Monster Accuracy and Evasion changes in 0.11.2

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Athoy wrote:
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havenrl wrote:
I might give ranger another go now, with a acrobatics phys build.

Nice changes, would like to see final patch notes


I would probably hold off on going acrobatics at the moment as we're not sure whether GGG has actually buffed acrobatics in the coming ranger tree change patch. Acrobatics still takes a much too large point investment for the bonus it currently gives and you're probably better off spending only 2-3 points getting Iron Reflexes and more life/armor instead. Or just stack more evasion and life nodes with the 7-10 points saved from not getting acrobatics. If the patch does buff acrobatics, forget what I said and we'll take a look at what they did.

I also wouldn't recommend making a physical bow ranger build (unless you'd like to be disappointed) as there yet to exist a Ranged Physical Damage gem. Without such a gem, it's practically impossible to ever out DPS elemental damage. If you were planning on doing a physical melee ranger build, also forget what I just said as you can use the Melee Physical Damage gem.


What are u smoking?

what about of Roa and split arrow?Have u ever had a build around them?
Bye bye desync!
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It's funny how you imply this is a nerf to Lioneye's,
Good thing that wasn't what he was implying, he was saying Thicket Bows are more useful in comparison, not that Lioneye's is less powerful.
I think I need to alter my course and head up toward the ranger start from IR for a free respec.

I hope there is even more generic +% physical damage around there and more added around the tree in the future. This helps not only EK but my dual shockwave totem build too. I have +40% phys damage from a near perf rustic sash and the cruel Oak reward, so even though 4% isn't a lot, it is 10% of what I am able to get now.

As my tree is now, this node is kind of out of the way, but I think I might alter the course and come in near Mana Geyser.

The other new nodes shown yesterday kind of look hidden within dual wield or projectile/bow nodes, but maybe something like this will work. It kind of seems like too many points to get everything else I need but I guess we will see.

I like seeing mixed defense/damage nodes... The whole tree should be redone with these.
My only character (casual player) gets better with every major patch. I have a pure physical dual wield ranger focussed on attack speed, pure evasion (without IR) and dodge/block chance.

First there was the melee patch which made me actually get somewhere in merciless, then there was the update of the duelist skill tree which also helped a bit (by far not as much as melee patch) and now a revamp of the ranger skilltree. I'm curious how much this will help me.

I dont have good gear so I really had a low chance to evade (about 30-35%) while having > 350 dex if I recall correctly. Hopefully this will move up to around 45-50% with the new patch. We will see.

Thanks for all the improvements to the game GGG, I have not played for a long time, but since the melee patch I started playing again and hopefully finally get around playing some of those maps i found.
If I use ironreflexes but got like 1000 evasion from gear, would 10% evasion add to the armour? So 100 more armour?
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Last edited by GGprime#5060 on Jul 12, 2013, 7:47:59 AM
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GGprime wrote:
If I use ironreflexes but got like 1000 evasion from gear, would 10% evasion add to the armour? So 100 more armour?


Yes, buffs to your evasion will buff armor when you have IR. The nodes that buff both evasion/armor just buff one, not both, so they aren't OP. I have read that it is generally better to get evasion than armor as IR but somebody else would have to explain why.
I hope they dont overbuff rangers to much z.z
IGN: eLdiLdoRadO
Last edited by takeme#3386 on Jul 12, 2013, 8:00:36 AM
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Yes, buffs to your evasion will buff armor when you have IR. The nodes that buff both evasion/armor just buff one, not both, so they aren't OP. I have read that it is generally better to get evasion than armor as IR but somebody else would have to explain why.


Because the numbers go up higher when you add evasion than if you add armor jeez that was easy to explain.
^^^^
being sarcastic for those who can't tell.
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knac84 wrote:
It's funny how you imply this is a nerf to Lioneye's, because even if you diminish the importance of the 'can't be evaded' mod is really really really hard to beat the bow for most bow users. I guess you could if you build around crit, but how many bow crit users there are? As much as people taking Vaal Pact?


Not sure what's so funny about it. Do you not think the patch will be a "nerf" to LG, albeit an indirect and perhaps minor one? I put nerf in quotations because it may be confusing to see how these changes is actually a nerf to LG as it is a very indirect nerf. LG is still powerful, but that doesn't mean the change in accuracy isn't a nerf to it. A nerf to an item doesn't always mean it'll make an item much, much less powerful or even useless. It also doesn't mean the specific item has to be changed for there to be a nerf to it. A nerf can just means the item is made less powerful than before somehow and in this specific case, made other rare bows more viable and able to compete with LG so it won't necessarily be "BiS" as many players have complained about. This "nerf" is due to changes in other areas of the game, more specifically accuracy.

An obvious example of how an item is indirectly "nerfed" would be the patch where life nodes were reduced in % that indirectly nerfed Kaom's Heart. Kaom's is still very powerful and useful for many people, but since we can't get as much % max life as before, Kaom's doesn't give as much life bonus as before. One can argue that the patch made Kaom's even more powerful and crucial since it's now much harder to get life, but I won't get into that because then we'll derailed into how monsters do less damage, armor, effective HP, etc.

I wouldn't compare the number of people using Vaal Pact vs the number of people building around crit as Vaal Pact basically requires a character to be CI as it's very difficult to survive without pots/life regen, and basically impossible to make a perpetually sustainable RF build without any regen.

Thus, I am willing to bet that there are more crit-based builds than Vaal Pact based builds since it doesn't require CI.. I also suspect there are more crit-based builds than you realize. Not sure why all this really matters though to be honest. If people want to not go crit, then don't and if people want to go crit, then go crit. The goal is to balance the game so that both options are viable and not necessarily have one dominate the other.

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VolcanoElixir wrote:
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It's funny how you imply this is a nerf to Lioneye's,
Good thing that wasn't what he was implying, he was saying Thicket Bows are more useful in comparison, not that Lioneye's is less powerful.


Chris didn't say it was a nerf to LG and Chris did say thicket bows are more useful in comparison, you are correct.

To be fair, the poster was probably talking to me as I was the one who was saying this patch will be an indirect "nerf" to LG and that LG is technically less powerful when compared to well-rolled rares than before. Currently, it is very hard for a well-rolled rare to compete against LG and this will hopefully change in the coming patch. LG may still be a lot more powerful than well-rolled rare bows, who knows, but at least it's a big step in the right direction.

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enveratise wrote:
Why do I get the feeling that RT users will get stronger because of this?


RT actually got a slight "nerf" on this patch too based on the same reasoning as how LG got a slight nerf. And this is a much needed change and a good thing because there seems to be an abundant of builds, especially melee builds, who do end up getting RT instead of having to deal with accuracy nodes and gear. And GGG is against mandatory nodes that practically most builds must take, a very good stance IMHO.

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elwindakos wrote:
Spoiler
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Athoy wrote:
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havenrl wrote:
I might give ranger another go now, with a acrobatics phys build.

Nice changes, would like to see final patch notes


I would probably hold off on going acrobatics at the moment as we're not sure whether GGG has actually buffed acrobatics in the coming ranger tree change patch. Acrobatics still takes a much too large point investment for the bonus it currently gives and you're probably better off spending only 2-3 points getting Iron Reflexes and more life/armor instead. Or just stack more evasion and life nodes with the 7-10 points saved from not getting acrobatics. If the patch does buff acrobatics, forget what I said and we'll take a look at what they did.

I also wouldn't recommend making a physical bow ranger build (unless you'd like to be disappointed) as there yet to exist a Ranged Physical Damage gem. Without such a gem, it's practically impossible to ever out DPS elemental damage. If you were planning on doing a physical melee ranger build, also forget what I just said as you can use the Melee Physical Damage gem.


What are u smoking?

what about of Roa and split arrow?Have u ever had a build around them?


Yes, I have had a build around them and indeed used both skills. Though you really don't have to use the skills to see the obvious. Just do some simply theorycrafting and calculations and you'll come to the same conclusion. Knowing how to do Math of Exile saves you a lot of time than having to level a whole character to a high level or spending many regrets.

For example, a RoA user who has converted to elemental damage with LG + Blackgleam or just uses a rare tri-elemental thicket bow + rare quiver will out-DPS a RoA user who is purely physical based due to the lack of a Ranged Physical Damage gem and the existence of a Weapon Elemental Damage gem (also the lack of a physical damage aura and the existence of elemental damage auras, but we won't get into that right now). The 80% more damage modifier on the WED gem makes things quite hard for pure physical ranged attacks to compete against elemental ranged attacks. I didn't mean he shouldn't use physical based skills and then convert to elemental damage, I simply implied that going pure physical right now is not the most optimal solution if one wants to min-max. Wait until GGG implements a Ranged Physical Damage gem, if ever, then going pure physical would be much better.

Feel free to do the math yourself and let us all see the results. The math doesn't lie.

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takeme wrote:
I hope they dont overbuff rangers to much z.z


That's interesting.

Just for comparison's sake, did you feel that they "overbuffed" duelist from the duelist tree change patch? Because now duelist is very good as both a bow user and a melee user, as you're well aware. However, do note that if the patch makes rangers a much, much better bow user than before, that may not necessarily mean that they have overbuffed the ranger class. The reason is because rangers are technically supposed to be the best bow class in the game. Not marauders and duelists, like how ridiculous it is now.
It should be mandatory for players to have a high level character (88+) and have done the highest level content before they are allowed to post comments about end-game content, end-game balance, and what's "OP"
Last edited by Athoy#5214 on Jul 12, 2013, 8:10:08 AM
By buffing evasion like it seems from the pic they are just buffing IR, that node needs to be removed if they want alot more evasion builds imo. <.<
IGN: eLdiLdoRadO
Last edited by takeme#3386 on Jul 12, 2013, 8:03:42 AM

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