Monster Accuracy and Evasion changes in 0.11.2
It good they found a way to buff thicket bows without nerfing Lionseye if it works as intended. This is just another reason I play PoE, the developers know their game inside and out and can also theorycraft.
" I believe crits are meant to be a hard check against your HP or your ES, not necesarily the way in which you mitigate incoming damage. The more health or ES (if CI) you have, the lesser the crits effect your health pool. Once again, this is my understanding, not by any means 100%. So if I'm incorrect, then someone please correct me. Fuck this game Last edited by Torquebow#3124 on Jul 13, 2013, 4:08:07 PM
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They don't need to nerf IR, just make evasion more viable with new patches that are coming.
PS Will those of us who invested in this part of the ranger tree get a respec? Personally I took that hp cluster Last edited by luj1#1173 on Jul 13, 2013, 4:51:35 PM
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What about a solution for fps drops?
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And I thought my lv 70 Ranger was a lost cause...
Super nice revamps, Chris! |
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Not sure if i missed this in a post some were or not but are we all getting a full respec or just rangers/ people that when into the ranger tree?
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Have we considered reducing the spike dmg from PoE?
eg, after being hit for 3000 dmg, ur life goes down by 3000 over say 1 second, during which you can counter with lifeleech, LoH, life regen, etc |
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The basic reason why pure evasion builds suck in this game is the flat-table "one-kind-fits-all" PST.
It simply forces the same game mechanics on every char build, but with dex/evasion chars for instance the crit damage should roll against their evasion rating not against their health pool. This would require different class mechanics for melee, ranger and spellcaster builds, but isn't likely going to happen ever. So, once again a stupid and half-assed game design decision by GGG. |
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Evasion nodes should give 1-2 % HP. Ranger and shadow should have access to low lvl HP regen to better counter chaos damage map mod when not CI.
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If you want to make rangers better just move them closer to the flippen CI node.
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