |
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"I can at least confirm this is not possible. The stats on items are stored as integers. Certain specific stats such as crit chance are stored as 100* their actual value to allow us to have non-integer values, but evasion is not such a case. It's certainly not much discrepancy, but I'd rather not leave it at 4 points off unless I can work out why. will take more of a look at the formulas tomorrow if I have time, and attempt a local test by overriding values and seeing what pops out, although changes to the formula which aren't on beta may still get in the way. | |
" Interesting, I have 4452 by entering your values in my spreadsheet. I noticed I am also off by exactly 8 on my two melee Rangers with my Iron Reflexes formula: = (<total_armour * <armour%>) + ((50 + <lvl>*3 + <total_evasion>) * (1 + <eva_nodes_%> + <dex_bonus_eva%> + <armor%>)) + <moar shield stuff, same logic> Btw more Evasion info: Question about Iron Reflexes Last edited by DeF46#3887 on Aug 16, 2012, 6:23:34 AM
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Actually this is what makes IR so incredible broken^^.
Armors normally give the same amount of Armor or Evasion. If I have 100% increased Armor only than wearing normal Armor vs Evasion-Armor would be the same. But since this isn't true, because I always have some %Evasion from Dex IR always makes Evasion Armor stronger than normal Armor and always increases your Armor (one should guess that if you wear full Armor and switch to IR + full Evasion the Armor would stay the same). So IR is so incredible strong because it applies %Armor and %Evasion, even if only additive. This also makes the Leather & Steel Node incredible powerful, since it is an 48% Armor-Increase and even the minor nodes next to it give 16% Armor, which is still a lot. |
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" But you lose Evasion, and remember there are pretty steep diminishing returns in terms of damage reduction as you approach 7500 armor / 50% damage reduction. Last edited by DeF46#3887 on Aug 16, 2012, 8:57:20 AM
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" But actual armour gear has significantly smaller numbers, meaning not only do you have less base, but they don't multiply as well either. It's flat out a broken skill because it makes evasion gear better at armour than armour gear by an obscene amount. |
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